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~
- f -
F() :
vcg::tri::BitQuad< _MeshType, Interpolator >::Pos
,
vcg::face::Pos< FaceType >
,
vcg::tetra::io::ExporterTS< MESHTYPE >
,
vcg::tetra::io::ImporterTS< MESHTYPE >
,
vcg::face::VFIterator< FaceType >
,
vcg::tri::io::ExporterVMI< SaveMeshType >
,
vcg::tri::io::ImporterVMI< OpenMeshType, A0, A1, A2, A3, A4 >
,
vcg::hedge::Pos< MeshType >
,
vcg::tetra::Pos< MTTYPE >
Face() :
vcg::tetra::EdgeCollapse< TETRA_MESH_TYPE >::Face
FaceBF() :
vcg::tri::UpdateColor< UpdateMeshType >
FaceBorderFromFF() :
vcg::tri::UpdateFlags< UpdateMeshType >
FaceBorderFromNone() :
vcg::tri::UpdateFlags< UpdateMeshType >
FaceBorderFromVF() :
vcg::tri::UpdateFlags< UpdateMeshType >
FaceClear() :
vcg::tri::UpdateFlags< UpdateMeshType >
FaceClearB() :
vcg::tri::UpdateFlags< UpdateMeshType >
FaceClearF() :
vcg::tri::UpdateFlags< UpdateMeshType >
FaceClearV() :
vcg::tri::UpdateFlags< UpdateMeshType >
FaceColorLaplacian() :
vcg::tri::Smooth< SmoothMeshType >
FaceColorStrip() :
vcg::tri::UpdateColor< UpdateMeshType >
FaceConnectedFF() :
vcg::tri::UpdateSelection< ComputeMeshType >
FaceConstant() :
vcg::tri::UpdateColor< UpdateMeshType >
,
vcg::tri::UpdateQuality< UpdateMeshType >
FaceDesc() :
vcg::tri::io::ImporterPLY< OpenMeshType >
FaceErrorGrad() :
vcg::tri::Smooth< SmoothMeshType >
FaceFace() :
vcg::tri::UpdateTopology< UpdateMeshType >
FaceFaceFromTexCoord() :
vcg::tri::UpdateTopology< UpdateMeshType >
FaceFauxCrease() :
vcg::tri::UpdateFlags< UpdateMeshType >
FaceFromBorderFlag() :
vcg::tri::UpdateSelection< ComputeMeshType >
FaceFromVertex() :
vcg::tri::UpdateColor< UpdateMeshType >
FaceFromVertexLoose() :
vcg::tri::UpdateSelection< ComputeMeshType >
FaceFromVertexStrict() :
vcg::tri::UpdateSelection< ComputeMeshType >
FaceMaskBitFromString() :
vcg::tri::io::ImporterVMI< OpenMeshType, A0, A1, A2, A3, A4 >
FaceNormalAngleThreshold() :
vcg::tri::Smooth< SmoothMeshType >
FaceNormalFuzzyVectorSB() :
vcg::tri::Smooth< SmoothMeshType >
FaceNormalLaplacianFF() :
vcg::tri::Smooth< SmoothMeshType >
FaceNormalLaplacianVF() :
vcg::tri::Smooth< SmoothMeshType >
FaceOutOfRangeEdge() :
vcg::tri::UpdateSelection< ComputeMeshType >
FaceProjection() :
vcg::tri::UpdateFlags< UpdateMeshType >
FacePtrInt() :
vcg::tri::UpdateHalfEdges< MeshType >::FacePtrInt
FaceQualityGray() :
vcg::tri::UpdateColor< UpdateMeshType >
FaceQualityRamp() :
vcg::tri::UpdateColor< UpdateMeshType >
FaceSelected() :
vcg::tri::UpdateColor< UpdateMeshType >
FaceSet() :
vcg::tri::UpdateFlags< UpdateMeshType >
FaceSetB() :
vcg::tri::UpdateFlags< UpdateMeshType >
FaceSetF() :
vcg::tri::UpdateFlags< UpdateMeshType >
FaceSetV() :
vcg::tri::UpdateFlags< UpdateMeshType >
