Main Page
Related Pages
Modules
Namespaces
Classes
Files
Class List
Class Hierarchy
Class Members
All
Functions
Variables
Typedefs
Enumerations
Enumerator
Related Functions
_
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
~
Here is a list of all class members with links to the classes they belong to:
- v -
V() :
vcg::SimpleVolume< VOX_TYPE >
,
vcg::SimpleVoxel
,
Implicit
,
Volume
,
vcg::tri::TrivialWalker< MeshType, VolumeType >
,
vcg::face::EmptyVertexRef< T >
,
vcg::Point4< T >
,
vcg::TexCoord2< T, NMAX >
,
vcg::face::EmptyVertexRef< T >
,
vcg::TexCoord2< T, NMAX >
,
vcg::tri::Resampler< OLD_MESH_TYPE, NEW_MESH_TYPE, FLT, DISTFUNCTOR >::Walker
,
vcg::face::VertexRef< T >
,
vcg::TexCoord2< T, NMAX >
,
vcg::TexCoord2Simple< T >
,
vcg::face::VertexRef< T >
,
vcg::TexCoord2Simple< T >
,
Walker
,
vcg::tri::Resampler< OLD_MESH_TYPE, NEW_MESH_TYPE, FLT, DISTFUNCTOR >::Walker
,
vcg::face::VertexRefOcc< T >
,
vcg::TexCoord2Simple< T >
v :
CEdge
V() :
vcg::face::VertexRefOcc< T >
v :
vcg::Boundary::InsertedV< TriVertexType >
,
vcg::Unify< EdgeMeshType >::PVertex
V() :
vcg::hedge::Pos< MeshType >
,
vcg::face::PEmptyFVAdj< T >
v :
vcg::edge::UpdateTopology< UpdateMeshType >::PVertex
,
vcg::tetra::Allocator< TM_TYPE >::InsertedVT
V() :
vcg::face::PEmptyFVAdj< T >
v :
vcg::tetra::EdgeCollapse< TETRA_MESH_TYPE >::Face
,
vcg::tetra::InsertedVT< I_TETRAMESH_TYPE >
V() :
ImplicitSphere
,
vcg::tetra::Facet< VERT_TYPE, TETRA_TYPE >
,
vcg::Matrix44< T >
,
vcg::face::PFVAdj< T >
v :
vcg::tetra::UpdateTopologyBase< STL_VERT_CONT, STL_TETRA_CONT >::_triV
,
vcg::tetra::TriConverter< TETRA_MESH, TRI_MESH >::InsertedV
V() :
vcg::face::PFVAdj< T >
v :
vcg::tri::Clean< CleanMeshType >::SortedTriple
,
vcg::tri::TriMeshClipper< TRIMESHTYPE >::TriangleInfo
V() :
vcg::Matrix44< T >
,
vcg::face::Pos< FaceType >
v :
vcg::tri::Clustering< MeshType, CellType >::SimpleTri
,
vcg::tri::Geo< MeshType, DistanceFunctor >::VertDist
V() :
vcg::face::VFIterator< FaceType >
v :
vcg::tri::InsertedV< I_MESH_TYPE >
,
vcg::tri::UpdateFlags< UpdateMeshType >::EdgeSorter
V() :
vcg::tetra::UpdateTopologyBase< STL_VERT_CONT, STL_TETRA_CONT >::_triV
,
vcg::Quaternion< S >
,
vcg::tetra::EmptyVertexRef< T >
v :
vcg::tri::UpdateTopology< UpdateMeshType >::PEdge
,
vcg::tri::UpdateTopology< UpdateMeshType >::PEdgeTex
V() :
vcg::tetra::EmptyVertexRef< T >
v :
vcg::GenNormal< ScalarType >::OctaLevel
,
vcg::EDGE_TYPE< EDGENAME, SVTYPE, TCTYPE >
V() :
vcg::Quaternion< S >
,
vcg::tetra::VertexRef< T >
v :
vcg::edge::VertexRef< T >
,
vcg::edge::Pos< EDGETYPE >
V() :
vcg::tetra::VertexRef< T >
v :
vcg::face::VertexRef< T >
,
vcg::face::Pos< FaceType >
V() :
vcg::SimpleVoxel
,
SphereDifference
,
vcg::tri::BitQuad< _MeshType, Interpolator >::Pos
,
vcg::EDGE_TYPE< EDGENAME, SVTYPE, TCTYPE >
,
vcg::tetra::Pos< MTTYPE >
v :
vcg::tetra::VertexRef< T >
,
vcg::NormalExtrapolation< VERTEX_CONTAINER >::MSTEdge
V() :
vcg::tetra::Pos< MTTYPE >
v :
vcg::GLW::VertToSplit< MESH_TYPE >
,
vcg::tetra::io::ImporterPLY< OpenMeshType >::LoadPly_TetraAux
V() :
vcg::EDGE_TYPE< EDGENAME, SVTYPE, TCTYPE >
,
vcg::ndim::Point< N, S >
v :
vcg::tri::io::ImporterOBJ< OpenMeshType >::ObjIndexedFace
,
vcg::tri::io::ImporterOBJ< OpenMeshType >::ObjTexCoord
V() :
vcg::ndim::Point< N, S >
v :
vcg::tri::io::ImporterPLY< OpenMeshType >::LoadPly_FaceAux
,
vcg::tri::io::ImporterPLY< OpenMeshType >::LoadPly_TristripAux
V() :
vcg::SimpleVolume< VOX_TYPE >
,
vcg::edge::EmptyVertexRef< T >
,
vcg::ndim::Point< N, S >
v :
vcg::tri::io::ImporterPLY< OpenMeshType >::LoadPly_VertAux< S >
,
vcg::tri::io::ImporterSMF< OpenMeshType >::SMFFacet
V() :
vcg::Point2< P2ScalarType >
v :
vcg::tri::io::ImporterSTL< OpenMeshType >::STLFacet
,
vcg::TexCoord2< T, NMAX >
V() :
vcg::edge::EmptyVertexRef< T >
,
vcg::Point2< P2ScalarType >
v() :
vcg::TexCoord2< T, NMAX >
V() :
vcg::Point2< P2ScalarType >
v() :
vcg::TexCoord2< T, NMAX >
,
vcg::TexCoord2Simple< T >
V() :
SphereUnion
,
vcg::SimpleVoxel
,
vcg::edge::VertexRef< T >
,
vcg::Point2< P2ScalarType >
v() :
vcg::TexCoord2Simple< T >
V() :
vcg::Point3< P3ScalarType >
v() :
vcg::TexCoord2Simple< T >
V() :
vcg::edge::VertexRef< T >
,
vcg::Point3< P3ScalarType >
,
vcg::SimpleVoxel
,
vcg::edge::EmptyEVAdj< T >
,
vcg::Point3< P3ScalarType >
,
vcg::Point4< T >
,
vcg::edge::EVAdj< T >
,
vcg::Point4< T >
v0 :
vcg::tri::Hinge
,
vcg::tetra::EdgeCollapse< TETRA_MESH_TYPE >::Edge
,
vcg::tetra::EdgeCollapse< TETRA_MESH_TYPE >::TetraSets
,
vcg::tri::FrontEdge
