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SampleEdge() :
vcg::Sampling< MetroMesh >
Sampler2DTag() :
Collada::Tags::Sampler2DTag
SampleVertNormalEqualized() :
OverlapEstimation< MESH_TYPE >
SampleVertUniform() :
OverlapEstimation< MESH_TYPE >
Sampling() :
vcg::Sampling< MetroMesh >
SamplingRandomGenerator() :
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
Save() :
vcg::BmtBuilder
,
vcg::tetra::io::ExporterTS< MESHTYPE >
,
vcg::tri::io::ExporterVMI< SaveMeshType >
,
vcg::tri::io::ExporterWRL< SaveMeshType >
,
vcg::tri::io::Exporter< OpenMeshType >
,
vcg::edg::io::ExporterDXF< EdgeMeshType >
,
vcg::tri::io::Exporter< OpenMeshType >
,
vcg::tri::io::Exporter3DS< SaveMeshType >
,
vcg::edg::io::ExporterDXF< EdgeMeshType >
,
vcg::tri::io::ExporterDAE< MESHMODEL >
,
vcg::tri::io::ExporterDXF< SaveMeshType >
,
vcg::edg::io::ExporterSVG< EdgeMeshType >
,
vcg::tri::io::ExporterIDTF< SaveMeshType >
,
vcg::tri::io::ExporterOBJ< SaveMeshType >
,
vcg::edg::io::ExporterSVG< EdgeMeshType >
,
vcg::tri::io::ExporterOFF< SaveMeshType >
,
vcg::tri::io::ExporterPLY< SaveMeshType >
,
vcg::tetra::io::ExporterPLY< SaveMeshType >
,
vcg::tri::io::ExporterPLY< SaveMeshType >
save() :
GLArea
Save() :
vcg::tetra::io::ExporterPLY< SaveMeshType >
,
vcg::tri::io::ExporterSMF< SaveMeshType >
,
vcg::tri::io::ExporterSTL< SaveMeshType >
,
vcg::tetra::io::ExporterPLY< SaveMeshType >
,
vcg::tri::io::ExporterSTL< SaveMeshType >
,
vcg::tri::io::ExporterU3D< SaveMeshType >
SaveBinary() :
vcg::tri::io::Exporter3DS< SaveMeshType >
SaveFaceOcf() :
vcg::tri::io::ExporterVMI< SaveMeshType >::SaveFaceOcf< MeshType, CONT >
,
vcg::tri::io::ExporterVMI< SaveMeshType >::SaveFaceOcf< MeshType, face::vector_ocf< typename MeshType::FaceType > >
SaveLatex() :
vcg::tri::io::ExporterU3D< SaveMeshType >
SaveMatrix() :
MyGLWidget
SavePPM() :
vcg::SimplePic< PixType >
SaveVertexOcf() :
vcg::tri::io::ExporterVMI< SaveMeshType >::SaveVertexOcf< OpenMeshType, CONT >
,
vcg::tri::io::ExporterVMI< SaveMeshType >::SaveVertexOcf< MeshType, vertex::vector_ocf< typename MeshType::VertexType > >
ScalarValue() :
vcg::AABBBinaryTree< OBJTYPE, SCALARTYPE, NODEAUXDATATYPE >::AABBBinaryTreeNode
ScalarWrapper() :
RandomSetter< SparseMatrixType, MapTraits, OuterPacketBits >::ScalarWrapper
Scale() :
vcg::ndim::Point< N, S >
,
vcg::ndim::Point2< S >
,
vcg::ndim::Point3< S >
,
vcg::ndim::Point4< S >
,
vcg::Point2< P2ScalarType >
,
vcg::Point3< P3ScalarType >
,
vcg::Trackball
scale() :
Transform< _Scalar, _Dim >
Scaling() :
Scaling< _Scalar, _Dim >
scaling_factor() :
vcg::math::SphericalHarmonics< ScalarType, MAX_BAND >
ScalingFactor() :
vcg::math::ScalingFactor< ScalarType, MAX_BAND >
Scatter() :
vcg::Color4< T >
SceneTag() :
Collada::Tags::SceneTag
searchLowerIndex() :
CompressedStorage< Scalar >
SectionMouseModality() :
MyGLWidget
seed() :
vcg::tri::Pivot< MESH >
Seed() :
vcg::tri::AdvancingFront< MESH >
,
vcg::tri::AdvancingTest< MESH >
,
vcg::tri::BallPivoting< MESH >
SeedFace() :
vcg::tri::AdvancingFront< MESH >
segment() :
MatrixBase< Derived >
Segment2() :
vcg::Segment2< SegmentScalarType >
Segment3() :
vcg::Segment3< SegmentScalarType >
select() :
MatrixBase< Derived >
Select() :
Select< ConditionMatrixType, ThenMatrixType, ElseMatrixType >
selectBestDiag() :
vcg::tri::BitQuadCreation< _MeshType, Interpolator >
SelectCoplanarBase() :
vcg::tri::FourPCS< MeshType >
selectDrawMode() :
GLArea
