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Here is a list of all class members with links to the classes they belong to:
- f -
f :
CEdge
,
vcg::Boundary::InsertedV< TriVertexType >
,
vcg::tri::FourPCS< MeshType >::Parameters
,
vcg::tri::UpdateHalfEdges< MeshType >::FacePtrInt
F() :
vcg::hedge::Pos< MeshType >
,
vcg::face::Pos< FaceType >
f :
vcg::tri::UpdateTopology< UpdateMeshType >::PEdge
F() :
vcg::face::VFIterator< FaceType >
,
vcg::tetra::Pos< MTTYPE >
f :
vcg::tri::BitQuad< _MeshType, Interpolator >::Pos
,
vcg::tri::UpdateTopology< UpdateMeshType >::PEdgeTex
F() :
vcg::tetra::Pos< MTTYPE >
,
vcg::tetra::io::ExporterTS< MESHTYPE >
f :
vcg::face::Pos< FaceType >
F() :
vcg::tetra::io::ImporterTS< MESHTYPE >
,
vcg::tri::io::ExporterVMI< SaveMeshType >
f :
vcg::tetra::TriConverter< TETRA_MESH, TRI_MESH >::InsertedV
,
vcg::tri::InsertedV< I_MESH_TYPE >
,
vcg::face::VFIterator< FaceType >
F() :
vcg::tri::io::ImporterVMI< OpenMeshType, A0, A1, A2, A3, A4 >
f :
vcg::GLW::VertToSplit< MESH_TYPE >
,
vcg::tri::UpdateFlags< UpdateMeshType >::EdgeSorter
F() :
vcg::tri::BitQuad< _MeshType, Interpolator >::Pos
Fa :
vcg::tri::Inertia< InertiaMeshType >
Faa :
vcg::tri::Inertia< InertiaMeshType >
Faaa :
vcg::tri::Inertia< InertiaMeshType >
Faab :
vcg::tri::Inertia< InertiaMeshType >
face :
vcg::tri::TriMesh< Container0, Container1, Container2, Container3 >
,
vcg::tri::FrontEdge
,
vcg::tri::ExtendedMarchingCubes< TRIMESH_TYPE, WALKER_TYPE >::LightEdge
Face() :
vcg::tetra::EdgeCollapse< TETRA_MESH_TYPE >::Face
face :
vcg::tri::Hinge
,
vcg::tri::Append< MeshLeft, MeshRight >::Remap
face_attr :
vcg::tri::TriMesh< Container0, Container1, Container2, Container3 >
face_pointers :
vcg::GlTrimesh< MESH_TYPE, partial, FACE_POINTER_CONTAINER >
FACE_SAMPLING :
vcg::SamplingFlags
FaceBF() :
vcg::tri::UpdateColor< UpdateMeshType >
FaceBorderFromFF() :
vcg::tri::UpdateFlags< UpdateMeshType >
FaceBorderFromNone() :
vcg::tri::UpdateFlags< UpdateMeshType >
FaceBorderFromVF() :
vcg::tri::UpdateFlags< UpdateMeshType >
FaceClear() :
vcg::tri::UpdateFlags< UpdateMeshType >
FaceClearB() :
vcg::tri::UpdateFlags< UpdateMeshType >
FaceClearF() :
vcg::tri::UpdateFlags< UpdateMeshType >
FaceClearV() :
vcg::tri::UpdateFlags< UpdateMeshType >
FaceColorLaplacian() :
vcg::tri::Smooth< SmoothMeshType >
FaceColorStrip() :
vcg::tri::UpdateColor< UpdateMeshType >
FaceConnectedFF() :
vcg::tri::UpdateSelection< ComputeMeshType >
FaceConstant() :
vcg::tri::UpdateColor< UpdateMeshType >
,
vcg::tri::UpdateQuality< UpdateMeshType >
FaceCont :
vcg::tri::Resampler< OLD_MESH_TYPE, NEW_MESH_TYPE, FLT, DISTFUNCTOR >::Walker
FaceContainer :
vcg::tri::io::ExporterVMI< SaveMeshType >
,
vcg::tri::io::ImporterVMI< OpenMeshType, A0, A1, A2, A3, A4 >
,
vcg::Sampling< MetroMesh >
,
