- c -
- Camera()
: gte::Camera
 
- CameraRig()
: gte::CameraRig
 
- CanAutoGenerateMipmaps()
: gte::GL4Texture1
, gte::GL4Texture1Array
, gte::GL4Texture2
, gte::GL4Texture2Array
, gte::GL4Texture3
, gte::GL4TextureArray
, gte::GL4TextureCube
, gte::GL4TextureCubeArray
, gte::GL4TextureDS
, gte::GL4TextureRT
, gte::GL4TextureSingle
 
- Capsule()
: gte::Capsule< N, Real >
 
- Case0()
: gte::DCPQuery< Real, Line3< Real >, AlignedBox3< Real > >
 
- Case00()
: gte::DCPQuery< Real, Line3< Real >, AlignedBox3< Real > >
 
- Case000()
: gte::DCPQuery< Real, Line3< Real >, AlignedBox3< Real > >
 
- CaseNoZeros()
: gte::DCPQuery< Real, Line3< Real >, AlignedBox3< Real > >
 
- Ceil()
: gte::Function< Real >
 
- CeilImpl()
: gte::Function< Real >
 
- CholeskyFactor()
: gte::BandedMatrix< Real >
 
- Circle3()
: gte::Circle3< Real >
 
- Clamp()
: gte::Function< Real >
 
- Classify()
: gte::TIQuery< Real, Ellipse2< Real >, Ellipse2< Real > >
 
- Clear()
: gte::ETManifoldMesh
, gte::ProgramDefines
, gte::TSManifoldMesh
, gte::VETManifoldMesh
 
- ClearBuffers()
: gte::DX11Engine
, gte::GL4Engine
, gte::GraphicsEngine
 
- ClearColorBuffer()
: gte::DX11Engine
, gte::GL4Engine
, gte::GraphicsEngine
 
- ClearDepthBuffer()
: gte::DX11Engine
, gte::GL4Engine
, gte::GraphicsEngine
 
- ClearInteriorAdjacent()
: gte::ImageUtility2
 
- ClearMotions()
: gte::CameraRig
 
- ClearScreen()
: gte::Window2
 
- ClearStencilBuffer()
: gte::DX11Engine
, gte::GL4Engine
, gte::GraphicsEngine
 
- Clip()
: gte::FIQuery< Real, Line2< Real >, AlignedBox2< Real > >
, gte::FIQuery< Real, Line3< Real >, AlignedBox3< Real > >
 
- Close()
: gte::ImageUtility2
 
- Close4()
: gte::ImageUtility2
 
- Close8()
: gte::ImageUtility2
 
- ColHouse()
: gte::CubicRootsQR< Real >
, gte::QuarticRootsQR< Real >
, gte::UnsymmetricEigenvalues< Real >
 
- Collapsed()
: gte::VertexCollapseMesh< Real >
 
- Combine()
: gte::InvSqrtEstimate< Real >
, gte::SqrtEstimate< Real >
 
- CombinePolygons()
: gte::TriangulateEC< InputType, ComputeType >
 
- ComInitializer()
: gte::WICFileIO::ComInitializer
 
- Command()
: gte::Command
 
- ComObject()
: gte::WICFileIO::ComObject< T >
 
- Compile()
: gte::GLSLProgramFactory
 
- CompileAndReflect()
: gte::HLSLShaderFactory
 
- CompileShader()
: gte::HLSLShaderFactory
 
- Compute()
: gte::BezierCurve< N, Real >
, gte::BSplineCurve< N, Real >
, gte::BSplineSurface< N, Real >
, gte::BSplineVolume< N, Real >
, gte::NURBSCurve< N, Real >
, gte::NURBSSurface< N, Real >
, gte::NURBSVolume< N, Real >
 
- ComputeAngles()
: gte::MinimumAreaBox2< InputType, ComputeType >
, gte::MinimumVolumeBox3< InputType, ComputeType >
 
- ComputeArea()
: gte::Polygon2< Real >
 
- ComputeAreaChordRegion()
: gte::FIQuery< Real, Ellipse2< Real >, Ellipse2< Real > >
 
- ComputeBoxForEdgeOrderN()
: gte::MinimumAreaBox2< InputType, ComputeType >
 
- ComputeBoxForEdgeOrderNSqr()
: gte::MinimumAreaBox2< InputType, ComputeType >
 
- ComputeBoxForFaceOrderN()
: gte::MinimumVolumeBox3< InputType, ComputeType >
 
- ComputeBoxForFaceOrderNSqr()
: gte::MinimumVolumeBox3< InputType, ComputeType >
 
- ComputeCDConvex()
: gte::ImageUtility3
 
- ComputeCoefficients()
: gte::IntpQuadraticNonuniform2< Real, TriangleMesh >
 
- ComputeCrossEdgeIntersections()
: gte::IntpQuadraticNonuniform2< Real, TriangleMesh >
 