Selected() :
vcg::tri::Append< MeshLeft, MeshRight >
SelectPointSet() :
vcg::tri::Clustering< MeshType, CellType >
SelfAdjointEigenSolver() :
SelfAdjointEigenSolver< _MatrixType >
SelfIntersectionEar() :
vcg::tri::SelfIntersectionEar< MESH >
SelfIntersections() :
vcg::tri::Clean< CleanMeshType >
Semantic() :
FrameBufferSemantic
,
ColorTexture
,
DepthTexture
,
StencilTexture
,
ColorRenderTarget
,
DepthRenderTarget
,
StencilRenderTarget
Set() :
vcg::Octree< OBJECT_TYPE, SCALAR_TYPE >
,
vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >
,
vcg::SpatialHashTable< ObjType, FLT >
,
vcg::Line2< LineScalarType, NORM >
,
vcg::Line3< LineScalarType, NORM >
,
vcg::Plane3< T, NORM >
,
vcg::Ray2< RayScalarType, NORM >
,
vcg::Ray3< RayScalarType, NORM >
,
vcg::Segment2< SegmentScalarType >
,
vcg::Segment3< SegmentScalarType >
,
Texture1D
,
Texture2D
,
Texture3D
,
BufferRenderTarget
,
TextureRenderTarget
set() :
vcg::gl_surface
,
vcg::tri::io::ImporterOBJ< OpenMeshType >::ObjIndexedFace
Set() :
vcg::edge::UpdateTopology< UpdateMeshType >::PVertex
,
vcg::tri::UpdateEdges< ComputeMeshType >
,
vcg::tri::UpdateFlags< UpdateMeshType >::EdgeSorter
,
vcg::tri::UpdateTopology< UpdateMeshType >::PEdge
,
vcg::tri::UpdateTopology< UpdateMeshType >::PEdgeTex
,
vcg::EDGE_TYPE< EDGENAME, SVTYPE, TCTYPE >
,
vcg::edge::Pos< EDGETYPE >
,
vcg::face::Pos< FaceType >
,
vcg::Box< N, S >
,
vcg::Box2< BoxScalarType >
,
vcg::Box3< BoxScalarType >
,
vcg::AABBBinaryTreeIndex< OBJTYPE, SCALARTYPE, NODEAUXDATA >
,
vcg::AABBBinaryTree< OBJTYPE, SCALARTYPE, NODEAUXDATATYPE >
,
vcg::SpatialIndex< OBJTYPE, SCALARTYPE >
,
vcg::GridStaticPtr< OBJTYPE, FLT >
set_color_only() :
vcg::gl_surface
set_color_pixels() :
vcg::gl_surface
set_depth_only() :
vcg::gl_surface
set_depth_pixels() :
vcg::gl_surface
set_simple() :
vcg::gl_surface
SetAction() :
vcg::TrackMode
,
vcg::PathMode
,
vcg::AreaMode
,
vcg::PolarMode
,
vcg::NavigatorWasdMode
SetAttachment() :
ColorRenderTarget
SetB() :
vcg::HEdgeArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K >
,
vcg::EdgeArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K >
,
vcg::EDGE_TYPE< EDGENAME, SVTYPE, TCTYPE >
,
vcg::FaceArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J >
,
vcg::TetraArityMax< BVT, BET, BFT, BTT, A, B, C, D, E, F, G, H, I >
,
vcg::VertexArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K, L >
SetBBox() :
vcg::GridStaticPtr< OBJTYPE, FLT >
SetBorderAsFixed() :
vcg::tri::TextureOptimizer< MESH_TYPE >
setBounds() :
AmbiVector< _Scalar >
setBox() :
MyGLWidget
SetCavalieri() :
vcg::Camera< S >
setColorspace() :
img::ImgAttributes< ScalarType >
SetColumn() :
vcg::ndim::Matrix< TYPE >
,
vcg::Matrix33
,
vcg::Matrix44< T >
setConstant() :
Matrix< _Scalar, _Rows, _Cols, _Options, _MaxRows, _MaxCols >
,
MatrixBase< Derived >
SetCurElement() :
vcg::ply::PlyFile
SetCurrentAction() :
vcg::Trackball
SetD() :
vcg::HEdgeArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K >
,
vcg::EdgeArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K >
,
vcg::EDGE_TYPE< EDGENAME, SVTYPE, TCTYPE >
,
vcg::FaceArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J >
,
vcg::TetraArityMax< BVT, BET, BFT, BTT, A, B, C, D, E, F, G, H, I >
,
vcg::VertexArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K, L >
,
vcg::tetra::GlTetramesh< CONT_TETRA >::ClipPlane
setDefaultMapping() :
vcg::Trackball
SetDefaultParams() :