FaceSimilar() :
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
FaceSplitBorderEdge() :
vcg::tri::BitQuadCreation< _MeshType, Interpolator >
FaceSubdiv() :
vcg::Sampling< MetroMesh >
FaceSubdivision() :
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
FaceSubdivisionOld() :
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
Facet() :
vcg::tetra::Facet< VERT_TYPE, TETRA_TYPE >
FaceTmark() :
vcg::tri::FaceTmark< MESH_TYPE >
FaceUniform() :
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
fade() :
vcg::math::Perlin
FarthestBVertex() :
vcg::tri::Geo< MeshType, DistanceFunctor >
FarthestVertex() :
vcg::tri::Geo< MeshType, DistanceFunctor >
FastFitMesh() :
vcg::tri::Smooth< SmoothMeshType >
FastInvert() :
vcg::Matrix33
FauxIndex() :
vcg::tri::BitQuad< _MeshType, Interpolator >
FEAdj() :
vcg::face::FEAdj< T >
FEi() :
vcg::face::FEAdj< T >
FEp() :
vcg::face::EmptyAdj< T >
,
vcg::face::FEAdj< T >
,
vcg::face::PFEAdj< T >
FEp1() :
vcg::face::FEAdj< T >
FEp2() :
vcg::face::FEAdj< T >
FFAdj() :
vcg::face::FFAdj< T >
FFi() :
vcg::face::EmptyAdj< T >
,
vcg::face::FFAdj< T >
,
vcg::face::FFAdjOccBase< A, T >
,
vcg::face::FFAdjOcf< T >
,
vcg::face::EmptyPVFAdj< T >
,
vcg::face::PFFAdj< T >
FFlip() :
vcg::face::Pos< FaceType >
FFp() :
vcg::face::EmptyAdj< T >
,
vcg::face::FFAdj< T >
,
vcg::face::FFAdjOccBase< A, T >
,
vcg::face::FFAdjOcf< T >
,
vcg::face::EmptyPVFAdj< T >
,
vcg::face::PFFAdj< T >
FFp1() :
vcg::face::FFAdj< T >
,
vcg::face::FFAdjOcf< T >
FFp2() :
vcg::face::FFAdj< T >
,
vcg::face::FFAdjOcf< T >
FHAdj() :
vcg::face::FHAdj< T >
FHp() :
vcg::face::EmptyAdj< T >
,
vcg::face::FHAdj< T >
,
vcg::face::EmptyPolyInfo< T >
,
vcg::face::PolyInfo< T >
,
vcg::face::PFHAdj< T >
fileExit() :
MainFrame
FileExtension() :
vcg::tri::io::Exporter< OpenMeshType >
,
vcg::tri::io::Importer< OpenMeshType >
fileNew() :
MainFrame
fileOpen() :
MainFrame
fileSave() :
MainFrame
fileSaveAs() :
MainFrame
FileWrite() :
vcg::Histogram< ScalarType >
fill() :
MatrixBase< Derived >
,
DynamicSparseMatrix< _Scalar, _Flags >
,
SparseMatrix< _Scalar, _Flags >
,
SparseVector< _Scalar, _Flags >
FillAndShuffleFacePointerVector() :
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
FillAndShuffleVertexPointerVector() :
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
FillEdgeVector() :
vcg::tri::UpdateTopology< UpdateMeshType >
FillHoleEar() :
vcg::tri::Hole< MESH >
fillHoles() :
vcg::tri::io::ImporterRAW< MESH_TYPE >
Filling() :
vcg::tri::UpdateColor< UpdateMeshType >
fillrand() :
DynamicSparseMatrix< _Scalar, _Flags >
,
SparseMatrix< _Scalar, _Flags >
,
SparseVector< _Scalar, _Flags >
FillUniqueEdgeVector() :
vcg::tri::UpdateTopology< UpdateMeshType >
Finalize() :
