#include <GteDX11Texture1Array.h>
Public Member Functions | |
DX11Texture1Array (ID3D11Device *device, Texture1Array const *textureArray) | |
ID3D11Texture1D * | GetDXTextureArray () const |
Texture1Array * | GetTextureArray () const |
Public Member Functions inherited from gte::DX11TextureArray | |
TextureArray * | GetTextureArray () const |
Public Member Functions inherited from gte::DX11Texture | |
virtual bool | CopyCpuToGpu (ID3D11DeviceContext *context, unsigned int sri) override |
virtual bool | CopyCpuToGpu (ID3D11DeviceContext *context) override |
virtual bool | CopyGpuToCpu (ID3D11DeviceContext *context, unsigned int sri) override |
virtual bool | CopyGpuToCpu (ID3D11DeviceContext *context) override |
virtual void | CopyGpuToGpu (ID3D11DeviceContext *context, ID3D11Resource *target, unsigned int sri) override |
virtual void | CopyGpuToGpu (ID3D11DeviceContext *context, ID3D11Resource *target) override |
ID3D11ShaderResourceView * | GetSRView () const |
Texture * | GetTexture () const |
ID3D11UnorderedAccessView * | GetUAView () const |
virtual void | SetName (std::string const &name) override |
virtual bool | Update (ID3D11DeviceContext *context, unsigned int sri) override |
virtual bool | Update (ID3D11DeviceContext *context) override |
virtual | ~DX11Texture () |
Public Member Functions inherited from gte::DX11Resource | |
ID3D11Resource * | GetDXResource () const |
Resource * | GetResource () const |
ID3D11Resource * | GetStagingResource () const |
D3D11_MAPPED_SUBRESOURCE | MapForWrite (ID3D11DeviceContext *context, unsigned int sri) |
void | Unmap (ID3D11DeviceContext *context, unsigned int sri) |
virtual | ~DX11Resource () |
Public Member Functions inherited from gte::DX11GraphicsObject | |
ID3D11DeviceChild * | GetDXDeviceChild () const |
virtual | ~DX11GraphicsObject () |
Public Member Functions inherited from gte::GEObject | |
GraphicsObject * | GetGraphicsObject () const |
std::string const & | GetName () const |
virtual | ~GEObject () |
Static Public Member Functions | |
static std::shared_ptr< GEObject > | Create (void *device, GraphicsObject const *object) |
Private Member Functions | |
void | CreateSRView (ID3D11Device *device, D3D11_TEXTURE1D_DESC const &tx) |
void | CreateStaging (ID3D11Device *device, D3D11_TEXTURE1D_DESC const &tx) |
void | CreateUAView (ID3D11Device *device, D3D11_TEXTURE1D_DESC const &tx) |
Additional Inherited Members | |
Protected Member Functions inherited from gte::DX11TextureArray | |
DX11TextureArray (TextureArray const *gtTextureArray) | |
Protected Member Functions inherited from gte::DX11Texture | |
DX11Texture (Texture const *gtTexture) | |
Protected Member Functions inherited from gte::DX11Resource | |
DX11Resource (Resource const *gtResource) | |
bool | PreparedForCopy (D3D11_CPU_ACCESS_FLAG access) const |
Protected Member Functions inherited from gte::DX11GraphicsObject | |
DX11GraphicsObject (GraphicsObject const *gtObject) | |
Protected Member Functions inherited from gte::GEObject | |
GEObject (GraphicsObject const *gtObject) | |
Static Protected Member Functions inherited from gte::DX11Texture | |
static void | CopyPitched2 (unsigned int numRows, unsigned int srcRowPitch, void const *srcData, unsigned int trgRowPitch, void *trgData) |
static void | CopyPitched3 (unsigned int numRows, unsigned int numSlices, unsigned int srcRowPitch, unsigned int srcSlicePitch, void const *srcData, unsigned int trgRowPitch, unsigned int trgSlicePitch, void *trgData) |
Protected Attributes inherited from gte::DX11Texture | |
ID3D11ShaderResourceView * | mSRView |
ID3D11UnorderedAccessView * | mUAView |
Protected Attributes inherited from gte::DX11Resource | |
ID3D11Resource * | mStaging |
Protected Attributes inherited from gte::DX11GraphicsObject | |
ID3D11DeviceChild * | mDXObject |
Protected Attributes inherited from gte::GEObject | |
GraphicsObject * | mGTObject |
std::string | mName |
Static Protected Attributes inherited from gte::DX11Resource | |
static UINT const | msStagingAccess [] |
Definition at line 16 of file GteDX11Texture1Array.h.
DX11Texture1Array::DX11Texture1Array | ( | ID3D11Device * | device, |
Texture1Array const * | textureArray | ||
) |
Definition at line 12 of file GteDX11Texture1Array.cpp.
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static |
Definition at line 96 of file GteDX11Texture1Array.cpp.
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private |
Definition at line 125 of file GteDX11Texture1Array.cpp.
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private |
Definition at line 108 of file GteDX11Texture1Array.cpp.
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private |
Definition at line 139 of file GteDX11Texture1Array.cpp.
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inline |
Definition at line 39 of file GteDX11Texture1Array.h.
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inline |
Definition at line 34 of file GteDX11Texture1Array.h.