Program Listing for File StereoDepthProperties.hpp
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#pragma once
#include "depthai/common/CameraBoardSocket.hpp"
#include "depthai/common/EepromData.hpp"
#include "depthai/common/optional.hpp"
#include "depthai/pipeline/datatype/StereoDepthConfig.hpp"
#include "depthai/properties/Properties.hpp"
namespace dai {
struct StereoDepthProperties : PropertiesSerializable<Properties, StereoDepthProperties> {
static constexpr const std::int32_t AUTO = -1;
struct RectificationMesh {
std::string meshLeftUri;
std::string meshRightUri;
std::optional<std::uint32_t> meshSize;
uint16_t stepWidth = 16;
uint16_t stepHeight = 16;
DEPTHAI_SERIALIZE(RectificationMesh, meshLeftUri, meshRightUri, meshSize, stepWidth, stepHeight);
};
StereoDepthConfig initialConfig;
using MedianFilter = dai::StereoDepthConfig::MedianFilter;
using DepthAlign = dai::StereoDepthConfig::AlgorithmControl::DepthAlign;
CameraBoardSocket depthAlignCamera = CameraBoardSocket::AUTO;
bool enableRectification = true;
std::int32_t rectifyEdgeFillColor = 0;
std::optional<std::int32_t> width;
std::optional<std::int32_t> height;
std::optional<std::int32_t> outWidth;
std::optional<std::int32_t> outHeight;
bool outKeepAspectRatio = true;
RectificationMesh mesh;
bool enableRuntimeStereoModeSwitch = false;
int numFramesPool = 3;
std::int32_t numPostProcessingShaves = AUTO;
std::int32_t numPostProcessingMemorySlices = AUTO;
bool focalLengthFromCalibration = true;
std::optional<bool> useHomographyRectification;
bool enableFrameSync = true;
/*
* Override baseline from calibration.
* Used only in disparity to depth conversion.
* Units are centimeters.
*/
std::optional<float> baseline;
std::optional<float> focalLength;
std::optional<bool> disparityToDepthUseSpecTranslation = std::nullopt;
std::optional<bool> rectificationUseSpecTranslation = std::nullopt;
std::optional<bool> depthAlignmentUseSpecTranslation = std::nullopt;
std::optional<float> alphaScaling;
~StereoDepthProperties() override;
};
DEPTHAI_SERIALIZE_EXT(StereoDepthProperties,
initialConfig,
depthAlignCamera,
enableRectification,
rectifyEdgeFillColor,
width,
height,
outWidth,
outHeight,
outKeepAspectRatio,
mesh,
enableRuntimeStereoModeSwitch,
numFramesPool,
numPostProcessingShaves,
numPostProcessingMemorySlices,
focalLengthFromCalibration,
useHomographyRectification,
enableFrameSync,
baseline,
focalLength,
disparityToDepthUseSpecTranslation,
rectificationUseSpecTranslation,
depthAlignmentUseSpecTranslation,
alphaScaling);
} // namespace dai