vcg::tri::TriEdgeCollapseQuadric< TriMeshType, MYTYPE, HelperType >
SetDiagonal() :
vcg::ndim::Matrix< TYPE >
,
vcg::Matrix33
,
vcg::Matrix44< T >
SetDirection() :
vcg::Line2< LineScalarType, NORM >
,
vcg::Line3< LineScalarType, NORM >
,
vcg::Plane3< T, NORM >
,
vcg::Ray2< RayScalarType, NORM >
,
vcg::Ray3< RayScalarType, NORM >
SetEntry() :
vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >::HashTable
setEntry() :
EntryNode
setExternalVertices() :
vcg::tetra::UpdateTopologyBase< STL_VERT_CONT, STL_TETRA_CONT >
SetF() :
vcg::FaceArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J >
SetFix() :
OverlapEstimation< MESH_TYPE >
SetFixedTimesteps() :
vcg::Trackball
SetFlag() :
vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >::BinaryImage
setFlags() :
SparseLLT< MatrixType, Backend >
,
SparseLU< MatrixType, Backend >
SetFlags() :
vcg::Sampling< MetroMesh >
,
vcg::HEdgeArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K >
,
vcg::EdgeArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K >
,
vcg::FaceArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J >
,
vcg::TetraArityMax< BVT, BET, BFT, BTT, A, B, C, D, E, F, G, H, I >
,
vcg::VertexArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K, L >
setFlat() :
MyGLWidget
SetFlat() :
vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >::BinaryImage
setFlatWire() :
MyGLWidget
SetFromAscii() :
vcg::Trackball
setFromTwoVectors() :
Quaternion< _Scalar >
SetFrustum() :
vcg::Camera< S >
SetFullyVisible() :
vcg::AABBBinaryTreeFrustumCull< TREETYPE >
setGamma() :
img::ImgAttributes< ScalarType >
SetGLCavalieriProj() :
GlCamera< CameraType >
SetGLIsometricProj() :
GlCamera< CameraType >
SetGLParameters() :
vcg::Add_Ons
SetGrayShade() :
vcg::Color4< T >
setHeight() :
img::Image< Channels, ScalarType, Safe >
setHelp() :
GetOpt
setHidden() :
MyGLWidget
SetHint() :
vcg::tri::TriEdgeCollapseQuadric< TriMeshType, MYTYPE, HelperType >
,
vcg::tetra::GlTetramesh< CONT_TETRA >
,
vcg::GlTrimesh< MESH_TYPE, partial, FACE_POINTER_CONTAINER >
SetHintParamf() :
vcg::GlTrimesh< MESH_TYPE, partial, FACE_POINTER_CONTAINER >
SetHintParami() :
vcg::GlTrimesh< MESH_TYPE, partial, FACE_POINTER_CONTAINER >
SetHSVColor() :
vcg::Color4< T >
setIdentity() :
Matrix< _Scalar, _Rows, _Cols, _Options, _MaxRows, _MaxCols >
,
MatrixBase< Derived >
,
Quaternion< _Scalar >
,
Transform< _Scalar, _Dim >
SetIdentity() :
vcg::ndim::Matrix< TYPE >
,
vcg::Matrix33
,
vcg::Matrix44< T >
,
vcg::Quaternion< S >
,
vcg::Shot< S, RotationType >::ReferenceFrame< ScalarType, RotoType >
,
vcg::Similarity< S, RotationType >
,
vcg::Trackball
SetIndexStructure() :
vcg::RayIterator< Spatial_Idexing, INTFUNCTOR, TMARKER >
,
vcg::ClosestIterator< Spatial_Idexing, DISTFUNCTOR, TMARKER >
SetInvalid() :
vcg::math::Quadric< Scalar >
setInvalidKey() :
StdMapTraits< Scalar >
SetInvisible() :
vcg::AABBBinaryTreeFrustumCull< TREETYPE >
SetIsometric() :
vcg::Camera< S >
SetLevel() :
TextureRenderTarget
SetMarker() :
vcg::RayIterator< Spatial_Idexing, INTFUNCTOR, TMARKER >
,
vcg::ClosestIterator< Spatial_Idexing, DISTFUNCTOR, TMARKER >
SetMesh() :
vcg::edgemesh::Tmark< MESH_TYPE, OBJ_TYPE >
,
vcg::tri::Tmark< MESH_TYPE, OBJ_TYPE >
,
vcg::tri::VertTmark< MESH_TYPE >
,
vcg::tri::ClosestFaceIterator< GRID, MESH >
,
vcg::tri::ClosestVertexIterator< GRID, MESH >
,
vcg::tri::TriRayIterator< GRID, MESH >
,
vcg::vrt::Tmark< MESH_TYPE, OBJ_TYPE >
,
vcg::vrt::ClosestVertexIterator< GRID, MESH >