vcg::tri::Allocator< AllocateMeshType >
,
vcg::tri::BaseMeshTypeHolder< TYPESPOOL >
,
vcg::tri::MeshTypeHolder< T, CONT, AllTypes::AFaceType >
,
vcg::tri::TriMesh< Container0, Container1, Container2, Container3 >
,
vcg::tri::ConnectedIterator< ConnectedMeshType >
,
vcg::tri::Clean< CleanMeshType >
,
vcg::tri::EdgeCollapse< TRI_MESH_TYPE >
,
vcg::tri::Inertia< InertiaMeshType >
,
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
,
vcg::tri::Smooth< SmoothMeshType >
,
vcg::tri::Stat< StatMeshType >
FaceData :
vcg::tri::io::PlyInfo
FaceDesc() :
vcg::tri::io::ImporterPLY< OpenMeshType >
FaceErrorGrad() :
vcg::tri::Smooth< SmoothMeshType >
FaceFace() :
vcg::tri::UpdateTopology< UpdateMeshType >
FaceFaceFromTexCoord() :
vcg::tri::UpdateTopology< UpdateMeshType >
FaceFauxCrease() :
vcg::tri::UpdateFlags< UpdateMeshType >
FaceFromBorderFlag() :
vcg::tri::UpdateSelection< ComputeMeshType >
FaceFromVertex() :
vcg::tri::UpdateColor< UpdateMeshType >
FaceFromVertexLoose() :
vcg::tri::UpdateSelection< ComputeMeshType >
FaceFromVertexStrict() :
vcg::tri::UpdateSelection< ComputeMeshType >
FaceIterator :
vcg::tri::io::ImporterOBJ< OpenMeshType >
,
vcg::tri::io::ImporterOFF< MESH_TYPE >
,
vcg::tri::io::ImporterPLY< OpenMeshType >
,
vcg::tri::io::ImporterPTX< OpenMeshType >
,
vcg::tri::io::ImporterRAW< MESH_TYPE >
,
vcg::tri::io::ImporterSMF< OpenMeshType >
,
vcg::tri::io::ImporterSTL< OpenMeshType >
,
vcg::tri::io::ImporterVMI< OpenMeshType, A0, A1, A2, A3, A4 >
,
vcg::tri::io::Materials< SaveMeshType >
,
vcg::Sampling< MetroMesh >
,
vcg::VisShader< MESH_TYPE, MAXVIS >
,
vcg::tri::PlanarEdgeFlip< TRIMESH_TYPE, MYTYPE, QualityFunc >
,
vcg::tri::TopoEdgeFlip< TRIMESH_TYPE, MYTYPE >
,
vcg::tetra::TriConverter< TETRA_MESH, TRI_MESH >
,
vcg::tri::Allocator< AllocateMeshType >
,
vcg::tri::BaseMeshTypeHolder< TYPESPOOL >
,
vcg::tri::MeshTypeHolder< T, CONT, AllTypes::AFaceType >
,
vcg::tri::TriMesh< Container0, Container1, Container2, Container3 >
,
vcg::tri::BitQuadCreation< _MeshType, Interpolator >
,
vcg::tri::BitQuadOptimization< BQ >
,
vcg::tri::BitQuad< _MeshType, Interpolator >
,
vcg::tri::ConnectedIterator< ConnectedMeshType >
,
vcg::tri::Clean< CleanMeshType >
,
vcg::tri::TriMeshClipper< TRIMESHTYPE >
,
vcg::tri::Clustering< MeshType, CellType >
,
vcg::tri::AdvancingTest< MESH >
,
vcg::tri::ExtendedMarchingCubes< TRIMESH_TYPE, WALKER_TYPE >
,
vcg::tri::MarchingCubes< TRIMESH_TYPE, WALKER_TYPE >
,
vcg::tri::EdgeCollapse< TRI_MESH_TYPE >
,
vcg::tri::Hole< MESH >
,
vcg::tri::Inertia< InertiaMeshType >
,
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
,
vcg::tri::Smooth< SmoothMeshType >
,
vcg::tri::Stat< StatMeshType >
,
vcg::tri::TextureOptimizer< MESH_TYPE >
,
vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE >
,
vcg::tri::UpdateColor< UpdateMeshType >
,