- ComputeDerivative()
: gte::IntpAkima1< Real >
, gte::IntpAkimaUniform2< Real >
, gte::IntpAkimaUniform3< Real >
 
- ComputeDomain()
: gte::MinimizeN< Real >
 
- ComputeEigenvector0()
: gte::NISymmetricEigensolver3x3< Real >
 
- ComputeEigenvector1()
: gte::NISymmetricEigensolver3x3< Real >
 
- ComputeFromData()
: gte::BoundingSphere
 
- ComputeFunctional()
: gte::IntpThinPlateSpline2< Real >
, gte::IntpThinPlateSpline3< Real >
 
- ComputeIndices()
: gte::Mesh< Real >
 
- ComputeIntegral()
: gte::FIQuery< Real, Ellipse2< Real >, Ellipse2< Real > >
 
- ComputeIntersection()
: gte::DCPQuery< Real, Segment< N, Real >, Segment< N, Real > >
 
- ComputeInverse()
: gte::BandedMatrix< Real >
 
- ComputeMeanValueWeights()
: gte::GenerateMeshUV< Real >
 
- ComputeMinimumParameters()
: gte::DCPQuery< Real, Segment< N, Real >, Segment< N, Real > >
 
- ComputeModel()
: gte::ComputeModel
 
- ComputeMultiThreaded()
: gte::ApprCylinder3< Real >
 
- ComputeNormals()
: gte::SurfaceExtractor< Real >
 
- ComputeOrthogonalComplement()
: gte::NISymmetricEigensolver3x3< Real >
 
- ComputeOverlappingRectangles()
: gte::IsPlanarGraph< Real >
 
- ComputePerimeterLength()
: gte::Polygon2< Real >
 
- ComputePermutation()
: gte::SingularValueDecomposition< Real >
, gte::SymmetricEigensolver< Real >
 
- ComputePoly()
: gte::TCBSplineCurve< N, Real >
 
- ComputeProgram()
: gte::ComputeProgram
 
- ComputePSD()
: gte::ConstrainedDelaunay2< InputType, ComputeType >
 
- ComputeQuadratureInfo()
: gte::Integration< Real >
 
- ComputeShader()
: gte::ComputeShader
 
- ComputeSingleThreaded()
: gte::ApprCylinder3< Real >
 
- ComputeSurfaceArea()
: gte::Polyhedron3< Real >
 
- ComputeUsingCovariance()
: gte::ApprCylinder3< Real >
 
- ComputeVertexAverage()
: gte::Polygon2< Real >
, gte::Polyhedron3< Real >
 
- ComputeVertices()
: gte::Frustum3< Real >
 
- ComputeVisibleSet()
: gte::Culler
 
- ComputeVolume()
: gte::Polyhedron3< Real >
 
- ComputeWeight()
: gte::VertexCollapseMesh< Real >::VCVertex
 
- ComputeWorldAxes()
: gte::CameraRig
 
- Cone()
: gte::Cone< N, Real >
 
- Connect()
: gte::ConstrainedDelaunay2< InputType, ComputeType >
 
- ConstantBuffer()
: gte::ConstantBuffer
 
- ConstantColorEffect()
: gte::ConstantColorEffect
 
- ConstrainedDelaunay2()
: gte::ConstrainedDelaunay2< InputType, ComputeType >
 
- Construct()
: gte::IntpAkimaUniform2< Real >
, gte::IntpAkimaUniform3< Real >
 
- ConstructUniqueVertices()
: gte::UniqueVerticesTriangles< VertexType >
 
- Contains()
: gte::Arc2< Real >
, gte::MinimumAreaCircle2< InputType, ComputeType >
, gte::MinimumVolumeSphere3< InputType, ComputeType >
, gte::OverlayEffect
, gte::PlanarMesh< InputType, ComputeType, RationalType >
, gte::PointInPolygon2< Real >
, gte::PointInPolyhedron3< Real >
, gte::Sector2< Real >
 
- ContainsC0()
: gte::PointInPolyhedron3< Real >
 
- ContainsC1C2()
: gte::PointInPolyhedron3< Real >
 
- ContainsConvexOrderLogN()
: gte::PointInPolygon2< Real >
 
- ContainsConvexOrderN()
: gte::PointInPolygon2< Real >
 
- ContainsQuadrilateral()
: gte::PointInPolygon2< Real >
 
- ContainsS0()
: gte::PointInPolyhedron3< Real >
 
- ContainsS1()
: gte::PointInPolyhedron3< Real >
 
- ContainsT0()
: gte::PointInPolyhedron3< Real >
 
- ControlledObject()
: gte::ControlledObject
 
- Controller()
: gte::Controller
 
- Converged()
: gte::SymmetricEigensolver3x3< Real >
 
- Convert()
: gte::BSRational< UIntegerType >
, gte::Hyperellipsoid< N, Real >
, gte::Rotation< N, Real >
 
