- r -
- RANSAC()
: gte::ApprQuery< Real, ModelType, ObservationType >
 
- RasterizerState()
: gte::RasterizerState
 
- RawBuffer()
: gte::RawBuffer
 
- Ray()
: gte::Ray< N, Real >
 
- Read()
: gte::BSNumber< UIntegerType >
, gte::BSRational< UIntegerType >
, gte::UIntegerAP32
, gte::UIntegerFP32< N >
 
- Reconstruct()
: gte::Image2< PixelType >
, gte::Image3< PixelType >
, gte::Image< PixelType >
 
- Rectangle()
: gte::Rectangle< N, Real >
 
- RectangleManager()
: gte::RectangleManager< Real >
 
- RectangleMesh()
: gte::RectangleMesh< Real >
 
- RectanglePatchMesh()
: gte::RectanglePatchMesh< Real >
 
- Reduce()
: gte::CosEstimate< Real >
, gte::InvSqrtEstimate< Real >
, gte::SinEstimate< Real >
, gte::SqrtEstimate< Real >
, gte::TanEstimate< Real >
 
- ReduceAnglesCos()
: gte::SIMD
 
- ReduceAnglesSin()
: gte::SIMD
 
- ReduceToUpperHessenberg()
: gte::UnsymmetricEigenvalues< Real >
 
- ReflectAtomicCounterBuffers()
: gte::GLSLReflection
 
- ReflectBufferVariables()
: gte::GLSLReflection
 
- ReflectDataBlocks()
: gte::GLSLReflection
 
- ReflectProgramInputs()
: gte::GLSLReflection
 
- ReflectProgramOutputs()
: gte::GLSLReflection
 
- ReflectShader()
: gte::HLSLShaderFactory
 
- ReflectSubroutines()
: gte::GLSLReflection
 
- ReflectSubroutineUniforms()
: gte::GLSLReflection
 
- ReflectTransformFeedbackBuffers()
: gte::GLSLReflection
 
- ReflectTransformFeedbackVaryings()
: gte::GLSLReflection
 
- ReflectUniforms()
: gte::GLSLReflection
 
- Register()
: gte::CameraRig
 
- RegisterLookDown()
: gte::CameraRig
 
- RegisterLookUp()
: gte::CameraRig
 
- RegisterMoveBackward()
: gte::CameraRig
 
- RegisterMoveDown()
: gte::CameraRig
 
- RegisterMoveForward()
: gte::CameraRig
 
- RegisterMoveLeft()
: gte::CameraRig
 
- RegisterMoveRight()
: gte::CameraRig
 
- RegisterMoveUp()
: gte::CameraRig
 
- RegisterRollClockwise()
: gte::CameraRig
 
- RegisterRollCounterclockwise()
: gte::CameraRig
 
- RegisterTurnLeft()
: gte::CameraRig
 
- RegisterTurnRight()
: gte::CameraRig
 
- ReleaseUnit()
: gte::GL4Engine::ProgramIndexUnitMap
 
- RemapIndices()
: gte::TriangulateEC< InputType, ComputeType >
 
- Remove()
: gte::Environment
, gte::ETManifoldMesh
, gte::MinHeap< KeyType, ValueType >
, gte::ProgramDefines
, gte::ThreadSafeMap< Key, Value >
, gte::TSManifoldMesh
, gte::VEManifoldMesh
, gte::VETManifoldMesh
 
- RemoveAll()
: gte::Environment
, gte::ThreadSafeMap< Key, Value >
 
- RemoveCollinearPoints()
: gte::MinimumAreaBox2< InputType, ComputeType >
, gte::MinimumVolumeBox3< InputType, ComputeType >
 
- RemoveE()
: gte::TriangulateEC< InputType, ComputeType >
 
- RemoveFilaments()
: gte::MinimalCycleBasis< Real >
 
- RemoveR()
: gte::TriangulateEC< InputType, ComputeType >
 
- RemoveV()
: gte::TriangulateEC< InputType, ComputeType >
 
- Report()
: gte::Logger::Listener
, gte::LogToFile
, gte::LogToMessageBox
, gte::LogToOutputWindow
, gte::LogToStdout
, gte::LogToStringArray
 
- Reset()
: gte::MinHeap< KeyType, ValueType >
, gte::OnIdleTimer
, gte::Timer
 
- ResetAccumulateTime()
: gte::DX11PerformanceCounter
 
- ResetData()
: gte::Resource
 
- Resize()
: gte::BaseEngine
, gte::DX11Engine
, gte::GL4Engine
 
- Resource()
: gte::Resource
 
- Result()
: gte::FIQuery< Real, Line3< Real >, Cone3< Real > >::Result
, gte::FIQuery< Real, Line3< Real >, Triangle3< Real > >::Result
, gte::FIQuery< Real, Ray3< Real >, Triangle3< Real > >::Result
, gte::FIQuery< Real, Segment3< Real >, Triangle3< Real > >::Result
, gte::TIQuery< Real, AlignedBox3< Real >, OrientedBox3< Real > >::Result
, gte::TIQuery< Real, OrientedBox3< Real >, OrientedBox3< Real > >::Result
 
- Retriangulate()
: gte::ConstrainedDelaunay2< InputType, ComputeType >
 
- RetriangulateLRecurse()
: gte::ConstrainedDelaunay2< InputType, ComputeType >
 
- RetriangulateRRecurse()
: gte::ConstrainedDelaunay2< InputType, ComputeType >
 
- ReversalObject()
: gte::ReversalObject< Iterator >
 
- ReverseTriangleOrder()
: gte::MeshFactory
 
- RevolutionMesh()
: gte::RevolutionMesh< Real >
 
- RigidBody()
: gte::RigidBody< Real >
 
- Robust()
: gte::DCPQuery< Real, Line3< Real >, Circle3< Real > >
 
- RollClockwise()
: gte::CameraRig
 
- RollCounterclockwise()
: gte::CameraRig
 
- Romberg()
: gte::Integration< Real >
 
- Rotation()
: gte::Rotation< N, Real >
 
- Round()
: gte::SIMD
 
- RowHouse()
: gte::CubicRootsQR< Real >
, gte::QuarticRootsQR< Real >
, gte::UnsymmetricEigenvalues< Real >