vcg::tri::UpdateCurvature< MeshType >
,
vcg::tri::UpdateCurvatureFitting< MeshType >
,
vcg::tri::UpdateEdges< ComputeMeshType >
,
vcg::tri::UpdateFlags< UpdateMeshType >
,
vcg::tri::UpdateHalfEdges< MeshType >
,
vcg::tri::UpdateIndexed< MeshType >
,
vcg::tri::HalfEdgeTopology< MeshType >
,
vcg::tri::UpdateNormals< ComputeMeshType >
,
vcg::tri::UpdatePosition< ComputeMeshType >
,
vcg::tri::UpdateQuality< UpdateMeshType >
,
vcg::tri::UpdateSelection< ComputeMeshType >
,
vcg::tri::UpdateTexture< ComputeMeshType >
,
vcg::tri::UpdateTopology< UpdateMeshType >
,
vcg::GLPickTri< MESH_TYPE >
,
vcg::tetra::io::ImporterTS< MESHTYPE >
,
vcg::tri::io::Exporter3DS< SaveMeshType >
,
vcg::tri::io::ExporterIDTF< SaveMeshType >
,
vcg::tri::io::ExporterOBJ< SaveMeshType >
,
vcg::tri::io::ExporterOFF< SaveMeshType >
,
vcg::tri::io::ExporterPLY< SaveMeshType >
,
vcg::tri::io::ExporterSMF< SaveMeshType >
,
vcg::tri::io::ExporterVMI< SaveMeshType >
,
vcg::tri::io::ExporterWRL< SaveMeshType >
,
vcg::tri::io::ImporterASC< MESH_TYPE >
FaceIteratorLeft :
vcg::tri::Append< MeshLeft, MeshRight >
FaceIteratorRight :
vcg::tri::Append< MeshLeft, MeshRight >
FaceLeft :
vcg::tri::Append< MeshLeft, MeshRight >
FaceMaskBitFromString() :
vcg::tri::io::ImporterVMI< OpenMeshType, A0, A1, A2, A3, A4 >
FACENORMAL :
Collada::Tags::FloatArrayTag
FaceNormalAngleThreshold() :
vcg::tri::Smooth< SmoothMeshType >
FaceNormalFuzzyVectorSB() :
vcg::tri::Smooth< SmoothMeshType >
FaceNormalLaplacianFF() :
vcg::tri::Smooth< SmoothMeshType >
FaceNormalLaplacianVF() :
vcg::tri::Smooth< SmoothMeshType >
FaceOutOfRangeEdge() :
vcg::tri::UpdateSelection< ComputeMeshType >
FacePair :
vcg::tetra::EdgeCollapse< TETRA_MESH_TYPE >
FacePointer :
vcg::tri::PlanarEdgeFlip< TRIMESH_TYPE, MYTYPE, QualityFunc >
,
vcg::tri::TopoEdgeFlip< TRIMESH_TYPE, MYTYPE >
,
vcg::tri::Allocator< AllocateMeshType >
,
vcg::tri::BaseMeshTypeHolder< TYPESPOOL >
,
vcg::tri::MeshTypeHolder< T, CONT, AllTypes::AFaceType >
,
vcg::tri::TriMesh< Container0, Container1, Container2, Container3 >
,
vcg::tri::ConnectedIterator< ConnectedMeshType >
,
vcg::tri::Clean< CleanMeshType >
,
vcg::tri::ExtendedMarchingCubes< TRIMESH_TYPE, WALKER_TYPE >
,
vcg::tri::MarchingCubes< TRIMESH_TYPE, WALKER_TYPE >
,
vcg::tri::TrivialEar< MESH >
,
vcg::tri::SelfIntersectionEar< MESH >
,
vcg::tri::Hole< MESH >
,
vcg::tri::Inertia< InertiaMeshType >
,
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
,
vcg::tri::Smooth< SmoothMeshType >
,
vcg::tri::Stat< StatMeshType >
,
vcg::tri::InsertedV< I_MESH_TYPE >
,
vcg::tri::UpdateColor< UpdateMeshType >
,
vcg::tri::UpdateCurvature< MeshType >
,
vcg::tri::UpdateCurvatureFitting< MeshType >
,
vcg::tri::UpdateEdges< ComputeMeshType >
,
vcg::tri::UpdateFlags< UpdateMeshType >
,
vcg::tri::HalfEdgeTopology< MeshType >
,
