#include <GteGL4Resource.h>
Public Member Functions | |
virtual bool | CopyCpuToGpu () |
virtual bool | CopyGpuToCpu () |
virtual void | CopyGpuToGpu (GL4Resource *target) |
Resource * | GetResource () const |
void * | MapForWrite (GLenum target) |
void | Unmap (GLenum target) |
virtual bool | Update () |
Public Member Functions inherited from gte::GL4GraphicsObject | |
GLuint | GetGLHandle () const |
virtual void | SetName (std::string const &name) override |
Public Member Functions inherited from gte::GEObject | |
GraphicsObject * | GetGraphicsObject () const |
std::string const & | GetName () const |
virtual | ~GEObject () |
Protected Member Functions | |
GL4Resource (Resource const *gtResource) | |
bool | PreparedForCopy (GLenum access) const |
Protected Member Functions inherited from gte::GL4GraphicsObject | |
GL4GraphicsObject (GraphicsObject const *gtObject) | |
Protected Member Functions inherited from gte::GEObject | |
GEObject (GraphicsObject const *gtObject) | |
Additional Inherited Members | |
Protected Attributes inherited from gte::GL4GraphicsObject | |
GLuint | mGLHandle |
Protected Attributes inherited from gte::GEObject | |
GraphicsObject * | mGTObject |
std::string | mName |
Definition at line 17 of file GteGL4Resource.h.
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protected |
Definition at line 13 of file GteGL4Resource.cpp.
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inlinevirtual |
Reimplemented in gte::GL4Buffer, gte::GL4TextureSingle, and gte::GL4TextureArray.
Definition at line 32 of file GteGL4Resource.h.
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inlinevirtual |
Reimplemented in gte::GL4StructuredBuffer, gte::GL4Buffer, gte::GL4TextureSingle, and gte::GL4TextureArray.
Definition at line 33 of file GteGL4Resource.h.
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inlinevirtual |
Definition at line 35 of file GteGL4Resource.h.
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inline |
Definition at line 46 of file GteGL4Resource.h.
Definition at line 19 of file GteGL4Resource.cpp.
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protected |
Definition at line 34 of file GteGL4Resource.cpp.
Definition at line 27 of file GteGL4Resource.cpp.
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inlinevirtual |
Reimplemented in gte::GL4Buffer, gte::GL4TextureSingle, and gte::GL4TextureArray.
Definition at line 31 of file GteGL4Resource.h.