- u -
- UIntegerAP32()
: gte::UIntegerAP32
 
- UIntegerFP32()
: gte::UIntegerFP32< N >
 
- Unbind()
: gte::DX11InputLayoutManager
, gte::GEInputLayoutManager
, gte::GL4InputLayoutManager
, gte::GraphicsEngine
 
- UnbindAll()
: gte::DX11InputLayoutManager
, gte::GEInputLayoutManager
, gte::GL4InputLayoutManager
 
- UniqueVerticesTriangles()
: gte::UniqueVerticesTriangles< VertexType >
 
- Unit()
: gte::GMatrix< Real >
, gte::GVector< Real >
, gte::Matrix< NumRows, NumCols, Real >
, gte::Vector< N, Real >
 
- Unmap()
: gte::DX11Engine
, gte::DX11Resource
, gte::GL4Resource
 
- Unsubscribe()
: gte::Logger
, gte::PVWUpdater
 
- UnsubscribeAll()
: gte::PVWUpdater
 
- UnsubscribeForDestruction()
: gte::DrawTarget
, gte::GraphicsObject
 
- UnsymmetricEigenvalues()
: gte::UnsymmetricEigenvalues< Real >
 
- Update()
: gte::BaseEngine
, gte::BlendTransformController
, gte::BoxManager< Real >
, gte::Controller
, gte::ConvexHull3< InputType, ComputeType >
, gte::Delaunay2< InputType, ComputeType >
, gte::Delaunay3< InputType, ComputeType >
, gte::DX11Buffer
, gte::DX11Engine
, gte::DX11Resource
, gte::DX11Texture
, gte::Frustum3< Real >
, gte::GL4Buffer
, gte::GL4Engine
, gte::GL4Resource
, gte::GL4TextureArray
, gte::GL4TextureSingle
, gte::GraphicsEngine
, gte::KeyframeController
, gte::Mesh< Real >
, gte::MinHeap< KeyType, ValueType >
, gte::OdeEuler< Real, TVector >
, gte::OdeImplicitEuler< Real, TVector, TMatrix >
, gte::OdeMidpoint< Real, TVector >
, gte::OdeRungeKutta4< Real, TVector >
, gte::OdeSolver< Real, TVector >
, gte::ParticleSystem< N, Real >
, gte::ProgramDefines
, gte::PVWUpdater
, gte::RectangleManager< Real >
, gte::RigidBody< Real >
, gte::SkinController
, gte::Spatial
, gte::Trackball
, gte::TransformController
 
- Update0()
: gte::SymmetricEigensolver3x3< Real >
 
- Update1()
: gte::SymmetricEigensolver3x3< Real >
 
- Update2()
: gte::SymmetricEigensolver3x3< Real >
 
- Update3()
: gte::SymmetricEigensolver3x3< Real >
 
- UpdateControllers()
: gte::ControlledObject
 
- UpdateCylinderPositions()
: gte::RevolutionMesh< Real >
 
- UpdateDiskPositions()
: gte::RevolutionMesh< Real >
 
- UpdateFrame()
: gte::Mesh< Real >
, gte::RectanglePatchMesh< Real >
 
- UpdateFrameCount()
: gte::OnIdleTimer
 
- UpdateGeometryConstant()
: gte::DirectionalLightEffect
, gte::DirectionalLightTextureEffect
, gte::LightingEffect
, gte::PointLightEffect
, gte::PointLightTextureEffect
, gte::SpotLightEffect
 
- UpdateHMatrix()
: gte::Transform
 
- UpdateLightingConstant()
: gte::AmbientLightEffect
, gte::DirectionalLightEffect
, gte::DirectionalLightTextureEffect
, gte::LightingEffect
, gte::PointLightEffect
, gte::PointLightTextureEffect
, gte::SpotLightEffect
 
- UpdateMaterialConstant()
: gte::AmbientLightEffect
, gte::DirectionalLightEffect
, gte::DirectionalLightTextureEffect
, gte::LightingEffect
, gte::PointLightEffect
, gte::PointLightTextureEffect
, gte::SpotLightEffect
 
- UpdateModelBound()
: gte::Visual
 
- UpdateModelNormals()
: gte::Visual
 
- UpdateNormals()
: gte::Mesh< Real >
, gte::RectanglePatchMesh< Real >
 
- UpdateOrientation()
: gte::Trackball
 
- UpdateP()
: gte::LinearSystem< Real >
 
- UpdatePositions()
: gte::Mesh< Real >
, gte::RectanglePatchMesh< Real >
, gte::RevolutionMesh< Real >
, gte::TubeMesh< Real >
 
- UpdatePVMatrix()
: gte::Camera
, gte::ViewVolume
 
- UpdateR()
: gte::LinearSystem< Real >
 
- UpdateSpherePositions()
: gte::RevolutionMesh< Real >
 
- UpdateSupport()
: gte::MinimumAreaBox2< InputType, ComputeType >
, gte::MinimumVolumeBox3< InputType, ComputeType >
 
- UpdateSupport1()
: gte::MinimumAreaCircle2< InputType, ComputeType >
, gte::MinimumVolumeSphere3< InputType, ComputeType >
 
- UpdateSupport2()
: gte::MinimumAreaCircle2< InputType, ComputeType >
, gte::MinimumVolumeSphere3< InputType, ComputeType >
 
- UpdateSupport3()
: gte::MinimumAreaCircle2< InputType, ComputeType >
, gte::MinimumVolumeSphere3< InputType, ComputeType >
 
- UpdateSupport4()
: gte::MinimumVolumeSphere3< InputType, ComputeType >
 
- UpdateTorusPositions()
: gte::RevolutionMesh< Real >
 
- UpdateVertexBuffer()
: gte::OverlayEffect
 
- UpdateWorldBound()
: gte::Node
, gte::Spatial
, gte::Visual
 
- UpdateWorldData()
: gte::BillboardNode
, gte::BspNode
, gte::Node
, gte::Spatial
, gte::ViewVolumeNode
 
- UpdateX()
: gte::LinearSystem< Real >
 
- UToV()
: gte::ConvertCoordinates< N, Real >
 
- UVComputeModel()
: gte::GenerateMeshUV< Real >::UVComputeModel