vcg::tri::UpdateNormals< ComputeMeshType >
,
vcg::tri::UpdatePosition< ComputeMeshType >
,
vcg::tri::UpdateQuality< UpdateMeshType >
,
vcg::tri::UpdateSelection< ComputeMeshType >
,
vcg::tri::UpdateTexture< ComputeMeshType >
,
vcg::tri::UpdateTopology< UpdateMeshType >
,
vcg::DummyTypes
,
vcg::Use< A >::AsFaceType< T >
,
vcg::hedge::Pos< MeshType >
,
vcg::face::VFAdjOccBase< A, T >
,
vcg::face::FFAdjOccBase< A, T >
,
vcg::TetraTypeHolder< BVT, BET, BFT, BTT >
,
vcg::vertex::VFAdjOcc< T >
,
vcg::GLPickTri< MESH_TYPE >
,
vcg::tri::io::ExporterOFF< SaveMeshType >
,
vcg::tri::io::ExporterPLY< SaveMeshType >
,
vcg::tri::io::ImporterOFF< MESH_TYPE >
FacePointerRight :
vcg::tri::Append< MeshLeft, MeshRight >
FaceProjection() :
vcg::tri::UpdateFlags< UpdateMeshType >
FacePtrInt() :
vcg::tri::UpdateHalfEdges< MeshType >::FacePtrInt
FaceQualityGray() :
vcg::tri::UpdateColor< UpdateMeshType >
FaceQualityRamp() :
vcg::tri::UpdateColor< UpdateMeshType >
FaceRight :
vcg::tri::Append< MeshLeft, MeshRight >
FaceSelected() :
vcg::tri::UpdateColor< UpdateMeshType >
FaceSet() :
vcg::tri::UpdateFlags< UpdateMeshType >
FaceSetB() :
vcg::tri::UpdateFlags< UpdateMeshType >
FaceSetF() :
vcg::tri::UpdateFlags< UpdateMeshType >
FaceSetV() :
vcg::tri::UpdateFlags< UpdateMeshType >
FaceSimilar() :
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
FaceSplitBorderEdge() :
vcg::tri::BitQuadCreation< _MeshType, Interpolator >
FaceSubdiv() :
vcg::Sampling< MetroMesh >
FaceSubdivision() :
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
FaceSubdivisionOld() :
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
Facet() :
vcg::tetra::Facet< VERT_TYPE, TETRA_TYPE >
FaceTemp :
vcg::tetra::UpdateNormals< ComputeMeshType >
FaceTmark() :
vcg::tri::FaceTmark< MESH_TYPE >
facets :
FacetsNode
FaceType :
vcg::tri::UpdateCurvatureFitting< MeshType >
,
vcg::tri::UpdateEdges< ComputeMeshType >
,
vcg::tri::UpdateFlags< UpdateMeshType >
,
vcg::tri::UpdateHalfEdges< MeshType >
,
vcg::tri::UpdateIndexed< MeshType >
,
vcg::tri::UpdateNormals< ComputeMeshType >
,
vcg::tri::UpdatePosition< ComputeMeshType >
,
vcg::tri::UpdateQuality< UpdateMeshType >
,
vcg::tri::UpdateSelection< ComputeMeshType >
,
vcg::tri::UpdateTexture< ComputeMeshType >
,
vcg::tri::UpdateTopology< UpdateMeshType >
,
vcg::DummyTypes
,
vcg::Use< A >::AsFaceType< T >
,
vcg::face::WedgeTexCoordOcc< A, T >
,
vcg::face::InfoOccBase< A, T >
,
vcg::face::NormalOcc< A, T >
,
vcg::face::MarkOcc< T >
,
vcg::face::ColorOcc< A, T >
,
vcg::face::VFAdjOccBase< A, T >
,
vcg::face::FFAdjOccBase< A, T >
,
vcg::face::VertexRefOcc< T >
,
vcg::face::PVFAdj< T >
,
vcg::face::PFFAdj< T >
,
vcg::face::JumpingPos< FACE_TYPE >
,
vcg::TetraTypeHolder< BVT, BET, BFT, BTT >
,
vcg::tri::io::UtilDAE::PolygonalMesh< POLYGONAL_TYPE >
,
vcg::tetra::io::ExporterTS< MESHTYPE >
