Program Listing for File fps_view_controller.hpp
↰ Return to documentation for file (/tmp/ws/src/rviz/rviz_default_plugins/include/rviz_default_plugins/view_controllers/fps/fps_view_controller.hpp
)
/*
* Copyright (c) 2012, Willow Garage, Inc.
* Copyright (c) 2018, Bosch Software Innovations GmbH.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Willow Garage, Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef RVIZ_DEFAULT_PLUGINS__VIEW_CONTROLLERS__FPS__FPS_VIEW_CONTROLLER_HPP_
#define RVIZ_DEFAULT_PLUGINS__VIEW_CONTROLLERS__FPS__FPS_VIEW_CONTROLLER_HPP_
#ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Wkeyword-macro"
#endif
#include <OgreVector3.h>
#include <OgreQuaternion.h>
#ifdef __clang__
# pragma clang diagnostic pop
#endif
#include "rviz_common/frame_position_tracking_view_controller.hpp"
#include "rviz_default_plugins/visibility_control.hpp"
namespace rviz_common
{
namespace properties
{
class FloatProperty;
class Shape;
class VectorProperty;
} // namespace properties
} // namespace rviz_common
namespace rviz_default_plugins
{
namespace view_controllers
{
class RVIZ_DEFAULT_PLUGINS_PUBLIC FPSViewController : public
rviz_common::FramePositionTrackingViewController
{
public:
FPSViewController();
~FPSViewController() override;
void onInitialize() override;
void yaw(float angle);
void pitch(float angle);
void move(float x, float y, float z); // NOLINT (this is not std::move)
void handleMouseEvent(rviz_common::ViewportMouseEvent & evt) override;
void lookAt(const Ogre::Vector3 & point) override;
void reset() override;
void mimic(rviz_common::ViewController * source_view) override;
void update(float dt, float ros_dt) override;
protected:
void onTargetFrameChanged(
const Ogre::Vector3 & old_reference_position,
const Ogre::Quaternion & old_reference_orientation) override;
void setPropertiesFromCamera(Ogre::Camera * source_camera);
void updateCamera();
void setCursorStatus(rviz_common::ViewportMouseEvent & event);
bool extractMouseMoveDifference(
const rviz_common::ViewportMouseEvent & event, int32_t & diff_x, int32_t & diff_y) const;
void moveCamera(rviz_common::ViewportMouseEvent & event, int32_t diff_x, int32_t diff_y);
bool handleMouseWheelMovement(const rviz_common::ViewportMouseEvent & event);
void handleQuaternionOrientationAmbiguity(
const Ogre::Quaternion & quaternion, float & yaw, float & pitch) const;
Ogre::Quaternion getOrientation();
rviz_common::properties::FloatProperty * yaw_property_;
rviz_common::properties::FloatProperty * pitch_property_;
rviz_common::properties::VectorProperty * position_property_;
};
} // namespace view_controllers
} // namespace rviz_default_plugins
#endif // RVIZ_DEFAULT_PLUGINS__VIEW_CONTROLLERS__FPS__FPS_VIEW_CONTROLLER_HPP_