Function pfield::getClosestPointOnMesh
Defined in File mesh_collision.hpp
Function Documentation
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bool pfield::getClosestPointOnMesh(const MeshCollisionData &meshData, const Eigen::Vector3d &pointInMeshFrame, Eigen::Vector3d &closestPoint)
Finds the closest point on the mesh to the given point.
Note
Returns true if successful, false otherwise and populates closestPoint accordingly
- Parameters:
meshData – [in] The mesh collision data
pointInMeshFrame – [in] The point to find the closest point to, expressed in the mesh’s local frame
closestPoint – [out] Output parameter to hold the closest point on the mesh
- Returns:
true if closest point was successfully found