#include <GteDX11Texture.h>
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static void | CopyPitched2 (unsigned int numRows, unsigned int srcRowPitch, void const *srcData, unsigned int trgRowPitch, void *trgData) |
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static void | CopyPitched3 (unsigned int numRows, unsigned int numSlices, unsigned int srcRowPitch, unsigned int srcSlicePitch, void const *srcData, unsigned int trgRowPitch, unsigned int trgSlicePitch, void *trgData) |
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Definition at line 16 of file GteDX11Texture.h.
DX11Texture::~DX11Texture |
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virtual |
DX11Texture::DX11Texture |
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Texture const * |
gtTexture | ) |
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protected |
bool DX11Texture::CopyCpuToGpu |
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ID3D11DeviceContext * |
context, |
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unsigned int |
sri |
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) |
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overridevirtual |
bool DX11Texture::CopyCpuToGpu |
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ID3D11DeviceContext * |
context | ) |
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overridevirtual |
bool DX11Texture::CopyGpuToCpu |
( |
ID3D11DeviceContext * |
context, |
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unsigned int |
sri |
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) |
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overridevirtual |
bool DX11Texture::CopyGpuToCpu |
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ID3D11DeviceContext * |
context | ) |
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overridevirtual |
void DX11Texture::CopyGpuToGpu |
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ID3D11DeviceContext * |
context, |
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ID3D11Resource * |
target, |
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unsigned int |
sri |
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) |
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overridevirtual |
void DX11Texture::CopyGpuToGpu |
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ID3D11DeviceContext * |
context, |
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ID3D11Resource * |
target |
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) |
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overridevirtual |
void DX11Texture::CopyPitched2 |
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unsigned int |
numRows, |
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unsigned int |
srcRowPitch, |
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void const * |
srcData, |
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unsigned int |
trgRowPitch, |
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void * |
trgData |
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) |
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staticprotected |
void DX11Texture::CopyPitched3 |
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unsigned int |
numRows, |
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unsigned int |
numSlices, |
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unsigned int |
srcRowPitch, |
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unsigned int |
srcSlicePitch, |
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void const * |
srcData, |
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unsigned int |
trgRowPitch, |
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unsigned int |
trgSlicePitch, |
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void * |
trgData |
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) |
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staticprotected |
ID3D11ShaderResourceView * gte::DX11Texture::GetSRView |
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const |
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inline |
Texture * gte::DX11Texture::GetTexture |
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const |
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inline |
ID3D11UnorderedAccessView * gte::DX11Texture::GetUAView |
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const |
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inline |
bool DX11Texture::Update |
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ID3D11DeviceContext * |
context, |
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unsigned int |
sri |
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) |
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overridevirtual |
bool DX11Texture::Update |
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ID3D11DeviceContext * |
context | ) |
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overridevirtual |
ID3D11ShaderResourceView* gte::DX11Texture::mSRView |
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protected |
ID3D11UnorderedAccessView* gte::DX11Texture::mUAView |
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protected |
The documentation for this class was generated from the following files: