Function mrpt::viz::operator<<(Viewport::Ptr&, const std::vector<CVisualObject::Ptr>&)
Defined in File Viewport.h
Function Documentation
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Viewport::Ptr &mrpt::viz::operator<<(Viewport::Ptr &s, const std::vector<CVisualObject::Ptr> &v)
Inserts any iterable set of openGL objects into a viewport. Allows call chaining.
See also