- Convert16To32()
: gte::IEEEBinary16
 
- Convert32To16()
: gte::IEEEBinary16
 
- ConvertChannel()
: gte::DataFormat
 
- ConvertCoordinates()
: gte::ConvertCoordinates< N, Real >
 
- ConvertFrom()
: gte::BSNumber< UIntegerType >
 
- ConvertTo()
: gte::BSNumber< UIntegerType >
, gte::MinimumAreaBox2< InputType, ComputeType >
, gte::MinimumVolumeBox3< InputType, ComputeType >
 
- ConvexHull2()
: gte::ConvexHull2< InputType, ComputeType >
 
- ConvexHull3()
: gte::ConvexHull3< InputType, ComputeType >
 
- ConvexPolyhedron3()
: gte::ConvexPolyhedron3< Real >
 
- Copy()
: gte::LCPSolverShared< Real >
 
- CopyCounterValueFromBuffer()
: gte::GL4StructuredBuffer
 
- CopyCounterValueToBuffer()
: gte::GL4StructuredBuffer
 
- CopyCpuToGpu()
: gte::DX11Buffer
, gte::DX11Engine
, gte::DX11Resource
, gte::DX11Texture
, gte::GL4Buffer
, gte::GL4Engine
, gte::GL4Resource
, gte::GL4TextureArray
, gte::GL4TextureSingle
, gte::GraphicsEngine
 
- CopyGpuToCpu()
: gte::DX11Buffer
, gte::DX11Engine
, gte::DX11Resource
, gte::DX11StructuredBuffer
, gte::DX11Texture
, gte::GL4Buffer
, gte::GL4Engine
, gte::GL4Resource
, gte::GL4StructuredBuffer
, gte::GL4TextureArray
, gte::GL4TextureSingle
, gte::GraphicsEngine
 
- CopyGpuToGpu()
: gte::DX11Buffer
, gte::DX11Engine
, gte::DX11Resource
, gte::DX11Texture
, gte::GL4Engine
, gte::GL4Resource
, gte::GL4TextureArray
, gte::GL4TextureSingle
, gte::GraphicsEngine
 
- CopyPitched2()
: gte::DX11Texture
 
- CopyPitched3()
: gte::DX11Texture
 
- Cos()
: gte::Function< Real >
, gte::SIMD
 
- CosApprDeg10()
: gte::SIMD
 
- CosApprDeg6()
: gte::SIMD
 
- Cosh()
: gte::Function< Real >
 
- CoshImpl()
: gte::Function< Real >
 
- CosImpl()
: gte::Function< Real >
 
- Cospi()
: gte::Function< Real >
 
- CospiImpl()
: gte::Function< Real >
 
- CounterClockwise()
: gte::Polygon2< Real >
, gte::Polyhedron3< Real >
 
- Create()
: gte::BasisFunction< Real >
, gte::DX11BlendState
, gte::DX11ComputeShader
, gte::DX11ConstantBuffer
, gte::DX11DepthStencilState
, gte::DX11DrawTarget
, gte::DX11GeometryShader
, gte::DX11IndexBuffer
, gte::DX11IndirectArgumentsBuffer
, gte::DX11PixelShader
, gte::DX11RasterizerState
, gte::DX11RawBuffer
, gte::DX11SamplerState
, gte::DX11StructuredBuffer
, gte::DX11Texture1
, gte::DX11Texture1Array
, gte::DX11Texture2
, gte::DX11Texture2Array
, gte::DX11Texture3
, gte::DX11TextureBuffer
, gte::DX11TextureCube
, gte::DX11TextureCubeArray
, gte::DX11TextureDS
, gte::DX11TextureRT
, gte::DX11VertexBuffer
, gte::DX11VertexShader
, gte::GL4AtomicCounterBuffer
, gte::GL4BlendState
, gte::GL4ConstantBuffer
, gte::GL4DepthStencilState
, gte::GL4DrawTarget
, gte::GL4IndexBuffer
, gte::GL4RasterizerState
, gte::GL4SamplerState
, gte::GL4StructuredBuffer
, gte::GL4Texture1
, gte::GL4Texture1Array
, gte::GL4Texture2
, gte::GL4Texture2Array
, gte::GL4Texture3
, gte::GL4TextureCube
, gte::GL4TextureCubeArray
, gte::GL4TextureDS
, gte::GL4TextureRT
, gte::GL4VertexBuffer
, gte::MSWWindowSystem
, gte::VertexCollapseMesh< Real >::VCVertex
, gte::WindowSystem
 
- CreateBackBuffer()
: gte::DX11Engine
 
- CreateBestMatchingDevice()
: gte::DX11Engine
 
- CreateBox()
: gte::MeshFactory
 
- CreateBSPTree()
: gte::ExtremalQuery3BSP< Real >
 
- CreateClamped()
: gte::NaturalSplineCurve< N, Real >
 
- CreateClosed()
: gte::NaturalSplineCurve< N, Real >
 
- CreateCounterStaging()
: gte::DX11StructuredBuffer
 
- CreateCylinderClosed()
: gte::MeshFactory
 
- CreateCylinderOpen()
: gte::MeshFactory
 
- CreateDefaultFont()
: gte::GL4Engine
 
- CreateDefaultGlobalState()
: gte::BaseEngine
 
- CreateDefaultObjects()
: gte::DX11Engine
 
- CreateDevice()
: gte::DX11Engine
 
- CreateDisk()
: gte::MeshFactory
 
- CreateDodecahedron()
: gte::MeshFactory
 
- CreateDSSRView()
: gte::DX11TextureDS
 
- CreateDSView()
: gte::DX11TextureDS
 
- CreateEdge()
: gte::ETManifoldMesh
, gte::VEManifoldMesh
 
- CreateEngineAndProgramFactory()
: gte::MSWWindowSystem
, gte::WindowSystem
 
- CreateFree()
: gte::NaturalSplineCurve< N, Real >
 
- CreateFrom()
: gte::MSWWindowSystem
, gte::WindowSystem
 
- CreateFromBytecode()
: gte::HLSLProgramFactory
, gte::HLSLShaderFactory
 
- CreateFromFile()
: gte::HLSLShaderFactory
, gte::ProgramFactory
 
- CreateFromFiles()
: gte::ProgramFactory
 
- CreateFromNamedSource()
: gte::GLSLProgramFactory
, gte::HLSLProgramFactory
, gte::ProgramFactory
 
- CreateFromNamedSources()
: gte::GLSLProgramFactory
, gte::HLSLProgramFactory
, gte::ProgramFactory
 
- CreateFromSource()
: gte::ProgramFactory
 
- CreateFromSources()
: gte::ProgramFactory
 
- CreateFromString()
: gte::HLSLShaderFactory
 
- CreateHexahedron()
: gte::MeshFactory
 
- CreateIBuffer()
: gte::MeshFactory
 
- CreateIcosahedron()
: gte::MeshFactory
 
- CreateOctahedron()
: gte::MeshFactory
 
- CreateRectangle()
: gte::MeshFactory
 
- CreateRTView()
: gte::DX11TextureRT
 
- CreateSampler()
: gte::RevolutionMesh< Real >
 
- CreateSharedDXObject()
: gte::DX11Texture2
 
- CreateSphere()
: gte::MeshFactory
 
- CreateSphericalArcs()
: gte::ExtremalQuery3BSP< Real >
 
- CreateSphericalBisectors()
: gte::ExtremalQuery3BSP< Real >
 
- CreateSRView()
: gte::DX11RawBuffer
, gte::DX11StructuredBuffer
, gte::DX11Texture1
, gte::DX11Texture1Array
, gte::DX11Texture2
, gte::DX11Texture2Array
, gte::DX11Texture3
, gte::DX11TextureBuffer
, gte::DX11TextureCube
, gte::DX11TextureCubeArray
 
- CreateStaging()
: gte::DX11Buffer
, gte::DX11Texture1
, gte::DX11Texture1Array
, gte::DX11Texture2
, gte::DX11Texture2Array
, gte::DX11Texture3
, gte::DX11TextureCube
, gte::DX11TextureCubeArray
, gte::GL4TextureArray
, gte::GL4TextureSingle
 
- CreateStorage()
: gte::Resource
 
- CreateSwapChain()
: gte::DX11Engine
 
- CreateTetrahedron()
: gte::MeshFactory
, gte::TSManifoldMesh
 
- CreateTorus()
: gte::MeshFactory
 
- CreateTriangle()
: gte::ETManifoldMesh
, gte::MeshFactory
, gte::TSManifoldMesh
 
- CreateUAView()
: gte::DX11RawBuffer
, gte::DX11StructuredBuffer
, gte::DX11Texture1
, gte::DX11Texture1Array
, gte::DX11Texture2
, gte::DX11Texture2Array
, gte::DX11Texture3
, gte::DX11TextureCube
, gte::DX11TextureCubeArray
 
- CreateVBuffer()
: gte::MeshFactory
 
- CreateVertex()
: gte::VEManifoldMesh
, gte::VETManifoldMesh
 
- CreateVertices()
: gte::PlanarMesh< InputType, ComputeType, RationalType >
 
- Cross()
: gte::NISymmetricEigensolver3x3< Real >
, gte::SIMD
 
- Culler()
: gte::Culler
 
- CullingPlane()
: gte::CullingPlane
 
- Cylinder3()
: gte::Cylinder3< Real >