Class StateValidityChecker
Defined in File StateValidityChecker.h
Inheritance Relationships
Derived Types
public ompl::base::AllValidStateValidityChecker
(Class AllValidStateValidityChecker)public ompl::base::TypedStateValidityChecker< SpaceType_ >
(Template Class TypedStateValidityChecker)
Class Documentation
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class StateValidityChecker
Abstract definition for a class checking the validity of states. The implementation of this class must be thread safe.
Subclassed by ompl::base::AllValidStateValidityChecker, ompl::base::TypedStateValidityChecker< SpaceType_ >
Public Functions
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inline StateValidityChecker(SpaceInformation *si)
Constructor.
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inline StateValidityChecker(const SpaceInformationPtr &si)
Constructor.
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virtual ~StateValidityChecker() = default
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virtual bool isValid(const State *state) const = 0
Return true if the state state is valid. Usually, this means at least collision checking. If it is possible that ompl::base::StateSpace::interpolate() or ompl::control::ControlSpace::propagate() return states that are outside of bounds, this function should also make a call to ompl::base::SpaceInformation::satisfiesBounds().
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inline virtual bool isValid(const State *state, double &dist) const
Return true if the state state is valid. In addition, set dist to the distance to the nearest invalid state.
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inline virtual bool isValid(const State *state, double &dist, State *validState, bool &validStateAvailable) const
Return true if the state state is valid. In addition, set dist to the distance to the nearest invalid state (using clearance()). If a direction that moves state away from being invalid is available, a valid state in that direction is also set (validState). validStateAvailable is set to true if validState is updated.
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inline virtual double clearance(const State*) const
Report the distance to the nearest invalid state when starting from state. If the distance is negative, the value of clearance is the penetration depth.
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inline virtual double clearance(const State *state, State*, bool &validStateAvailable) const
Report the distance to the nearest invalid state when starting from state, and if possible, also specify a valid state validState in the direction that moves away from the colliding state. The validStateAvailable flag is set to true if validState is updated.
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inline const StateValidityCheckerSpecs &getSpecs() const
Return the specifications (capabilities of this state validity checker)
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inline virtual bool operator==(const StateValidityChecker&) const
Checks for equivalence between two Statevaliditycheckers.
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inline bool operator!=(const StateValidityChecker &rhs) const
Protected Attributes
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SpaceInformation *si_
The instance of space information this state validity checker operates on.
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StateValidityCheckerSpecs specs_
The specifications of the state validity checker (its capabilities)
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inline StateValidityChecker(SpaceInformation *si)