,
vcg::tetra::io::ImporterTS< MESHTYPE >
,
vcg::tri::io::ExporterIDTF< SaveMeshType >
,
vcg::tri::io::ExporterOFF< SaveMeshType >
,
vcg::tri::io::ExporterPLY< SaveMeshType >
,
vcg::tri::io::ExporterSMF< SaveMeshType >
,
vcg::tri::io::ExporterSTL< SaveMeshType >
,
vcg::tri::io::ExporterVMI< SaveMeshType >::SaveFaceOcf< MeshType, face::vector_ocf< typename MeshType::FaceType > >
,
vcg::tri::io::ExporterVMI< SaveMeshType >
,
vcg::tri::io::ExporterWRL< SaveMeshType >
,
vcg::tri::io::ImporterASC< MESH_TYPE >
,
vcg::tri::io::ImporterOBJ< OpenMeshType >
,
vcg::tri::io::ImporterOFF< MESH_TYPE >
,
vcg::tri::io::ImporterPLY< OpenMeshType >
,
vcg::tri::io::ImporterPTX< OpenMeshType >
,
vcg::tri::io::ImporterRAW< MESH_TYPE >
,
vcg::tri::io::ImporterSMF< OpenMeshType >
,
vcg::tri::io::ImporterSTL< OpenMeshType >
,
vcg::tri::io::ImporterVMI< OpenMeshType, A0, A1, A2, A3, A4 >::LoadFaceOcf< MeshType, face::vector_ocf< typename OpenMeshType::FaceType > >
,
vcg::tri::io::ImporterVMI< OpenMeshType, A0, A1, A2, A3, A4 >
,
vcg::Sampling< MetroMesh >
,
vcg::VisShader< MESH_TYPE, MAXVIS >
,
vcg::Boundary::InsertedV< TriVertexType >
,
vcg::tri::TriEdgeCollapse< TriMeshType, MYTYPE >
,
vcg::tri::TriEdgeCollapseQuadric< TriMeshType, MYTYPE, HelperType >
,
vcg::tri::PlanarEdgeFlip< TRIMESH_TYPE, MYTYPE, QualityFunc >
,
vcg::tri::TriEdgeFlip< TRIMESH_TYPE, MYTYPE >
,
vcg::tri::TopoEdgeFlip< TRIMESH_TYPE, MYTYPE >
,
vcg::tetra::TriConverter< TETRA_MESH, TRI_MESH >
,
vcg::tri::Allocator< AllocateMeshType >
,
vcg::tri::BaseMeshTypeHolder< TYPESPOOL >
,
vcg::tri::MeshTypeHolder< T, CONT, AllTypes::AFaceType >
,
vcg::tri::TriMesh< Container0, Container1, Container2, Container3 >
,
vcg::tri::BitQuadCreation< _MeshType, Interpolator >
,
vcg::tri::BitQuadOptimization< BQ >
,
vcg::tri::BitQuad< _MeshType, Interpolator >
,
vcg::tri::ConnectedIterator< ConnectedMeshType >
,
vcg::tri::Clean< CleanMeshType >
,
vcg::tri::TriMeshClipper< TRIMESHTYPE >
,
vcg::tri::ClosestFaceIterator< GRID, MESH >
,
vcg::tri::TriRayIterator< GRID, MESH >
,
vcg::tri::NearestToCenter< MeshType >
,
vcg::tri::AverageColorCell< MeshType >
,
vcg::tri::Clustering< MeshType, CellType >
,
vcg::tri::AdvancingFront< MESH >
,
vcg::tri::AdvancingTest< MESH >
,
vcg::tri::BallPivoting< MESH >
,
vcg::tri::ExtendedMarchingCubes< TRIMESH_TYPE, WALKER_TYPE >
,
vcg::tri::MarchingCubes< TRIMESH_TYPE, WALKER_TYPE >
,
vcg::tri::EdgeCollapse< TRI_MESH_TYPE >
,
vcg::tri::Geo< MeshType, DistanceFunctor >
,
vcg::tri::TrivialEar< MESH >
,
vcg::tri::SelfIntersectionEar< MESH >
,
vcg::tri::Hole< MESH >
,
vcg::tri::Inertia< InertiaMeshType >
,
OverlapEstimation< MESH_TYPE >
,
vcg::tri::TrivialSampler< MeshType >
,
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
,
vcg::tri::Smooth< SmoothMeshType >
,
