Class AssetManager
Defined in File AssetManager.hpp
Class Documentation
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class AssetManager
AssetManager can store assets and serialize.
Public Functions
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AssetManager()
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AssetManager(std::string rootPath)
Adds all assets in an array to the AssetManager
- Parameters:
assets – Vector of assets to add
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std::string getRootPath()
Get root path of the asset manager
- Returns:
Root path
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void setRootPath(const std::string &rootPath)
Set root path of the asset manager
- Parameters:
rootPath – Root path
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std::shared_ptr<dai::Asset> set(Asset asset)
Adds or overwrites an asset object to AssetManager.
- Parameters:
asset – Asset to add
- Returns:
Shared pointer to asset
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std::shared_ptr<dai::Asset> set(const std::string &key, Asset asset)
Adds or overwrites an asset object to AssetManager with a specified key. Key value will be assigned to an Asset as well
- Parameters:
key – Key under which the asset should be stored
asset – Asset to store
- Returns:
Shared pointer to asset
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std::shared_ptr<dai::Asset> set(const std::string &key, const std::filesystem::path &path, int alignment = 64)
Loads file into asset manager under specified key.
- Parameters:
key – Key under which the asset should be stored
path – Path to file which to load as asset
alignment – [Optional] alignment of asset data in asset storage. Default is 64B
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std::shared_ptr<dai::Asset> set(const std::string &key, const std::vector<std::uint8_t> &data, int alignment = 64)
Loads file into asset manager under specified key.
- Parameters:
key – Key under which the asset should be stored
data – Asset data
alignment – [Optional] alignment of asset data in asset storage. Default is 64B
- Returns:
Shared pointer to asset
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std::shared_ptr<dai::Asset> set(const std::string &key, std::vector<std::uint8_t> &&data, int alignment = 64)
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std::shared_ptr<const Asset> get(const std::string &key) const
- Returns:
Asset assigned to the specified key or a nullptr otherwise
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std::shared_ptr<Asset> get(const std::string &key)
- Returns:
Asset assigned to the specified key or a nullptr otherwise
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std::vector<std::shared_ptr<const Asset>> getAll() const
- Returns:
All asset stored in the AssetManager
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std::vector<std::shared_ptr<Asset>> getAll()
- Returns:
All asset stored in the AssetManager
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std::size_t size() const
- Returns:
Number of asset stored in the AssetManager
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void remove(const std::string &key)
Removes asset with key
- Parameters:
key – Key of asset to remove
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void serialize(AssetsMutable &assets, std::vector<std::uint8_t> &assetStorage, std::string prefix = "") const
Serializes.
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AssetManager()