vcg::tri::MarchingCubes< TRIMESH_TYPE, WALKER_TYPE >
,
vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >
,
vcg::tri::TriEdgeCollapseQuadric< TriMeshType, MYTYPE, HelperType >
,
vcg::LocalOptimization< MeshType >
,
vcg::tri::ExtendedMarchingCubes< TRIMESH_TYPE, WALKER_TYPE >
,
vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >::UniformGrid
,
vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >::HashTable
,
vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >::OffsetTable
finalizeMain() :
XMLTree
findArg() :
GetOpt
FindBase() :
vcg::CATEntry< STL_CONT, ENTRY_TYPE >
FindBorder() :
vcg::face::JumpingPos< FACE_TYPE >
FindCongruent() :
vcg::tri::FourPCS< MeshType >
FindElement() :
vcg::ply::PlyFile
FindFeature() :
vcg::tri::ExtendedMarchingCubes< TRIMESH_TYPE, WALKER_TYPE >
findNodeBySpecificAttributeValue() :
vcg::tri::io::UtilDAE
findOffSetForASingleSimplex() :
vcg::tri::io::UtilDAE
findOption() :
GetOpt
FindProp() :
vcg::ply::PlyElement
FindSet() :
vcg::DisjointSet< OBJECT_TYPE >
FindSets() :
vcg::tetra::EdgeCollapse< TETRA_MESH_TYPE >
,
vcg::tri::EdgeCollapse< TRI_MESH_TYPE >
findSphere() :
vcg::tri::Pivot< MESH >
FindSphere() :
vcg::tri::BallPivoting< MESH >
FindStandardWedgeAttributes() :
vcg::tri::io::ImporterDAE< OpenMeshType >
findStringListAttribute() :
vcg::tri::io::UtilDAE
FindType() :
vcg::ply::PlyFile
FinishDebug() :
vcg::tri::FourPCS< MeshType >
finished() :
CommaInitializer< MatrixType >
fit() :
vcg::tri::UpdateCurvatureFitting< MeshType >::Quadric
FitMesh() :
vcg::tri::Smooth< SmoothMeshType >
fitQuadric() :
vcg::tri::UpdateCurvatureFitting< MeshType >
FixPaddedPerFaceAttribute() :
vcg::tri::Allocator< AllocateMeshType >
FixPaddedPerMeshAttribute() :
vcg::tri::Allocator< AllocateMeshType >
FixPaddedPerVertexAttribute() :
vcg::tri::Allocator< AllocateMeshType >
FixVertex() :
vcg::tri::TextureOptimizer< MESH_TYPE >
Flagged() :
Flagged< ExpressionType, Added, Removed >
Flags() :
vcg::vertex::BitFlags< T >
,
vcg::tetra::BitFlags< T >
,
vcg::vertex::FlagOcc< T >
,
vcg::EDGE_TYPE< EDGENAME, SVTYPE, TCTYPE >
,
vcg::face::EmptyBitFlags< T >
,
vcg::AABBBinaryTree< OBJTYPE, SCALARTYPE, NODEAUXDATATYPE >::AABBBinaryTreeNode
,
vcg::hedge::EmptyBitFlags< T >
,
vcg::edge::BitFlags< T >
,
vcg::hedge::BitFlags< T >
,
vcg::hedge::EmptyBitFlags< T >
flags() :
SparseLDLT< MatrixType, Backend >
Flags() :
vcg::face::EmptyBitFlags< T >
,
vcg::edge::EmptyBitFlags< T >
flags() :
SparseLLT< MatrixType, Backend >
,
SparseLU< MatrixType, Backend >
Flags() :
vcg::hedge::BitFlags< T >
,
vcg::edge::EmptyBitFlags< T >
,
vcg::edge::BitFlags< T >
,
vcg::EDGE_TYPE< EDGENAME, SVTYPE, TCTYPE >
,
vcg::tetra::EmptyBitFlags< T >
,
vcg::tetra::BitFlags< T >
,