vcg::tri::Stat< StatMeshType >
,
vcg::tri::TextureOptimizer< MESH_TYPE >
,
vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE >
,
vcg::tri::UpdateColor< UpdateMeshType >
,
vcg::tri::UpdateCurvature< MeshType >
FaceTypeP :
vcg::tri::BitQuadCreation< _MeshType, Interpolator >
,
vcg::tri::BitQuadOptimization< BQ >
,
vcg::tri::BitQuad< _MeshType, Interpolator >
FaceUniform() :
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
fade() :
vcg::math::Perlin
FarthestBVertex() :
vcg::tri::Geo< MeshType, DistanceFunctor >
FarthestVertex() :
vcg::tri::Geo< MeshType, DistanceFunctor >
FastConstructionApproach :
vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >
FastFitMesh() :
vcg::tri::Smooth< SmoothMeshType >
FastInvert() :
vcg::Matrix33
FastPreserveBoundary :
vcg::tri::TriEdgeCollapseQuadricParameter
FAUX0 :
vcg::FaceArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J >
FAUX012 :
vcg::FaceArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J >
FAUX1 :
vcg::FaceArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J >
FAUX2 :
vcg::FaceArityMax< UserTypes, A, B, C, D, E, F, G, H, I, J >
FauxIndex() :
vcg::tri::BitQuad< _MeshType, Interpolator >
Fb :
vcg::tri::Inertia< InertiaMeshType >
fb :
vcg::gl_surface
Fbb :
vcg::tri::Inertia< InertiaMeshType >
Fbbb :
vcg::tri::Inertia< InertiaMeshType >
Fbbc :
vcg::tri::Inertia< InertiaMeshType >
FBSType :
FrameBufferSemantic
Fc :
vcg::tri::Inertia< InertiaMeshType >
FC_FIRST_PLANE_BIT :
vcg::AABBBinaryTreeFrustumCull< TREETYPE >
FC_FULLY_VISIBLE_BIT :
vcg::AABBBinaryTreeFrustumCull< TREETYPE >
FC_PARTIALLY_VISIBLE_BIT :
vcg::AABBBinaryTreeFrustumCull< TREETYPE >
FC_PASS_THROUGH_FIRST_BIT :
vcg::AABBBinaryTreeFrustumCull< TREETYPE >
Fcc :
vcg::tri::Inertia< InertiaMeshType >
Fcca :
vcg::tri::Inertia< InertiaMeshType >
Fccc :
vcg::tri::Inertia< InertiaMeshType >
fdn :
vcg::tri::io::PlyInfo
,
vcg::tetra::io::PlyInfo
FEAdj() :
vcg::face::FEAdj< T >
feButton :
Window
feetsize :
vcg::tri::FourPCS< MeshType >::Parameters
FEi() :
vcg::face::FEAdj< T >
FEp() :
vcg::face::PFEAdj< T >
,
vcg::face::EmptyAdj< T >
,
vcg::face::FEAdj< T >
,
vcg::face::PFEAdj< T >
FEp1() :
vcg::face::FEAdj< T >
FEp2() :
vcg::face::FEAdj< T >
FFAdj() :
vcg::face::FFAdj< T >
FFAdjacencyEnabled :
vcg::face::vector_ocf< VALUE_TYPE >
FFAdjType :
vcg::face::FFAdjOccBase< A, T >
ffButton :
Window
FFi() :
vcg::face::EmptyAdj< T >
,
vcg::face::FFAdj< T >
,
vcg::face::FFAdjOccBase< A, T >
,
vcg::face::FFAdjOcf< T >
,
vcg::face::EmptyPVFAdj< T >
,
vcg::face::PFFAdj< T >
FFlip() :
vcg::face::Pos< FaceType >
FFp() :
vcg::face::EmptyAdj< T >
,
vcg::face::FFAdj< T >
,
vcg::face::FFAdjOccBase< A, T >
,
vcg::face::FFAdjOcf< T >
,
vcg::face::PFFAdj< T >
,
vcg::face::EmptyPVFAdj< T >
,
vcg::face::FFAdjOccBase< A, T >
FFp1() :
vcg::face::FFAdj< T >
,