SetMove() :
OverlapEstimation< MESH_TYPE >
SetName() :
vcg::ply::PlyElement
setName() :
OwnSlotNode
,
XMLTree
SetNothingAsFixed() :
vcg::tri::TextureOptimizer< MESH_TYPE >
setNull() :
AlignedBox< _Scalar, _AmbientDim >
SetNull() :
vcg::tri::TrivialEar< MESH >
,
vcg::edge::Pos< EDGETYPE >
,
vcg::face::Pos< FaceType >
,
vcg::tetra::Pos< MTTYPE >
,
vcg::Box< N, S >
,
vcg::Box2< BoxScalarType >
,
vcg::Box3< BoxScalarType >
SetNumbert() :
vcg::ply::PlyElement
SetOffset() :
vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >::OffsetTable
,
vcg::Plane3< T, NORM >
setOnes() :
Matrix< _Scalar, _Rows, _Cols, _Options, _MaxRows, _MaxCols >
,
MatrixBase< Derived >
setOrderingMethod() :
SparseLU< MatrixType, Backend >
SetOrigin() :
vcg::Line2< LineScalarType, NORM >
,
vcg::Line3< LineScalarType, NORM >
,
vcg::Ray2< RayScalarType, NORM >
,
vcg::Ray3< RayScalarType, NORM >
SetOrtho() :
vcg::Camera< S >
SetP() :
vcg::tetra::GlTetramesh< CONT_TETRA >::ClipPlane
SetParam() :
vcg::Sampling< MetroMesh >
SetPerspective() :
vcg::Camera< S >
setPixel() :
img::Image< Channels, ScalarType, Safe >
SetPosition() :
vcg::ActiveCoordinateFrame
,
vcg::MovableCoordinateFrame
,
vcg::Trackball
setPrecision() :
SparseLDLT< MatrixType, Backend >
,
SparseLLT< MatrixType, Backend >
,
SparseLU< MatrixType, Backend >
SetR() :
vcg::HEdgeArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K >
,
vcg::EdgeArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K >
,
vcg::FaceArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J >
,
vcg::TetraArityMax< BVT, BET, BFT, BTT, A, B, C, D, E, F, G, H, I >
,
vcg::VertexArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K, L >
setRadius() :
GLArea
setRandom() :
Matrix< _Scalar, _Rows, _Cols, _Options, _MaxRows, _MaxCols >
,
MatrixBase< Derived >
SetRange() :
vcg::Histogram< ScalarType >
,
vcg::Voxel
setRange() :
img::ImgAttributes< ScalarType >
setRawValue() :
img::Image< Channels, ScalarType, Safe >
setReferenceWhite() :
img::ImgAttributes< ScalarType >
SetRelationsLoopFace() :
vcg::tri::UpdateHalfEdges< MeshType >
SetRGB() :
vcg::Color4< T >
SetRot() :
vcg::Shot< S, RotationType >::ReferenceFrame< ScalarType, RotoType >
SetRotate() :
vcg::Similarity< S, RotationType >
SetRotateDeg() :
vcg::Matrix33
,
vcg::Matrix44< T >
SetRotateRad() :
vcg::Matrix33
,
vcg::Matrix44< T >
SetRotation() :
vcg::ActiveCoordinateFrame
,
vcg::MovableCoordinateFrame
SetRow() :
vcg::ndim::Matrix< TYPE >
,
vcg::Matrix33
SetS() :
vcg::HEdgeArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K >
,
vcg::EdgeArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K >
,
vcg::EDGE_TYPE< EDGENAME, SVTYPE, TCTYPE >
,
vcg::FaceArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J >
,
vcg::TetraArityMax< BVT, BET, BFT, BTT, A, B, C, D, E, F, G, H, I >
,
vcg::VertexArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K, L >
SetSamplesPerAreaUnit() :
vcg::Sampling< MetroMesh >
SetSamplesTarget() :
vcg::Sampling< MetroMesh >
setScalarType() :
SluMatrix
SetScale() :
vcg::Matrix44< T >
,
vcg::Similarity< S, RotationType >
,
vcg::Trackball
SetSensitivity() :
vcg::Trackball
SetShearXY() :
vcg::Matrix44< T >
SetShearXZ() :
vcg::Matrix44< T >
SetShearYZ() :
vcg::Matrix44< T >
setSmallTetra() :
MyGLWidget
setSmooth() :
MyGLWidget
SetSnap() :
vcg::ActiveCoordinateFrame
SetSource() :
Shader
SetSources() :
ProgramVF
SetSpeed() :
vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE >
SetSpinnable() :
vcg::Trackball
SetSpinning() :
vcg::Trackball
SetStartNear() :
vcg::PathMode
,
vcg::AreaMode
setStatusBar() :
GLArea
SetStepOnWalk() :
vcg::NavigatorWasdMode
setStorageType() :
SluMatrix
SetSubView() :
GlCamera< CameraType >
,
GlShot< ShotType >
settagss() :
SparseLDLT< MatrixType, Backend >
SetTargetMetric() :
vcg::LocalOptimization< MeshType >
SetTargetOperations() :
vcg::LocalOptimization< MeshType >
SetTargetSimplices() :
vcg::LocalOptimization< MeshType >
SetTargetVertices() :
vcg::LocalOptimization< MeshType >
SetTerminationFlag() :
vcg::LocalOptimization< MeshType >
setTetrahedron() :
vcg::tetra::Facet< VERT_TYPE, TETRA_TYPE >
SetTetraInfo() :
TetraStats< TETRA_MESH_TYPE >
SetTetraMesh() :
TetraStats< TETRA_MESH_TYPE >
SetTheta() :
vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE >
setThr() :
vcg::EdgeLen< MESH_TYPE, FLT >
SetTimeBudget() :
vcg::LocalOptimization< MeshType >
SetTopSpeedsAndAcc() :
vcg::NavigatorWasdMode
setTot() :
GLArea
SetTra() :
vcg::Shot< S, RotationType >::ReferenceFrame< ScalarType, RotoType >
SetTransform() :
vcg::Trackball
SetTranslate() :
vcg::Similarity< S, RotationType >
,
vcg::Matrix44< T >
SetupGrid() :
OverlapEstimation< MESH_TYPE >
SetupOrthoViewMatrix() :
vcg::VisShader< MESH_TYPE, MAXVIS >
SetUserBit() :
vcg::EdgeArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K >
,
vcg::HEdgeArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K >
,
vcg::EDGE_TYPE< EDGENAME, SVTYPE, TCTYPE >
,
vcg::FaceArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J >
,
vcg::TetraArityMax< BVT, BET, BFT, BTT, A, B, C, D, E, F, G, H, I >
,
vcg::VertexArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K, L >
SetV() :
vcg::TetraArityMax< BVT, BET, BFT, BTT, A, B, C, D, E, F, G, H, I >
,
vcg::HEdgeArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K >
,
vcg::EdgeArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K >
,
vcg::FaceArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J >
,
vcg::VertexArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K, L >
SetValency() :
vcg::tri::BitQuad< _MeshType, Interpolator >
setValue() :
ValueNode
,
img::Image< Channels, ScalarType, Safe >
,
EIGEN_EMPTY_STRUCT< Scalar >
,
ei_int_if_dynamic< Dynamic >
setValues() :
img::Image< Channels, ScalarType, Safe >
setVerboseMode() :
XMLTree
SetView() :
GlShot< ShotType >
,
vcg::Frustum< T >
,
vcg::View< T >
SetViewPoint() :
vcg::Shot< S, RotationType >
SetVN() :
vcg::face::EmptyPolyInfo< T >
,
vcg::face::PolyInfo< T >
SetW() :
vcg::VertexArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K, L >
,
vcg::HEdgeArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K >
,
vcg::EdgeArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K >
,
vcg::FaceArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J >
,
vcg::TetraArityMax< BVT, BET, BFT, BTT, A, B, C, D, E, F, G, H, I >
setWidth() :
img::Image< Channels, ScalarType, Safe >
setWire() :
MainFrame
,
MyGLWidget
setZero() :
SparseVector< _Scalar, _Flags >
,
MatrixBase< Derived >
SetZero() :
vcg::Point4< T >
,
vcg::ndim::Matrix< TYPE >
,
vcg::Matrix33
,
vcg::Matrix44< T >
,
vcg::Linear< T >
,
vcg::math::Quadric< Scalar >
,
vcg::ndim::Point< N, S >
,
vcg::Point2< P2ScalarType >
,
vcg::Point3< P3ScalarType >
setZero() :
img::Image< Channels, ScalarType, Safe >
,
Matrix< _Scalar, _Rows, _Cols, _Options, _MaxRows, _MaxCols >
