Function rs2_gl_init_rendering_glfw
Defined in File rs_processing_gl.h
Function Documentation
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void rs2_gl_init_rendering_glfw(int api_version, glfw_binding bindings, int use_glsl, rs2_error **error)
In order to use GL rendering with GLFW application the user need to initialize rendering by passing GLFW binding information C++ wrapper will automatically generate and pass this data
- Parameters:
api_version – [in] Users are expected to pass their version of
RS2_API_VERSION
to make sure they are running the correct librealsense version.bindings – [in] Pointers to GLFW methods that will be used by the library
use_glsl – [in] Use GLSL shaders for rendering
error – [out] if non-null, receives any error that occurs during this call, otherwise, errors are ignored