,
vcg::tri::UpdateHalfEdges< MeshType >::VertexPairEdgePtr
,
vcg::tri::UpdateIndexed< MeshType >::VertexPairEdgePtr
V0() :
vcg::EDGE_TYPE< EDGENAME, SVTYPE, TCTYPE >
,
vcg::edge::VertexRef< T >
,
vcg::face::VertexRef< T >
,
vcg::face::VertexRefOcc< T >
,
vcg::face::PFVAdj< T >
,
vcg::face::VFIterator< FaceType >
,
vcg::tetra::VertexRef< T >
v0_U_v1 :
vcg::tetra::EdgeCollapse< TETRA_MESH_TYPE >::TetraSets
V1() :
vcg::EDGE_TYPE< EDGENAME, SVTYPE, TCTYPE >
,
vcg::edge::VertexRef< T >
,
vcg::face::VertexRef< T >
,
vcg::face::VertexRefOcc< T >
,
vcg::face::PFVAdj< T >
,
vcg::face::VFIterator< FaceType >
,
vcg::tetra::VertexRef< T >
v1 :
vcg::tri::Hinge
,
vcg::tetra::EdgeCollapse< TETRA_MESH_TYPE >::Edge
,
vcg::tetra::EdgeCollapse< TETRA_MESH_TYPE >::TetraSets
,
vcg::tri::FrontEdge
,
vcg::tri::UpdateHalfEdges< MeshType >::VertexPairEdgePtr
,
vcg::tri::UpdateIndexed< MeshType >::VertexPairEdgePtr
v2 :
vcg::tri::Hinge
,
vcg::tri::FrontEdge
V2() :
vcg::face::VertexRef< T >
,
vcg::face::VertexRefOcc< T >
,
vcg::face::PFVAdj< T >
,
vcg::face::VFIterator< FaceType >
,
vcg::tetra::VertexRef< T >
val :
option
Val() :
vcg::SimpleVolume< VOX_TYPE >
,
vcg::GenNormal< ScalarType >::OctaLevel
VALENCY_FLAGS :
vcg::tri::BitQuad< _MeshType, Interpolator >
valid :
vcg::tri::NearestToCenter< MeshType >
ValidateAttachment() :
RenderTarget
,
ColorRenderTarget
,
DepthRenderTarget
,
StencilRenderTarget
ValidateColor() :
FrameBufferSemantic
ValidateDepth() :
FrameBufferSemantic
ValidateEntry() :
vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >::HashTable
ValidateEntryCoordinate() :
vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >::OffsetTable
ValidateFormat() :
FrameBufferSemantic
,
ColorTexture
,
DepthTexture
,
StencilTexture
,
ColorRenderTarget
,
DepthRenderTarget
,
StencilRenderTarget
ValidateStencil() :
FrameBufferSemantic
ValidObject() :
GLObject
valSum :
vcg::Distribution< ScalarType >
value :
ValueNode
,
EntryNode
,
ei_member_redux< BinaryOp, Scalar >::Cost< _Scalar, Size >
,
ei_product_mode< Lhs, Rhs >
,
ei_is_part< XprType >
,
ei_is_part< Part< XprType, Mode > >
,
AmbiVector< _Scalar >::ListEl
,
RandomSetter< SparseMatrixType, MapTraits, OuterPacketBits >::ScalarWrapper
,
ei_sparse_product_mode< Lhs, Rhs >
,
vcg::math::MAX_FACTORIAL< ScalarType >
,
vcg::math::MAX_FACTORIAL< short >
,
vcg::math::MAX_FACTORIAL< float >
,
vcg::math::MAX_FACTORIAL< int >
,
vcg::math::MAX_FACTORIAL< double >
,
vcg::math::MAX_FACTORIAL< long double >
,
GetOpt::Option
,
EIGEN_EMPTY_STRUCT< Scalar >
,
ei_int_if_dynamic< Dynamic >
,
AmbiVector< _Scalar >::Iterator
,
CompressedStorage< Scalar >
,
MatrixBase< Derived >::InnerIterator
,
MappedSparseMatrix< _Scalar, _Flags >::InnerIterator
,
ei_sparse_cwise_binary_op_inner_iterator_selector< BinaryOp, Lhs, Rhs, Derived, IsSparse, IsSparse >
,
ei_sparse_cwise_binary_op_inner_iterator_selector< ei_scalar_product_op< T >, Lhs, Rhs, Derived, IsSparse, IsSparse >
,
ei_sparse_cwise_binary_op_inner_iterator_selector< ei_scalar_product_op< T >, Lhs, Rhs, Derived, IsSparse, IsDense >
,
ei_sparse_cwise_binary_op_inner_iterator_selector< ei_scalar_product_op< T >, Lhs, Rhs, Derived, IsDense, IsSparse >
,
SparseCwiseUnaryOp< UnaryOp, MatrixType >::InnerIterator
,
SparseMatrix< _Scalar, _Flags >::InnerIterator
,
SparseVector< _Scalar, _Flags >::InnerIterator
value_type :
aligned_allocator< T >
ValueApplyDiff() :
vcg::tri::UpdateColor< UpdateMeshType >
ValueBrightnessContrast() :
vcg::tri::UpdateColor< UpdateMeshType >
ValueEqualize() :
vcg::tri::UpdateColor< UpdateMeshType >
ValueInvert() :
vcg::tri::UpdateColor< UpdateMeshType >
ValueLevels() :
vcg::tri::UpdateColor< UpdateMeshType >
ValueMul() :
vcg::tri::UpdateColor< UpdateMeshType >
ValueNode() :
ValueNode
ValuePow() :
vcg::tri::UpdateColor< UpdateMeshType >
valueRef() :
MappedSparseMatrix< _Scalar, _Flags >::InnerIterator
,
SparseMatrix< _Scalar, _Flags >::InnerIterator
,
SparseVector< _Scalar, _Flags >::InnerIterator
values :
SluMatrix
valueStringList() :
vcg::tri::io::UtilDAE
ValueType :
vcg::CATBase< STL_CONT >
,
vcg::CATEntry< STL_CONT, ENTRY_TYPE >
,
vcg::CAT< STL_CONT, ATTR_TYPE >
Variance() :
vcg::Distribution< ScalarType >
,
vcg::Histogram< ScalarType >
VDistFunct :
vcg::tri::ClosestVertexIterator< GRID, MESH >
,
vcg::vrt::ClosestVertexIterator< GRID, MESH >
vdn :
vcg::tetra::io::PlyInfo
,
vcg::tri::io::PlyInfo
VEAdj() :
vcg::vertex::VEAdj< T >
vec :
vcg::Distribution< ScalarType >
,
Quaternion< _Scalar >
Vector :
SparseLU< MatrixType, SuperLU >
,
SparseLU< MatrixType, UmfPack >
vector() :
Translation< _Scalar, _Dim >
Vector2 :
Rotation2D< _Scalar >
Vector3 :
AngleAxis< _Scalar >
,
Quaternion< _Scalar >
vector_occ() :
vcg::vector_occ< VALUE_TYPE >
vector_ocf() :
vcg::face::vector_ocf< VALUE_TYPE >
,
vcg::vertex::vector_ocf< VALUE_TYPE >
vectorD() :
LDLT< MatrixType >
,
SparseLDLT< MatrixType, Backend >
Vectorization :
ei_assign_traits< Derived, OtherDerived >
,
ei_dot_traits< Derived1, Derived2 >
,
ei_sum_traits< Derived >
VectorizationSize :
ei_dot_impl< Derived1, Derived2, LinearVectorization, CompleteUnrolling >
,
ei_sum_impl< Derived, LinearVectorization, CompleteUnrolling >
VectorNBW() :
vcg::VectorNBW< bool >
vectorOwner :
vcg::tri::TrivialSampler< MeshType >
VectorType :
LDLT< MatrixType >
,
LLT< MatrixType >
,
AlignedBox< _Scalar, _AmbientDim >
,
Hyperplane< _Scalar, _AmbientDim >
,
ei_unitOrthogonal_selector< Derived, Size >
,
ei_unitOrthogonal_selector< Derived, 2 >
,
ParametrizedLine< _Scalar, _AmbientDim >
,
Scaling< _Scalar, _Dim >
,
Transform< _Scalar, _Dim >
,
Translation< _Scalar, _Dim >
,
QR< MatrixType >
,
SparseLDLT< MatrixType, Backend >
VectProd() :
vcg::Point4< T >
VecType :
vcg::vertex::CurvatureDirBaseType< S >
,
vcg::vertex::EmptyCore< TT >
,
vcg::vertex::CurvatureDir< A, TT >
,
vcg::vertex::CurvatureDirTypeOcc< S >
,
vcg::vertex::CurvatureDirOcc< A, TT >
,
vcg::vertex::CurvatureDirTypeOcf< S >
,
vcg::vertex::CurvatureDirOcf< A, TT >
VEi() :
vcg::EDGE_TYPE< EDGENAME, SVTYPE, TCTYPE >
,
vcg::vertex::EmptyCore< TT >
,
vcg::vertex::VEAdj< T >
VEp() :
vcg::EDGE_TYPE< EDGENAME, SVTYPE, TCTYPE >
,
vcg::vertex::EmptyCore< TT >
,
vcg::vertex::VEAdj< T >
verbose :
XMLTree
Verse() :
vcg::PathMode
version :
vcg::ply::PlyFile
vert :
vcg::edg::EdgeMesh< VertContainerType, EdgeContainerType >
,
vcg::tetra::Tetramesh< STL_VERT_CONT, STL_TETRA_CONT >
,
vcg::tri::Append< MeshLeft, MeshRight >::Remap
,
vcg::tri::TriMesh< Container0, Container1, Container2, Container3 >
,
vcg::tri::UpdateCurvature< MeshType >::AdjVertex
,
vcg::vrt::VertexMesh< VertContainerType >
,
vcg::StripMeshBuilder
,
vcg::tri::io::UtilDAE::PolygonalMesh< POLYGONAL_TYPE >
vert_attr :
vcg::tri::TriMesh< Container0, Container1, Container2, Container3 >
VertContainer :
vcg::edg::EdgeMesh< VertContainerType, EdgeContainerType >
,
vcg::tri::Allocator< AllocateMeshType >
,
vcg::tri::BaseMeshTypeHolder< TYPESPOOL >
,
vcg::tri::MeshTypeHolder< T, CONT, AllTypes::AVertexType >
,
vcg::tri::TriMesh< Container0, Container1, Container2, Container3 >
,
vcg::tri::EdgeCollapse< TRI_MESH_TYPE >
,
vcg::tri::UpdateCurvature< MeshType >
,
vcg::tri::UpdateCurvatureFitting< MeshType >
,
vcg::vrt::VertexMesh< VertContainerType >
,
vcg::tri::io::ExporterVMI< SaveMeshType >
,
vcg::tri::io::ImporterVMI< OpenMeshType, A0, A1, A2, A3, A4 >
VertDesc() :
vcg::tetra::io::ImporterPLY< OpenMeshType >
,
vcg::tri::io::ImporterPLY< OpenMeshType >
VertDist() :
vcg::tri::Geo< MeshType, DistanceFunctor >::VertDist
VERTEX :
Shader
vertex :
vcg::tetra::Facet< VERT_TYPE, TETRA_TYPE >
,
vcg::NormalExtrapolation< VERTEX_CONTAINER >::MSTNode
Vertex() :
vcg::hedge::HEdgeData< T >
vertex_cb() :
vcg::glu_tesselator
vertex_rotate() :
vcg::tri::HalfEdgeTopology< MeshType >
VERTEX_SAMPLING :
vcg::SamplingFlags
VertexAreaUniform() :
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
VertexBorderFlag() :
vcg::tri::UpdateColor< UpdateMeshType >
VertexBorderFromFace() :
vcg::tri::UpdateFlags< UpdateMeshType >
VertexBorderFromNone() :
vcg::tri::UpdateFlags< UpdateMeshType >
VertexBorderManifoldFlag() :
vcg::tri::UpdateColor< UpdateMeshType >
VertexClamp() :
vcg::tri::UpdateQuality< UpdateMeshType >
VertexClear() :
vcg::tri::UpdateFlags< UpdateMeshType >
VertexClearB() :
vcg::tri::UpdateFlags< UpdateMeshType >
VertexClearV() :
vcg::tri::UpdateFlags< UpdateMeshType >
VertexClipInfoVec :
vcg::tri::TriMeshClipper< TRIMESHTYPE >
VertexColorLaplacian() :
vcg::tri::Smooth< SmoothMeshType >
VertexConstant() :
vcg::tri::UpdateColor< UpdateMeshType >
,
vcg::tri::UpdateQuality< UpdateMeshType >
VertexContainer :
vcg::tetra::Tetramesh< STL_VERT_CONT, STL_TETRA_CONT >
,
vcg::tetra::EdgeCollapse< TETRA_MESH_TYPE >
,
vcg::tetra::EdgeSplit< TETRA_MESH_TYPE >
,
vcg::tetra::UpdateTopologyBase< STL_VERT_CONT, STL_TETRA_CONT >
,
vcg::vrt::VertexMesh< VertContainerType >
,
vcg::vertex::UpdateNormal< VERTEX_CONTAINER >
,
vcg::vrt::UpdatePosition< VertexMeshType >
VertexCoordLaplacian() :
vcg::tri::Smooth< SmoothMeshType >
VertexCoordLaplacianAngleWeighted() :
vcg::tri::Smooth< SmoothMeshType >
VertexCoordLaplacianBlend() :
vcg::tri::Smooth< SmoothMeshType >
VertexCoordLaplacianCurvatureFlow() :
vcg::tri::Smooth< SmoothMeshType >
VertexCoordLaplacianHC() :
vcg::tri::Smooth< SmoothMeshType >
VertexCoordLaplacianQuality() :
vcg::tri::Smooth< SmoothMeshType >
VertexCoordPasoDoble() :
vcg::tri::Smooth< SmoothMeshType >
VertexCoordPasoDobleFast() :
vcg::tri::Smooth< SmoothMeshType >
VertexCoordPlanarLaplacian() :
vcg::tri::Smooth< SmoothMeshType >
VertexCoordScaleDependentLaplacian_Fujiwara() :
vcg::tri::Smooth< SmoothMeshType >
VertexCoordTaubin() :
vcg::tri::Smooth< SmoothMeshType >
VertexCoordViewDepth() :
vcg::tri::Smooth< SmoothMeshType >
VertexCurvature() :
vcg::tri::UpdateCurvature< MeshType >
VertexData :
vcg::tetra::io::PlyInfo
,
vcg::tri::io::PlyInfo
VertexEdge() :
vcg::edge::UpdateTopology< UpdateMeshType >
VertexFace() :
vcg::tri::UpdateTopology< UpdateMeshType >
VertexFromAbsoluteCurvature() :
vcg::tri::UpdateQuality< UpdateMeshType >
VertexFromBorderFlag() :
vcg::tri::UpdateSelection< ComputeMeshType >
VertexFromFace() :
vcg::tri::UpdateColor< UpdateMeshType >
VertexFromFaceLoose() :
vcg::tri::UpdateSelection< ComputeMeshType >
VertexFromFaceStrict() :
vcg::tri::UpdateSelection< ComputeMeshType >
VertexFromGaussianCurvature() :
vcg::tri::UpdateQuality< UpdateMeshType >
VertexFromMeanCurvature() :
vcg::tri::UpdateQuality< UpdateMeshType >
VertexFromQualityRange() :
vcg::tri::UpdateSelection< ComputeMeshType >
VertexFromRMSCurvature() :
vcg::tri::UpdateQuality< UpdateMeshType >
VertexGeodesicFromBorder() :
vcg::tri::UpdateQuality< UpdateMeshType >
VertexInBox() :
vcg::tri::UpdateSelection< ComputeMeshType >
VertexIndex :
Walker
,
vcg::tri::TrivialWalker< MeshType, VolumeType >
,
vcg::tri::Resampler< OLD_MESH_TYPE, NEW_MESH_TYPE, FLT, DISTFUNCTOR >::Walker
VertexIterator :
vcg::Sampling< MetroMesh >
,
vcg::VisShader< MESH_TYPE, MAXVIS >
,
vcg::edg::Allocator< AllocateMeshType >
,
vcg::edg::EdgeMesh< VertContainerType, EdgeContainerType >
,
vcg::tri::io::Materials< SaveMeshType >
,
vcg::edg::UpdateBounding< ComputeMeshType >
,
vcg::edge::UpdateTopology< UpdateMeshType >
,
vcg::tri::TopoEdgeFlip< TRIMESH_TYPE, MYTYPE >
,
vcg::tri::io::ImporterRAW< MESH_TYPE >
,
vcg::tetra::Allocator< TM_TYPE >
,
vcg::tetra::Tetramesh< STL_VERT_CONT, STL_TETRA_CONT >
,
vcg::tetra::EdgeCollapse< TETRA_MESH_TYPE >
,
vcg::tri::io::ImporterOBJ< OpenMeshType >
,
vcg::tetra::EdgeSplit< TETRA_MESH_TYPE >
,
vcg::tetra::UpdateBounding< ComputeMeshType >
,
vcg::tetra::UpdateNormals< ComputeMeshType >
,
vcg::tetra::UpdateTopologyBase< STL_VERT_CONT, STL_TETRA_CONT >
,
vcg::tri::Allocator< AllocateMeshType >
,
vcg::tri::FourPCS< MeshType >
,
vcg::tri::BaseMeshTypeHolder< TYPESPOOL >
,
vcg::tri::io::ExporterIDTF< SaveMeshType >
,
vcg::tri::MeshTypeHolder< T, CONT, AllTypes::AVertexType >
,
vcg::tri::TriMesh< Container0, Container1, Container2, Container3 >
,
vcg::tri::BitQuadCreation< _MeshType, Interpolator >
,
vcg::tetra::io::ExporterTS< MESHTYPE >
,
vcg::tri::BitQuadOptimization< BQ >
,
vcg::tri::BitQuad< _MeshType, Interpolator >
,
vcg::tri::ConnectedIterator< ConnectedMeshType >
,
vcg::NormalExtrapolation< VERTEX_CONTAINER >
,
vcg::tri::Clean< CleanMeshType >
,
vcg::tri::Clustering< MeshType, CellType >
,
vcg::tri::AdvancingTest< MESH >
,
vcg::tri::BallPivoting< MESH >
,
vcg::tri::ExtendedMarchingCubes< TRIMESH_TYPE, WALKER_TYPE >
,
vcg::tri::MarchingCubes< TRIMESH_TYPE, WALKER_TYPE >
,
vcg::tri::EdgeCollapse< TRI_MESH_TYPE >
,
vcg::tri::UpdateSelection< ComputeMeshType >
,
vcg::tri::Geo< MeshType, DistanceFunctor >
,
vcg::tri::Inertia< InertiaMeshType >
,
OverlapEstimation< MESH_TYPE >
,
vcg::tri::HalfEdgeTopology< MeshType >
,
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
,
vcg::tri::Smooth< SmoothMeshType >
,
vcg::tri::Stat< StatMeshType >
,
vcg::tri::TextureOptimizer< MESH_TYPE >
,
vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE >
,
vcg::tri::UpdateBounding< ComputeMeshType >
,
vcg::tri::UpdateColor< UpdateMeshType >
,
vcg::tri::UpdateCurvature< MeshType >
,
vcg::tri::UpdateCurvatureFitting< MeshType >
,
vcg::tri::UpdateEdges< ComputeMeshType >
,
vcg::tri::UpdateFlags< UpdateMeshType >
,
vcg::tri::UpdateHalfEdges< MeshType >
,
vcg::tri::UpdateNormals< ComputeMeshType >
,
vcg::tri::UpdatePosition< ComputeMeshType >
,
vcg::tri::UpdateQuality< UpdateMeshType >
,
vcg::tri::UpdateTexture< ComputeMeshType >
,
vcg::tri::UpdateTopology< UpdateMeshType >
,
vcg::vrt::Allocator< AllocateMeshType >
,
vcg::vrt::VertexMesh< VertContainerType >
,
vcg::vrt::UpdateBoundingBase< VERTEX_CONTAINER >
,
vcg::vertex::UpdateNormal< VERTEX_CONTAINER >
,
vcg::vrt::UpdatePositionBase< VERTEX_CONTAINER >
,
vcg::tri::io::UtilDAE::PolygonalMesh< POLYGONAL_TYPE >
,
vcg::GLPickTri< MESH_TYPE >
,
vcg::tetra::io::ExporterPLY< SaveMeshType >
,
vcg::tetra::io::ImporterPLY< OpenMeshType >
,
vcg::tetra::io::ImporterTS< MESHTYPE >
,
vcg::tri::io::Exporter3DS< SaveMeshType >
,
vcg::tri::io::ExporterOBJ< SaveMeshType >
,
vcg::tri::io::ExporterOFF< SaveMeshType >
,
vcg::tri::io::ExporterPLY< SaveMeshType >
,
vcg::tri::io::ExporterSMF< SaveMeshType >
,
vcg::tri::io::ExporterVMI< SaveMeshType >
,
vcg::tri::io::ExporterWRL< SaveMeshType >
,
vcg::tri::io::ImporterASC< MESH_TYPE >
,
vcg::tri::io::ImporterOFF< MESH_TYPE >
,
vcg::tri::io::ImporterPLY< OpenMeshType >
,
vcg::tri::io::ImporterPTX< OpenMeshType >
,
vcg::tri::io::ImporterSMF< OpenMeshType >
,
vcg::tri::io::ImporterSTL< OpenMeshType >
,
vcg::tri::io::ImporterVMI< OpenMeshType, A0, A1, A2, A3, A4 >
VertexIteratorLeft :
vcg::tri::Append< MeshLeft, MeshRight >
VertexIteratorRight :
vcg::tri::Append< MeshLeft, MeshRight >
VertexLeft :
vcg::tri::Append< MeshLeft, MeshRight >
VertexMaskBitFromString() :
vcg::tri::io::ImporterVMI< OpenMeshType, A0, A1, A2, A3, A4 >
VertexMesh() :
vcg::vrt::VertexMesh< VertContainerType >
VertexNonManifoldEdges() :
vcg::tri::UpdateSelection< ComputeMeshType >
VertexNormalLaplacian() :
vcg::tri::Smooth< SmoothMeshType >
VertexNumber() :
vcg::tetra::Tetramesh< STL_VERT_CONT, STL_TETRA_CONT >
,
vcg::tri::TriMesh< Container0, Container1, Container2, Container3 >
VertexPairEdgePtr() :
vcg::tri::UpdateHalfEdges< MeshType >::VertexPairEdgePtr
,
vcg::tri::UpdateIndexed< MeshType >::VertexPairEdgePtr
VertexPointer :
vcg::tri::UpdateEdges< ComputeMeshType >
,
vcg::tri::UpdateFlags< UpdateMeshType >
,
vcg::tri::UpdateHalfEdges< MeshType >
,
vcg::tri::UpdateIndexed< MeshType >
,
vcg::tri::HalfEdgeTopology< MeshType >
,
vcg::tri::UpdateNormals< ComputeMeshType >
,
vcg::tri::UpdatePosition< ComputeMeshType >
,
vcg::tri::UpdateSelection< ComputeMeshType >
,
vcg::tri::UpdateTexture< ComputeMeshType >
,
vcg::tri::UpdateTopology< UpdateMeshType >
,
vcg::Use< A >::AsVertexType< T >
,
vcg::vrt::Allocator< AllocateMeshType >
,
vcg::vrt::VertexMesh< VertContainerType >
,
vcg::hedge::Pos< MeshType >
,
vcg::NormalExtrapolation< VERTEX_CONTAINER >
,
vcg::tri::io::UtilDAE::PolygonalMesh< POLYGONAL_TYPE >
,
vcg::GLPickTri< MESH_TYPE >
,
vcg::tetra::io::ExporterPLY< SaveMeshType >
,
vcg::tetra::io::ExporterTS< MESHTYPE >
,
vcg::tetra::io::ImporterPLY< OpenMeshType >
,
vcg::tri::io::ExporterIDTF< SaveMeshType >
,
vcg::tri::io::ExporterOFF< SaveMeshType >
,
vcg::tri::io::ExporterPLY< SaveMeshType >
,
vcg::tri::io::ExporterWRL< SaveMeshType >
,
vcg::tri::io::ImporterASC< MESH_TYPE >
,
vcg::tri::io::ImporterOBJ< OpenMeshType >
,
vcg::tri::io::ImporterPLY< OpenMeshType >
,
vcg::tri::io::ImporterPTX< OpenMeshType >
,
vcg::tri::io::ImporterRAW< MESH_TYPE >
,
vcg::tri::io::ImporterSMF< OpenMeshType >
,
vcg::tri::io::ImporterSTL< OpenMeshType >
,
vcg::tri::io::ImporterOFF< MESH_TYPE >
,
vcg::tri::io::ExporterSMF< SaveMeshType >
,
vcg::tetra::io::ImporterTS< MESHTYPE >
,
vcg::vrt::UpdateBoundingBase< VERTEX_CONTAINER >
,
vcg::DummyTypes
,
vcg::tri::UpdateQuality< UpdateMeshType >
,
vcg::tri::UpdateCurvatureFitting< MeshType >
,
vcg::tri::InsertedV< I_MESH_TYPE >
,
OverlapEstimation< MESH_TYPE >
,
vcg::tri::ExtendedMarchingCubes< TRIMESH_TYPE, WALKER_TYPE >
,
vcg::tri::TriMesh< Container0, Container1, Container2, Container3 >
,
vcg::tetra::UpdateNormals< ComputeMeshType >
,
vcg::Unify< EdgeMeshType >
,
vcg::Sampling< MetroMesh >
,
vcg::VisShader< MESH_TYPE, MAXVIS >
,
vcg::edg::Allocator< AllocateMeshType >
,
vcg::edg::EdgeMesh< VertContainerType, EdgeContainerType >
,
vcg::edg::UpdateBounding< ComputeMeshType >
,
vcg::edge::UpdateTopology< UpdateMeshType >
,
vcg::tri::PlanarEdgeFlip< TRIMESH_TYPE, MYTYPE, QualityFunc >
,
vcg::tri::TopoEdgeFlip< TRIMESH_TYPE, MYTYPE >
,
vcg::tetra::Tetramesh< STL_VERT_CONT, STL_TETRA_CONT >
,
vcg::tetra::InsertedVT< I_TETRAMESH_TYPE >
,
vcg::tetra::UpdateBounding< ComputeMeshType >
,
vcg::tri::Allocator< AllocateMeshType >
,
vcg::tri::BaseMeshTypeHolder< TYPESPOOL >
,
vcg::tri::MeshTypeHolder< T, CONT, AllTypes::AVertexType >
,
vcg::tri::ConnectedIterator< ConnectedMeshType >
,
vcg::tri::Clean< CleanMeshType >
,
vcg::tri::Clustering< MeshType, CellType >
,
vcg::tri::MarchingCubes< TRIMESH_TYPE, WALKER_TYPE >
,
vcg::tri::TrivialWalker< MeshType, VolumeType >
,
vcg::tri::Resampler< OLD_MESH_TYPE, NEW_MESH_TYPE, FLT, DISTFUNCTOR >::Walker
,
vcg::tri::EdgeCollapse< TRI_MESH_TYPE >
,
vcg::tri::Geo< MeshType, DistanceFunctor >
,
vcg::tri::Hole< MESH >
,
vcg::tri::Inertia< InertiaMeshType >
,
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
,
vcg::tri::Smooth< SmoothMeshType >
,
vcg::tri::Stat< StatMeshType >
,
vcg::tri::UpdateBounding< ComputeMeshType >
,
vcg::tri::UpdateColor< UpdateMeshType >
,
vcg::tri::UpdateCurvature< MeshType >
VertexPointerIterator :
OverlapEstimation< MESH_TYPE >
VertexPointerLeft :
vcg::tri::Append< MeshLeft, MeshRight >
VertexPointerRight :
vcg::tri::Append< MeshLeft, MeshRight >
VertexPointerSampler() :
OverlapEstimation< MESH_TYPE >::VertexPointerSampler
VertexQualityGray() :
vcg::tri::UpdateColor< UpdateMeshType >
VertexQualityLaplacian() :
vcg::tri::Smooth< SmoothMeshType >
VertexQualityRamp() :
vcg::tri::UpdateColor< UpdateMeshType >
VertexRef() :
vcg::edge::VertexRef< T >
,
vcg::tetra::VertexRef< T >
,
vcg::face::VertexRef< T >
VertexRight :
vcg::tri::Append< MeshLeft, MeshRight >
VertexSampling() :
vcg::Sampling< MetroMesh >
VertexSaturate() :
vcg::tri::UpdateQuality< UpdateMeshType >
VertexSelected() :
vcg::tri::UpdateColor< UpdateMeshType >
VertexSet() :
vcg::tri::UpdateFlags< UpdateMeshType >
VertexSetB() :
vcg::tri::UpdateFlags< UpdateMeshType >
VertexSetV() :
vcg::tri::UpdateFlags< UpdateMeshType >
VertexShader() :
VertexShader
VertexStar() :
vcg::edge::VertexStar< EDGETYPE >
VertexType :
vcg::tri::BaseMeshTypeHolder< TYPESPOOL >
,
vcg::tri::MeshTypeHolder< T, CONT, AllTypes::AVertexType >
,
vcg::tetra::UpdateTopologyBase< STL_VERT_CONT, STL_TETRA_CONT >
,
vcg::tetra::EdgeCollapse< TETRA_MESH_TYPE >
,
vcg::tri::TriEdgeCollapseQuadric< TriMeshType, MYTYPE, HelperType >
,
vcg::edg::EdgeMesh< VertContainerType, EdgeContainerType >
,
vcg::edg::UpdateBounding< ComputeMeshType >
,
vcg::Sampling< MetroMesh >
,
vcg::tetra::Allocator< TM_TYPE >
,
vcg::VisShader< MESH_TYPE, MAXVIS >
,
vcg::tetra::Tetramesh< STL_VERT_CONT, STL_TETRA_CONT >
,
vcg::edg::Allocator< AllocateMeshType >
,
vcg::edge::UpdateTopology< UpdateMeshType >
,
vcg::tetra::TetraEdgeCollapse< TETRA_MESH_TYPE >
,
vcg::tri::TriEdgeCollapse< TriMeshType, MYTYPE >
,
vcg::tri::PlanarEdgeFlip< TRIMESH_TYPE, MYTYPE, QualityFunc >
,
vcg::tetra::EdgeSplit< TETRA_MESH_TYPE >
,
vcg::tetra::UpdateNormals< ComputeMeshType >
,
vcg::tri::Allocator< AllocateMeshType >
,
vcg::tri::TriMesh< Container0, Container1, Container2, Container3 >
,
vcg::tri::BitQuadCreation< _MeshType, Interpolator >
,
vcg::tri::BitQuadOptimization< BQ >
,
vcg::tri::ConnectedIterator< ConnectedMeshType >
,
vcg::tri::VertTmark< MESH_TYPE >
,
vcg::tri::AverageColorCell< MeshType >
,
vcg::tri::AdvancingFront< MESH >
,
vcg::tri::MarchingCubes< TRIMESH_TYPE, WALKER_TYPE >
,
vcg::tri::EdgeCollapse< TRI_MESH_TYPE >
,
vcg::tri::EuclideanDistance< MeshType >
,
vcg::tri::Hole< MESH >
,
vcg::tetra::UpdateBounding< ComputeMeshType >
,
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
,
vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE >
,
vcg::tri::FourPCS< MeshType >
,
vcg::tri::UpdateCurvatureFitting< MeshType >
,
vcg::tri::UpdateEdges< ComputeMeshType >
,
vcg::tri::UpdateIndexed< MeshType >
,
vcg::tri::UpdateSelection< ComputeMeshType >
,
vcg::tri::UpdateTopology< UpdateMeshType >
,
vcg::Use< A >::AsVertexType< T >
,
vcg::tetra::io::ImporterPLY< OpenMeshType >
,
vcg::vertex::UpdateNormal< VERTEX_CONTAINER >
,
vcg::EDGE_TYPE< EDGENAME, SVTYPE, TCTYPE >
,
vcg::edge::Pos< EDGETYPE >
,
vcg::face::PFVAdj< T >
,
vcg::face::EmptyPVFAdj< T >
,
vcg::face::Pos< FaceType >
,
vcg::TetraTypeHolder< BVT, BET, BFT, BTT >
,
vcg::NormalExtrapolation< VERTEX_CONTAINER >
,
vcg::tetra::GlTetramesh< CONT_TETRA >
,
vcg::tetra::io::ExporterPLY< SaveMeshType >
,
vcg::tetra::io::ExporterTS< MESHTYPE >
,
vcg::tetra::io::ImporterTS< MESHTYPE >
,
vcg::tri::io::ExporterOFF< SaveMeshType >
,
vcg::tri::io::ExporterSMF< SaveMeshType >
,
vcg::tri::io::ExporterVMI< SaveMeshType >
,
vcg::tri::Clustering< MeshType, CellType >
,
vcg::tri::io::ImporterOFF< MESH_TYPE >
,
vcg::tri::io::ImporterPLY< OpenMeshType >
,
vcg::tri::io::ImporterPTX< OpenMeshType >
,
vcg::tri::io::ImporterSMF< OpenMeshType >
,
vcg::tri::io::Materials< SaveMeshType >
,
vcg::tri::io::ImporterSTL< OpenMeshType >
,
vcg::tri::io::ImporterVMI< OpenMeshType, A0, A1, A2, A3, A4 >::LoadVertexOcf< MeshType, vertex::vector_ocf< typename OpenMeshType::VertexType > >
,
vcg::tri::TriMeshClipper< TRIMESHTYPE >
,
vcg::tri::io::ImporterVMI< OpenMeshType, A0, A1, A2, A3, A4 >
,
vcg::tri::NearestToCenter< MeshType >
,
vcg::tri::Geo< MeshType, DistanceFunctor >
,
vcg::tri::Clean< CleanMeshType >
,
vcg::tri::io::ExporterWRL< SaveMeshType >
,
vcg::tri::io::ImporterRAW< MESH_TYPE >
,
vcg::tri::UpdateNormals< ComputeMeshType >
,
vcg::tri::io::ImporterASC< MESH_TYPE >
,
vcg::tri::ExtendedMarchingCubes< TRIMESH_TYPE, WALKER_TYPE >
,
vcg::tri::Inertia< InertiaMeshType >
,
vcg::tri::io::ImporterOBJ< OpenMeshType >
,
vcg::tri::io::Exporter3DS< SaveMeshType >
,
vcg::tri::io::ExporterVMI< SaveMeshType >::SaveVertexOcf< MeshType, vertex::vector_ocf< typename MeshType::VertexType > >
,
vcg::tri::TextureOptimizer< MESH_TYPE >
,
vcg::tri::io::ExporterIDTF< SaveMeshType >
,
vcg::tri::TrivialSampler< MeshType >
,
vcg::tri::io::ExporterOBJ< SaveMeshType >
,
vcg::vrt::UpdateBoundingBase< VERTEX_CONTAINER >
,
vcg::tri::UpdateCurvature< MeshType >
,
vcg::tri::UpdateHalfEdges< MeshType >
,
vcg::tri::io::UtilDAE::PolygonalMesh< POLYGONAL_TYPE >
,
vcg::GLPickTri< MESH_TYPE >
,
vcg::GLPickTetra< TETRA_MESH_TYPE >
,
vcg::tri::UpdateTexture< ComputeMeshType >
,
vcg::tetra::Pos< MTTYPE >
,
vcg::tri::UpdateQuality< UpdateMeshType >
,
vcg::DummyTypes
,
vcg::face::VFIterator< FaceType >
,
vcg::face::JumpingPos< FACE_TYPE >
,
vcg::vrt::Allocator< AllocateMeshType >
,
vcg::face::VertexRefOcc< T >
,
vcg::vrt::VertexMesh< VertContainerType >
,
vcg::tri::UpdatePosition< ComputeMeshType >
,
vcg::tri::BitQuad< _MeshType, Interpolator >
,
vcg::tri::UpdateBounding< ComputeMeshType >
,
vcg::tri::UpdateColor< UpdateMeshType >
,
vcg::tri::Smooth< SmoothMeshType >
,
vcg::tri::io::ExporterPLY< SaveMeshType >
,
vcg::tri::AdvancingTest< MESH >
,
vcg::tri::BallPivoting< MESH >
,
vcg::face::PVFAdj< T >
,
vcg::tri::UpdateFlags< UpdateMeshType >
,
vcg::tri::Stat< StatMeshType >
,
vcg::tri::GenericVertexInterpolator< MESH_TYPE >
,
OverlapEstimation< MESH_TYPE >
VertexTypeP :
vcg::tri::UpdateCurvatureFitting< MeshType >
VertexUniform() :
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
VertexVisShader() :
vcg::VertexVisShader< MESH_TYPE >
VertexWeighted() :
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
Vertices() :
vcg::Unify< EdgeMeshType >
VerticesTag() :
Collada::Tags::VerticesTag
VERTNORMAL :
Collada::Tags::FloatArrayTag
VertPointer :
vcg::TetraTypeHolder< BVT, BET, BFT, BTT >
VERTPOSITION :
Collada::Tags::FloatArrayTag
VertTmark() :
vcg::tri::VertTmark< MESH_TYPE >
VertType :
vcg::vertex::VFAdjOcc< T >
,
vcg::vertex::ColorOcc< A, T >
,
vcg::vertex::CoordOcc< A, T >
,
vcg::vertex::CurvatureOcc< A, TT >
,
vcg::vertex::RadiusOcc< A, TT >
,
vcg::vertex::NormalOcc< A, T >
,
vcg::vertex::TexCoordOcc< A, TT >
,
vcg::vertex::FlagOcc< T >
,
vcg::vertex::QualityOcc< A, T >
,
vcg::vertex::CurvatureDirOcc< A, TT >
VFAdj() :
vcg::face::VFAdj< T >
,
vcg::vertex::VFAdj< T >
VFAdjacencyEnabled :
vcg::face::vector_ocf< VALUE_TYPE >
,
vcg::vertex::vector_ocf< VALUE_TYPE >
VFAdjType :
vcg::face::EmptyAdj< T >
,
vcg::face::EmptyPVFAdj< T >
,
vcg::tetra::EmptyAdj< T >
,
vcg::face::VFAdjOccBase< A, T >
vfButton :
Window
VFI :
vcg::tri::EdgeCollapse< TRI_MESH_TYPE >
VFi() :
vcg::vertex::VFAdj< T >
,
vcg::vertex::VFAdjOcf< T >
,
vcg::face::EmptyPVFAdj< T >
,
vcg::face::VFAdjOccBase< A, T >
,
vcg::face::EmptyAdj< T >
,
vcg::vertex::EmptyCore< TT >
,
vcg::face::VFAdj< T >
,
vcg::face::PVFAdj< T >
,
vcg::face::VFAdjOcf< T >
VFIFaceType :
vcg::face::VFIterator< FaceType >
vfite :
GLWidget
VFIterator() :
vcg::face::VFIterator< FaceType >
VFIteratorType :
vcg::tri::UpdateCurvatureFitting< MeshType >
,
vcg::tri::UpdateCurvature< MeshType >
VFIVec :
vcg::tri::EdgeCollapse< TRI_MESH_TYPE >
VFlip() :
vcg::edge::Pos< EDGETYPE >
,
vcg::face::Pos< FaceType >
VFLocalIterator :
vcg::tri::Smooth< SmoothMeshType >
VFp() :
vcg::face::EmptyPVFAdj< T >
,
vcg::vertex::VFAdj< T >
,
vcg::vertex::EmptyCore< TT >
,
vcg::face::PVFAdj< T >
,
vcg::face::VFAdj< T >
,
vcg::face::EmptyAdj< T >
,
vcg::face::VFAdjOccBase< A, T >
,
vcg::face::VFAdjOcf< T >
,
vcg::vertex::VFAdjOcf< T >
,
vcg::face::PVFAdj< T >
,
vcg::face::VFAdj< T >
VHAdj() :
vcg::vertex::VHAdj< T >
VHi() :
vcg::vertex::EmptyCore< TT >
,
vcg::vertex::VHAdj< T >
VHp() :
vcg::vertex::VHAdj< T >
,
vcg::vertex::EmptyCore< TT >
Vi() :
vcg::tetra::VTIterator< MTTYPE >
view_point :
vcg::Frustum< T >
view_px :
vcg::tri::io::ImporterPLY< OpenMeshType >::LoadPly_Camera
view_py :
vcg::tri::io::ImporterPLY< OpenMeshType >::LoadPly_Camera
view_pz :
vcg::tri::io::ImporterPLY< OpenMeshType >::LoadPly_Camera
ViewLineFromModel() :
vcg::View< T >
ViewLineFromWindow() :
vcg::View< T >
ViewPlaneFromModel() :
vcg::View< T >
ViewPoint() :
vcg::Frustum< T >
,
vcg::View< T >
viewport :
MyGLWidget
,
vcg::View< T >
ViewportPx :
vcg::Camera< S >
ViewportPxTo_neg1_1() :
vcg::Camera< S >
ViewportPxToLocal() :
vcg::Camera< S >
viewportx :
vcg::tri::io::ImporterPLY< OpenMeshType >::LoadPly_Camera
viewporty :
vcg::tri::io::ImporterPLY< OpenMeshType >::LoadPly_Camera
viewSmooth() :
GLArea
VInd() :
vcg::face::Pos< FaceType >
visit() :
MatrixBase< Derived >
Visit() :
vcg::tri::Geo< MeshType, DistanceFunctor >
,
vcg::MT< C >
VISITED :
vcg::HEdgeArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K >
visited :
vcg::MT< C >::Node
VISITED :
vcg::TetraArityMax< BVT, BET, BFT, BTT, A, B, C, D, E, F, G, H, I >
,
vcg::EdgeArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K >
,
vcg::VertexArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J, K, L >
,
vcg::FaceArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J >
VisMax :
vcg::VisShader< MESH_TYPE, MAXVIS >
VisShader() :
vcg::VisShader< MESH_TYPE, MAXVIS >
VisualSceneTag() :
Collada::Tags::VisualSceneTag
VManifold :
MeshInfo
VMI_FAILED_OPEN :
vcg::tri::io::ImporterVMI< OpenMeshType, A0, A1, A2, A3, A4 >
VMI_INCOMPATIBLE_FACE_TYPE :
vcg::tri::io::ImporterVMI< OpenMeshType, A0, A1, A2, A3, A4 >
VMI_INCOMPATIBLE_VERTEX_TYPE :
vcg::tri::io::ImporterVMI< OpenMeshType, A0, A1, A2, A3, A4 >
VMI_NO_ERROR :
vcg::tri::io::ImporterVMI< OpenMeshType, A0, A1, A2, A3, A4 >
VMIErrorCodes :
vcg::tri::io::ImporterVMI< OpenMeshType, A0, A1, A2, A3, A4 >
vn :
vcg::tri::TriMesh< Container0, Container1, Container2, Container3 >
,
vcg::tetra::Tetramesh< STL_VERT_CONT, STL_TETRA_CONT >
VN :
vcg::VisShader< MESH_TYPE, MAXVIS >
vn :
vcg::vrt::VertexMesh< VertContainerType >
VN() :
vcg::FaceTypeHolder< UserTypes >
,
vcg::face::PolyInfo< T >
vn :
MeshInfo
,
vcg::edg::EdgeMesh< VertContainerType, EdgeContainerType >
VofE() :
vcg::Tetra
VofEE() :
vcg::Tetra
VofF() :
vcg::Tetra
VofFFF() :
vcg::Tetra
VoidType() :
vcg::VoidType
Vol :
vcg::SimpleVolume< VOX_TYPE >
VOL() :
FAIL
Volume() :
vcg::Box< N, S >
,
MeshInfo
volume :
TetraStats< TETRA_MESH_TYPE >
,
vcg::Sampling< MetroMesh >
Volume() :
vcg::Box3< BoxScalarType >
,
vcg::tri::TriEdgeCollapse< TriMeshType, MYTYPE >::FailStat
,
vcg::tri::TriMesh< Container0, Container1, Container2, Container3 >
,
Volume
VolumeAxis :
vcg::SimpleVolume< VOX_TYPE >
VolumeOriginal() :
vcg::tetra::EdgeCollapse< TETRA_MESH_TYPE >
VolumeSimulateCollapse() :
vcg::tetra::EdgeCollapse< TETRA_MESH_TYPE >
VON_KRIES :
vcg::ColorSpace< T >
voxel :
vcg::BasicGrid< SCALARTYPE >
Voxel() :
vcg::Voxel
,
vcg::OctreeTemplate< VOXEL_TYPE, SCALAR_TYPE >
voxel :
vcg::OctreeTemplate< VOXEL_TYPE, SCALAR_TYPE >::Node
VoxelPointer :
vcg::OctreeTemplate< VOXEL_TYPE, SCALAR_TYPE >
,
vcg::Octree< OBJECT_TYPE, SCALAR_TYPE >
VoxelType :
vcg::SimpleVolume< VOX_TYPE >
,
vcg::OctreeTemplate< VOXEL_TYPE, SCALAR_TYPE >
,
vcg::Octree< OBJECT_TYPE, SCALAR_TYPE >
,
vcg::SimpleVolume< VOX_TYPE >
vp :
vcg::RefinedFaceData< VertexPointer >
VQualityHeap() :
vcg::tri::UpdateQuality< UpdateMeshType >::VQualityHeap
vrem :
vcg::tetra::TetraEdgeCollapse< TETRA_MESH_TYPE >
vshd :
ProgramVF
Vt() :
vcg::tetra::VTIterator< MTTYPE >
VTAdj() :
vcg::tetra::VTAdj< T >
,
vcg::vertex::VTAdj< T >
VTi() :
vcg::tetra::EmptyAdj< T >
,
vcg::vertex::VTAdj< T >
,
vcg::vertex::EmptyCore< TT >
,
vcg::edge::EmptyETAdj< T >
,
vcg::tetra::VTAdj< T >
VTIterator() :
vcg::tetra::VTIterator< MTTYPE >
VTp() :
vcg::vertex::EmptyCore< TT >
,
vcg::tetra::EmptyAdj< T >
,
vcg::tetra::VTAdj< T >
,
vcg::vertex::VTAdj< T >
,
vcg::tetra::VTAdj< T >
VTTopology() :
vcg::tetra::UpdateTopology< TetraMeshType >
,
vcg::tetra::UpdateTopologyBase< STL_VERT_CONT, STL_TETRA_CONT >
VV() :
vcg::tri::Resampler< OLD_MESH_TYPE, NEW_MESH_TYPE, FLT, DISTFUNCTOR >::Walker
,
vcg::VisShader< MESH_TYPE, MAXVIS >
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Friends
Defines
vcglib
Author(s): Christian Bersch
autogenerated on Fri Jan 11 09:21:30 2013