,
AmbiVector< _Scalar >
,
DynamicSparseMatrix< _Scalar, _Flags >
,
SparseMatrix< _Scalar, _Flags >
SH() :
vcg::vertex::Sph< A, T >
Shader() :
Shader
shear() :
Transform< _Scalar, _Dim >
Shift() :
vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >
ShininessTag() :
Collada::Tags::ShininessTag
Shot() :
vcg::Shot< S, RotationType >
show() :
vcg::Matrix33
ShowStats() :
vcg::GridStaticPtr< OBJTYPE, FLT >
ShowTextPhysics() :
MyGLWidget
ShowTextQuality() :
MyGLWidget
ShowTextSimplex() :
MyGLWidget
Signature() :
vcg::StripMeshBuilder
signedDistance() :
Hyperplane< _Scalar, _AmbientDim >
SimilarFaceSampling() :
vcg::Sampling< MetroMesh >
Similarity() :
vcg::Similarity< S, RotationType >
SimilarTriangles() :
vcg::Sampling< MetroMesh >
SimpleTempData() :
vcg::SimpleTempData< STL_CONT, ATTR_TYPE >
SimpleTempDataBase() :
vcg::SimpleTempDataBase< STL_CONT >
SimplexNumber() :
vcg::tetra::Tetramesh< STL_VERT_CONT, STL_TETRA_CONT >
,
vcg::tri::TriMesh< Container0, Container1, Container2, Container3 >
SingleFaceRaster() :
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
SingleFaceSimilar() :
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
SingleFaceSimilarDual() :
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
SingleFaceSubdivision() :
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
SingleFaceSubdivisionOld() :
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
singlet_remove() :
vcg::tri::HalfEdgeTopology< MeshType >
singularValues() :
SVD< MatrixType >
size() :
SparseMatrixBase< Derived >
Size() :
vcg::Box< N, S >
,
vcg::StripMeshBuilder
size() :
vcg::GridStaticObj< ObjType, FLT >
Size() :
Texture1D
,
Texture3D
size() :
CompressedStorage< Scalar >
Size() :
SystemLDL
size() :
ring< T >
,
vcg::VectorNBW< bool >
,
MatrixBase< Derived >
,
AmbiVector< _Scalar >
Size() :
SparseMatrix< _Scalar, _Flags >
,
Texture2D
,
Texture
sizeHint() :
GLWidget
SizeOf() :
vcg::SimpleTempData< STL_CONT, ATTR_TYPE >
,
vcg::SimpleTempDataBase< STL_CONT >
,
vcg::Attribute< ATTR_TYPE >
,
vcg::AttributeBase
SizeX() :
vcg::Box< N, S >
SizeY() :
vcg::Box< N, S >
SizeZ() :
vcg::Box< N, S >
Skipline() :
vcg::tri::io::ImporterRAW< MESH_TYPE >
skipmesh() :
vcg::tri::io::ImporterPTX< OpenMeshType >
slerp() :
Rotation2D< _Scalar >
,
Quaternion< _Scalar >
SlotNode() :
SlotNode
SlotsNode() :
SlotsNode
SluMatrix() :
SluMatrix
SmoothVisibility() :
vcg::VertexVisShader< MESH_TYPE >
SolidAngle() :
vcg::Tetra3< ScalarType >
solve() :
LLT< MatrixType >
,
SparseLU< MatrixType, SuperLU >
Solve() :
SystemLDL
solve() :
SVD< MatrixType >
,
SparseLU< MatrixType, Backend >
,
QR< MatrixType >
Solve() :
vcg::LinearSolve< T >
solve() :
LDLT< MatrixType >
,
LU< MatrixType >
,
SparseLU< MatrixType, UmfPack >
solveInPlace() :
SparseLLT< MatrixType, Backend >
,
SparseLLT< MatrixType, Taucs >
,
SparseLDLT< MatrixType, Backend >
,
SparseLLT< MatrixType, Cholmod >
,
LLT< MatrixType >
,
LDLT< MatrixType >
solveTriangular() :
MatrixBase< Derived >
,
SparseMatrixBase< Derived >
solveTriangularInPlace() :
MatrixBase< Derived >
,
SparseMatrixBase< Derived >
Son() :
vcg::OctreeTemplate< VOXEL_TYPE, SCALAR_TYPE >::InnerNode
,
vcg::OctreeTemplate< VOXEL_TYPE, SCALAR_TYPE >
,
vcg::OctreeTemplate< VOXEL_TYPE, SCALAR_TYPE >::Node
,
vcg::OctreeTemplate< VOXEL_TYPE, SCALAR_TYPE >::Leaf
son() :
XMLInteriorNode
sons() :
XMLInteriorNode
sort() :
vcg::tri::Clustering< MeshType, CellType >::SimpleTri