vcg::face::FFAdjOcf< T >
FFp2() :
vcg::face::FFAdj< T >
,
vcg::face::FFAdjOcf< T >
,
vcg::face::FFAdj< T >
FHAdj() :
vcg::face::FHAdj< T >
FHp() :
vcg::face::FHAdj< T >
,
vcg::face::EmptyPolyInfo< T >
,
vcg::face::PolyInfo< T >
,
vcg::face::PFHAdj< T >
,
vcg::face::EmptyAdj< T >
field_value :
vcg::tri::Resampler< OLD_MESH_TYPE, NEW_MESH_TYPE, FLT, DISTFUNCTOR >::Walker
file :
MainFrame
File :
MainFrame
fileExit() :
MainFrame
fileExitAction :
MainFrame
FileExtension() :
vcg::tri::io::Exporter< OpenMeshType >
,
vcg::tri::io::Importer< OpenMeshType >
filename :
XMLTree
FileName :
MeshInfo
fileNew() :
MainFrame
fileNewAction :
MainFrame
fileOpen() :
MainFrame
fileOpenAction :
MainFrame
filePrintAction :
MainFrame
fileSave() :
MainFrame
fileSaveAction :
MainFrame
fileSaveAs() :
MainFrame
fileSaveAsAction :
MainFrame
FileWrite() :
vcg::Histogram< ScalarType >
fill() :
SparseVector< _Scalar, _Flags >
,
MatrixBase< Derived >
,
DynamicSparseMatrix< _Scalar, _Flags >
,
SparseMatrix< _Scalar, _Flags >
,
SparseVector< _Scalar, _Flags >
FillAndShuffleFacePointerVector() :
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
FillAndShuffleVertexPointerVector() :
vcg::tri::SurfaceSampling< MetroMesh, VertexSampler >
FillEdgeVector() :
vcg::tri::UpdateTopology< UpdateMeshType >
FillHoleEar() :
vcg::tri::Hole< MESH >
fillHoles() :
vcg::tri::io::ImporterRAW< MESH_TYPE >
Filling() :
vcg::tri::UpdateColor< UpdateMeshType >
fillrand() :
SparseMatrix< _Scalar, _Flags >
,
DynamicSparseMatrix< _Scalar, _Flags >
,
SparseVector< _Scalar, _Flags >
FillUniqueEdgeVector() :
vcg::tri::UpdateTopology< UpdateMeshType >
Finalize() :
vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >::UniformGrid
,
vcg::tri::TriEdgeCollapseQuadric< TriMeshType, MYTYPE, HelperType >
,
vcg::LocalOptimization< MeshType >
,
vcg::tri::ExtendedMarchingCubes< TRIMESH_TYPE, WALKER_TYPE >
,
vcg::tri::MarchingCubes< TRIMESH_TYPE, WALKER_TYPE >
,
vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >::HashTable
,
vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >::OffsetTable
,
vcg::PerfectSpatialHashing< OBJECT_TYPE, SCALAR_TYPE >
finalizeMain() :
XMLTree
findArg() :
GetOpt
FindBase() :
vcg::CATEntry< STL_CONT, ENTRY_TYPE >
FindBorder() :
vcg::face::JumpingPos< FACE_TYPE >
FindCongruent() :
vcg::tri::FourPCS< MeshType >
FindElement() :
vcg::ply::PlyFile
FindFeature() :
vcg::tri::ExtendedMarchingCubes< TRIMESH_TYPE, WALKER_TYPE >
findNodeBySpecificAttributeValue() :
vcg::tri::io::UtilDAE
findOffSetForASingleSimplex() :
vcg::tri::io::UtilDAE
findOption() :
GetOpt
FindProp() :
vcg::ply::PlyElement
FindSet() :
vcg::DisjointSet< OBJECT_TYPE >
FindSets() :
vcg::tetra::EdgeCollapse< TETRA_MESH_TYPE >
,
vcg::tri::EdgeCollapse< TRI_MESH_TYPE >
findSphere() :
vcg::tri::Pivot< MESH >
FindSphere() :
