#include <visshader.h>
Public Member Functions | |
void | Compute (int nn) |
void | DrawFill (MESH_TYPE &mm) |
int | GLAccumPixel (std::vector< int > &PixSeen) |
void | Init () |
void | MapFalseColor (float minv, float maxv) |
void | MapFalseColor () |
void | MapVisibility (float Gamma=1, float LowPass=0, float HighPass=1, float Scale=1.0) |
void | SmoothVisibility (bool Enhance=false) |
VertexVisShader (MESH_TYPE &me) |
Definition at line 374 of file visshader.h.
vcg::VertexVisShader< MESH_TYPE >::VertexVisShader | ( | MESH_TYPE & | me | ) | [inline] |
Definition at line 379 of file visshader.h.
void vcg::VertexVisShader< MESH_TYPE >::Compute | ( | int | nn | ) |
void vcg::VertexVisShader< MESH_TYPE >::DrawFill | ( | MESH_TYPE & | mm | ) | [inline] |
Definition at line 388 of file visshader.h.
int vcg::VertexVisShader< MESH_TYPE >::GLAccumPixel | ( | std::vector< int > & | PixSeen | ) | [inline, virtual] |
Implements vcg::VisShader< MESH_TYPE >.
Definition at line 420 of file visshader.h.
void vcg::VertexVisShader< MESH_TYPE >::Init | ( | ) | [inline] |
Definition at line 385 of file visshader.h.
void vcg::VertexVisShader< MESH_TYPE >::MapFalseColor | ( | float | minv, | |
float | maxv | |||
) | [inline] |
Definition at line 520 of file visshader.h.
void vcg::VertexVisShader< MESH_TYPE >::MapFalseColor | ( | ) | [inline] |
Definition at line 512 of file visshader.h.
void vcg::VertexVisShader< MESH_TYPE >::MapVisibility | ( | float | Gamma = 1 , |
|
float | LowPass = 0 , |
|||
float | HighPass = 1 , |
|||
float | Scale = 1.0 | |||
) | [inline, virtual] |
Implements vcg::VisShader< MESH_TYPE >.
Definition at line 537 of file visshader.h.
void vcg::VertexVisShader< MESH_TYPE >::SmoothVisibility | ( | bool | Enhance = false |
) | [inline] |
Definition at line 490 of file visshader.h.