,
SVD< MatrixType >
SortedTriple() :
vcg::tri::Clean< CleanMeshType >::SortedTriple
sortOrient() :
vcg::tri::Clustering< MeshType, CellType >::SimpleTri
SourceTag() :
Collada::Tags::SourceTag
SparseCwise() :
SparseCwise< ExpressionType >
SparseCwiseBinaryOp() :
SparseCwiseBinaryOp< BinaryOp, Lhs, Rhs >
SparseCwiseUnaryOp() :
SparseCwiseUnaryOp< UnaryOp, MatrixType >
SparseDiagonalProduct() :
SparseDiagonalProduct< LhsNested, RhsNested >
SparseFlagged() :
SparseFlagged< ExpressionType, Added, Removed >
SparseInnerVectorSet() :
SparseInnerVectorSet< MatrixType, Size >
,
SparseInnerVectorSet< DynamicSparseMatrix< _Scalar, _Options >, Size >
,
SparseInnerVectorSet< MatrixType, Size >
,
SparseInnerVectorSet< DynamicSparseMatrix< _Scalar, _Options >, Size >
SparseLDLT() :
SparseLDLT< MatrixType, Backend >
SparseLLT() :
SparseLLT< MatrixType, Backend >
,
SparseLLT< MatrixType, Taucs >
,
SparseLLT< MatrixType, Cholmod >
,
SparseLLT< MatrixType, Taucs >
SparseLU() :
SparseLU< MatrixType, SuperLU >
,
SparseLU< MatrixType, Backend >
,
SparseLU< MatrixType, UmfPack >
,
SparseLU< MatrixType, Backend >
,
SparseLU< MatrixType, SuperLU >
SparseMatrix() :
SparseMatrix< _Scalar, _Flags >
SparseMatrixBase() :
SparseMatrixBase< Derived >
SparseProduct() :
SparseProduct< LhsNested, RhsNested, ProductMode >
SparseTranspose() :
SparseTranspose< MatrixType >
SparseVector() :
SparseVector< _Scalar, _Flags >
SpecularTag() :
Collada::Tags::SpecularTag
Sphere3() :
vcg::Sphere3< T >
SphereDifference() :
SphereDifference
SphereOfSpheres() :
vcg::SmallestEnclosing
SphereOfTetra() :
vcg::SmallestEnclosing
SphereOfTriangle() :
vcg::SmallestEnclosing
SphereUnion() :
SphereUnion
splitMeshInTexturedPatches() :
Collada::DocumentManager
SplittedRendering() :
vcg::VisShader< MESH_TYPE, MAXVIS >
SplitToken() :
vcg::tri::io::ImporterOBJ< OpenMeshType >
SplitVertex() :
vcg::tri::AttributeSeam
SplitVToken() :
vcg::tri::io::ImporterOBJ< OpenMeshType >
SplitVVNToken() :
vcg::tri::io::ImporterOBJ< OpenMeshType >
SplitVVTToken() :
vcg::tri::io::ImporterOBJ< OpenMeshType >
SplitVVTVNToken() :
vcg::tri::io::ImporterOBJ< OpenMeshType >
SQR() :
vcg::tri::Inertia< InertiaMeshType >
SquaredDiag() :
vcg::Box3< BoxScalarType >
,
vcg::Box< N, S >
SquaredDistance() :
vcg::Point2< P2ScalarType >
squaredDistance() :
ParametrizedLine< _Scalar, _AmbientDim >
squaredExteriorDistance() :
AlignedBox< _Scalar, _AmbientDim >
SquaredLength() :
vcg::Segment3< SegmentScalarType >
,
vcg::Segment2< SegmentScalarType >
SquaredNorm() :
vcg::ndim::Point2< S >
squaredNorm() :
MatrixBase< Derived >
SquaredNorm() :
vcg::ndim::Point< N, S >
,
vcg::Point2< P2ScalarType >
,
vcg::ndim::Point4< S >
,
vcg::ndim::Point3< S >
,
vcg::ndim::Point4< S >
,
vcg::ndim::Point< N, S >
squaredNorm() :
Quaternion< _Scalar >
,
PartialRedux< ExpressionType, Direction >
,
SparseMatrixBase< Derived >
SquaredNorm() :
vcg::Point3< P3ScalarType >
,
vcg::ndim::Point3< S >
,
vcg::Point4< T >
squeeze() :
CompressedStorage< Scalar >
StableDot() :
vcg::ndim::Point4< S >
,
vcg::ndim::Point3< S >
,
vcg::ndim::Point< N, S >
,
vcg::Point4< T >
,
vcg::ndim::Point2< S >
StandardDeviation() :
vcg::Distribution< ScalarType >
,
vcg::Histogram< ScalarType >
Start() :
vcg::EntryCATBase< STL_CONT >
start() :
vcg::tri::ConnectedIterator< ConnectedMeshType >
,
MatrixBase< Derived >
startFill() :
SparseMatrix< _Scalar, _Flags >
,
SparseVector< _Scalar, _Flags >
