Class RGBD
Defined in File RGBD.hpp
Inheritance Relationships
Base Type
public dai::NodeCRTP< ThreadedHostNode, RGBD >(Template Class NodeCRTP)
Class Documentation
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class RGBD : public dai::NodeCRTP<ThreadedHostNode, RGBD>
RGBD node. Combines depth and color frames into a single point cloud.
Public Functions
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RGBD()
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~RGBD()
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std::shared_ptr<RGBD> build(bool autocreate, StereoDepth::PresetMode mode = StereoDepth::PresetMode::DEFAULT, std::pair<int, int> size = {640, 400}, std::optional<float> fps = std::nullopt)
Build RGBD node with specified size. Note that this API is global and if used autocreated cameras can’t be reused.
- Parameters:
autocreate – If true, will create color and depth nodes if they don’t exist.
size – Size of the frames
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void runSyncOnHost(bool runOnHost)
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void setSyncThreshold(std::chrono::nanoseconds syncThreshold)
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void setDepthUnit(StereoDepthConfig::AlgorithmControl::DepthUnit depthUnit)
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void useCPU()
Use single-threaded CPU for processing.
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void useCPUMT(uint32_t numThreads = 2)
Use multi-threaded CPU for processing.
- Parameters:
numThreads – Number of threads to use
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void useGPU(uint32_t device = 0)
Use GPU for processing (needs to be compiled with Kompute support)
- Parameters:
device – GPU device index
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void printDevices()
Print available GPU devices.
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void buildInternal() override
Public Members
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std::string colorInputName = "inColorSync"
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std::string depthInputName = "inDepthSync"
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Input &inColor = inputs[colorInputName]
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Input &inDepth = inputs[depthInputName]
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Output pcl = {*this, {"pcl", DEFAULT_GROUP, {{DatatypeEnum::PointCloudData, true}}}}
Output point cloud.
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Output rgbd = {*this, {"rgbd", DEFAULT_GROUP, {{DatatypeEnum::RGBDData, true}}}}
Output RGBD frames.
Public Static Attributes
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static constexpr const char *NAME = "RGBD"
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RGBD()