Template Function lvr2::calcVertexRoughness
Defined in File GeometryAlgorithms.hpp
Function Documentation
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template<typename BaseVecT>
DenseVertexMap<float> lvr2::calcVertexRoughness(const BaseMesh<BaseVecT> &mesh, double radius, const VertexMap<Normal<typename BaseVecT::CoordType>> &normals) Calculates the roughness for each vertex.
For the calculation of the roughness we sum up the average angles of neighbored vertices and divide that by the size of the neighborhood.
- Parameters:
mesh – The given mesh for the calculation.
radius – The radius which defines the local neighborhood. A local neighborhood is defined by a circular-shaped radius, which includes all connected edges and vertices. Once an edge leaves this radius and reenters somehow it isn’t part of the neighborhood.
normals – The vertex normals of the given mesh as a map. The normals are necessary in this function for delegating them to the submethods.
- Returns:
A map <vertex, float> filled with roughness values for each vertex.