Template Class HierarchyTree

Nested Relationships

Nested Types

Class Documentation

template<typename BV>
class HierarchyTree

Class for hierarchy tree structure.

Public Types

typedef NodeBase<BV> Node

Public Functions

HierarchyTree(int bu_threshold_ = 16, int topdown_level_ = 0)

Create hierarchy tree with suitable setting. bu_threshold decides the height of tree node to start bottom-up construction / optimization; topdown_level decides different methods to construct tree in topdown manner. lower level method constructs tree with better quality but is slower.

~HierarchyTree()
void init(Node *leaves, int n_leaves_, int level = 0)

Initialize the tree by a set of leaves using algorithm with a given level.

size_t insert(const BV &bv, void *data)

Initialize the tree by a set of leaves using algorithm with a given level.

void remove(size_t leaf)

Remove a leaf node.

void clear()

Clear the tree.

bool empty() const

Whether the tree is empty.

void update(size_t leaf, int lookahead_level = -1)

update one leaf node

bool update(size_t leaf, const BV &bv)

update the tree when the bounding volume of a given leaf has changed

bool update(size_t leaf, const BV &bv, const Vec3f &vel, FCL_REAL margin)

update one leaf’s bounding volume, with prediction

bool update(size_t leaf, const BV &bv, const Vec3f &vel)

update one leaf’s bounding volume, with prediction

size_t getMaxHeight() const

get the max height of the tree

size_t getMaxDepth() const

get the max depth of the tree

void balanceBottomup()

balance the tree from bottom

void balanceTopdown()

balance the tree from top

void balanceIncremental(int iterations)

balance the tree in an incremental way

void refit()

refit the tree, i.e., when the leaf nodes’ bounding volumes change, update the entire tree in a bottom-up manner

void extractLeaves(size_t root, Node *&leaves) const

extract all the leaves of the tree

size_t size() const

number of leaves in the tree

size_t getRoot() const

get the root of the tree

Node *getNodes() const

get the pointer to the nodes array

void print(size_t root, int depth)

print the tree in a recursive way

Public Members

int topdown_level

decide which topdown algorithm to use

int bu_threshold

decide the depth to use expensive bottom-up algorithm

Public Static Attributes

static const size_t NULL_NODE = std::numeric_limits<size_t>::max()

Protected Attributes

size_t root_node
Node *nodes
size_t n_nodes
size_t n_nodes_alloc
size_t n_leaves
size_t freelist
unsigned int opath
int max_lookahead_level