,
DynamicSparseMatrix< _Scalar, _Flags >
StartPlaying() :
vcg::TrackRecorder
StartRecording() :
vcg::TrackRecorder
static_n() :
vcg::TexCoord2Simple< T >
StencilRenderBuffer() :
StencilRenderBuffer
StencilRenderTarget() :
StencilRenderTarget
StencilRenderTexture() :
StencilRenderTexture
StencilTexture() :
StencilTexture
StencilTexture2D() :
StencilTexture2D
Stop() :
vcg::TrackRecorder
StopSpinning() :
vcg::Trackball
StorageType() :
BufferRenderTarget
,
RenderTarget
,
TextureRenderTarget
Store() :
vcg::Trackball
stotypename() :
vcg::ply::PropDescriptor
stotypesize() :
vcg::ply::PropDescriptor
StratifiedMontecarlo() :
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
stride() :
Flagged< ExpressionType, Added, Removed >
,
Part< MatrixType, Mode >
,
MapBase< Derived >
,
SwapWrapper< ExpressionType >
,
Transpose< MatrixType >
,
Map< MatrixType, PacketAccess >
,
Block< MatrixType, BlockRows, BlockCols, PacketAccess, HasDirectAccess >
,
MatrixBase< Derived >
,
NestByValue< ExpressionType >
,
Matrix< _Scalar, _Rows, _Cols, _Options, _MaxRows, _MaxCols >
StripMesh() :
vcg::StripMesh
SubBox() :
vcg::OctreeTemplate< VOXEL_TYPE, SCALAR_TYPE >
SubBoxAndCenterInWorldCoordinates() :
vcg::OctreeTemplate< VOXEL_TYPE, SCALAR_TYPE >
subcols() :
SparseMatrixBase< Derived >
Subconfig13() :
vcg::tri::MCLookUpTable
subDiagonal() :
Tridiagonalization< _MatrixType >
SubdivFaceSampling() :
vcg::Sampling< MetroMesh >
SubdivideAndSample() :
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
subrows() :
SparseMatrixBase< Derived >
SubSetT() :
vcg::tetra::Allocator< TM_TYPE >
substituteChar() :
vcg::tri::io::ExporterU3D< SaveMeshType >
SubtractiveRingRNG() :
vcg::math::SubtractiveRingRNG
succeeded() :
SparseLDLT< MatrixType, Backend >
,
SparseLLT< MatrixType, Backend >
,
SparseLU< MatrixType, Backend >
SuggestConsistentOffsets() :
vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >::OffsetTable
Sum() :
vcg::ndim::Point3< S >
,
vcg::ndim::Point2< S >
sum() :
PartialRedux< ExpressionType, Direction >
,
SparseMatrixBase< Derived >
Sum() :
vcg::ndim::Point4< S >
,
vcg::ndim::Point< N, S >
sum() :
MatrixBase< Derived >
SurfaceTag() :
Collada::Tags::SurfaceTag
SVD() :
SVD< MatrixType >
svd() :
MatrixBase< Derived >
SVGProperties() :
vcg::edg::io::SVGProperties
swap() :
ei_matrix_storage< T, Size, Dynamic, _Cols, _Options >
,
DynamicSparseMatrix< _Scalar, _Flags >
,
ei_matrix_storage< T, Dynamic, _Rows, Dynamic, _Options >
,
SparseVector< _Scalar, _Flags >
,
ei_matrix_storage< T, Dynamic, Dynamic, _Cols, _Options >
,
CompressedStorage< Scalar >
,
ei_matrix_storage< T, Size, _Rows, _Cols, _Options >
,
MatrixBase< Derived >
,
ei_matrix_storage< T, Size, _Rows, Dynamic, _Options >
,
SparseMatrix< _Scalar, _Flags >
,
Matrix< _Scalar, _Rows, _Cols, _Options, _MaxRows, _MaxCols >
,
ei_matrix_storage< T, Dynamic, Dynamic, Dynamic, _Options >
,
ei_matrix_storage< T, Size, Dynamic, Dynamic, _Options >
,
Part< MatrixType, Mode >
SwapColumns() :
vcg::ndim::Matrix< TYPE >
SwapRows() :
vcg::ndim::Matrix< TYPE >
SwapWrapper() :
SwapWrapper< ExpressionType >
SwitchTextPhysics() :
MyGLWidget
SwitchTextQuality() :
MyGLWidget
SwitchTextSimplex() :
MyGLWidget
Sync() :
vcg::Trackball
All
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Functions
Variables
Typedefs
Enumerations
Enumerator
Friends
Defines
vcglib
Author(s): Christian Bersch
autogenerated on Fri Jan 11 09:21:30 2013