vcg::vertex::EmptyCore< TT >
,
vcg::face::BitFlags< T >
,
vcg::vertex::FlagOcc< T >
,
vcg::face::BitFlags< T >
,
vcg::vertex::BitFlags< T >
,
vcg::AABBBinaryTree< OBJTYPE, SCALARTYPE, NODEAUXDATATYPE >::AABBBinaryTreeNode
Flip() :
vcg::Ray2< RayScalarType, NORM >
,
vcg::Ray3< RayScalarType, NORM >
,
vcg::Line3< LineScalarType, NORM >
,
vcg::Line2< LineScalarType, NORM >
,
vcg::Segment2< SegmentScalarType >
,
vcg::Segment3< SegmentScalarType >
FlipDiag() :
vcg::tri::BitQuad< _MeshType, Interpolator >
FlipE() :
vcg::face::Pos< FaceType >
,
vcg::hedge::Pos< MeshType >
flipE() :
GLWidget
FlipE() :
vcg::tetra::Pos< MTTYPE >
,
vcg::edge::Pos< EDGETYPE >
FlipEdge() :
vcg::tri::BitQuad< _MeshType, Interpolator >
FlipEdges() :
vcg::tri::ExtendedMarchingCubes< TRIMESH_TYPE, WALKER_TYPE >
FlipF() :
vcg::hedge::Pos< MeshType >
,
vcg::tri::BitQuad< _MeshType, Interpolator >::Pos
,
vcg::face::Pos< FaceType >
,
vcg::tetra::Pos< MTTYPE >
flipF() :
GLWidget
FlipH() :
vcg::NavigatorWasdMode
FlipMesh() :
vcg::tri::Clean< CleanMeshType >
FlipT() :
vcg::tetra::Pos< MTTYPE >
FlipV() :
vcg::NavigatorWasdMode
,
vcg::hedge::Pos< MeshType >
,
vcg::face::Pos< FaceType >
,
vcg::tetra::Pos< MTTYPE >
flipV() :
GLWidget
FlipV() :
vcg::edge::Pos< EDGETYPE >
FloatArrayTag() :
Collada::Tags::FloatArrayTag
FloatTag() :
Collada::Tags::FloatTag
FofE() :
vcg::Tetra
FofEE() :
vcg::Tetra
FofV() :
vcg::Tetra
FofVVV() :
vcg::Tetra
forceAligned() :
MapBase< Derived >
Format() :
BufferRenderTarget
format() :
MatrixBase< Derived >
Format() :
TextureRenderTarget
,
Texture
,
RenderTarget
formatDesc() :
GetOpt
FormatTag() :
Collada::Tags::FormatTag
Forward() :
vcg::Trackball
Fp() :
vcg::vertex::VFAdjOcc< T >
FragmentShader() :
FragmentShader
FrameBuffer() :
FrameBuffer
Free() :
vcg::tri::io::ImporterVMI< OpenMeshType, A0, A1, A2, A3, A4 >
FromAxis() :
vcg::Quaternion< S >
FromEulerAngles() :
vcg::Quaternion< S >
,
vcg::Matrix44< T >
FromHalfEdges() :
vcg::tri::UpdateIndexed< MeshType >
FromIndexed() :
vcg::tri::UpdateHalfEdges< MeshType >
FromMatrix() :
vcg::Similarity< S, RotationType >
,
vcg::Quaternion< S >
,
vcg::Matrix44< T >
FromPolarRad() :
vcg::Point3< P3ScalarType >
fromPositionOrientationScale() :
Transform< _Scalar, _Dim >
fromRotationMatrix() :
AngleAxis< _Scalar >
,
Rotation2D< _Scalar >
FromTrackball() :
GlShot< ShotType >
FrontEdge() :
vcg::tri::FrontEdge
FrustumCull() :
vcg::AABBBinaryTreeFrustumCull< TREETYPE >
,
vcg::AABBBinaryTreeIndex< OBJTYPE, SCALARTYPE, NODEAUXDATA >
functor() :
SparseCwiseBinaryOp< BinaryOp, Lhs, Rhs >
FVp() :
vcg::face::EmptyVertexRef< T >
All
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vcglib
Author(s): Christian Bersch
autogenerated on Fri Jan 11 09:21:30 2013