vcg::tri::BallPivoting< MESH >
FindStandardWedgeAttributes() :
vcg::tri::io::ImporterDAE< OpenMeshType >
findStringListAttribute() :
vcg::tri::io::UtilDAE
FindType() :
vcg::ply::PlyFile
FinishDebug() :
vcg::tri::FourPCS< MeshType >
finished() :
CommaInitializer< MatrixType >
FintFunct :
vcg::tri::TriRayIterator< GRID, MESH >
first_coord_kept :
vcg::AreaMode
fit() :
vcg::tri::UpdateCurvatureFitting< MeshType >::Quadric
FitMesh() :
vcg::tri::Smooth< SmoothMeshType >
fitQuadric() :
vcg::tri::UpdateCurvatureFitting< MeshType >
fixedTimestepMode :
vcg::Trackball
FixPaddedPerFaceAttribute() :
vcg::tri::Allocator< AllocateMeshType >
FixPaddedPerMeshAttribute() :
vcg::tri::Allocator< AllocateMeshType >
FixPaddedPerVertexAttribute() :
vcg::tri::Allocator< AllocateMeshType >
FixVertex() :
vcg::tri::TextureOptimizer< MESH_TYPE >
flag :
option
Flag :
SystemLDL
Flagged() :
Flagged< ExpressionType, Added, Removed >
Flags() :
vcg::face::EmptyBitFlags< T >
,
vcg::face::BitFlags< T >
,
vcg::tetra::EmptyBitFlags< T >
flags :
IOFormat
Flags() :
vcg::vertex::FlagOcc< T >
flags :
vcg::tri::io::ImporterPLY< OpenMeshType >::LoadPly_FaceAux
Flags :
MatrixBase< Derived >
,
vcg::tetra::EmptyBitFlags< T >
,
vcg::vertex::EmptyCore< TT >
,
vcg::tetra::BitFlags< T >
,
vcg::face::EmptyBitFlags< T >
,
ei_traits< SparseMatrix< _Scalar, _Flags > >
,
vcg::edge::EmptyBitFlags< T >
,
vcg::edge::BitFlags< T >
,
vcg::hedge::BitFlags< T >
,
vcg::EDGE_TYPE< EDGENAME, SVTYPE, TCTYPE >
,
ei_traits< Matrix< _Scalar, _Rows, _Cols, _Options, _MaxRows, _MaxCols > >
,
ei_traits< SparseProduct< LhsNested, RhsNested, ProductMode > >
,
vcg::hedge::EmptyBitFlags< T >
,
ei_traits< Product< LhsNested, RhsNested, ProductMode > >
,
ei_traits< SparseDiagonalProduct< Lhs, Rhs > >
,
ei_traits< DiagonalMatrix< CoeffsVectorType > >
,
ei_traits< SwapWrapper< ExpressionType > >
,
ei_traits< SparseInnerVectorSet< MatrixType, Size > >
,
ei_traits< SparseCwiseBinaryOp< BinaryOp, Lhs, Rhs > >
,
ei_traits< Transpose< MatrixType > >
,
ei_traits< Minor< MatrixType > >
,
ei_traits< Flagged< ExpressionType, Added, Removed > >
,
ei_traits< CwiseUnaryOp< UnaryOp, MatrixType > >
,
ei_traits< Select< ConditionMatrixType, ThenMatrixType, ElseMatrixType > >
,
vcg::edge::BitFlags< T >
flags() :
SparseLLT< MatrixType, Backend >
,
vcg::tetra::io::ImporterPLY< OpenMeshType >::LoadPly_VertAux< S >
Flags() :
vcg::tetra::BitFlags< T >
,
vcg::vertex::EmptyCore< TT >
,
vcg::face::BitFlags< T >
,
ei_traits< SparseVector< _Scalar, _Flags > >
,
ei_traits< CwiseBinaryOp< BinaryOp, Lhs, Rhs > >
,
vcg::vertex::BitFlags< T >
,
vcg::Sampling< MetroMesh >
flags :
vcg::tri::io::ImporterPLY< OpenMeshType >::LoadPly_VertAux< S >
,
vcg::AABBBinaryTree< OBJTYPE, SCALARTYPE, NODEAUXDATATYPE >::AABBBinaryTreeNode::SharedDataUnion
,
Shader
,
vcg::tetra::io::ImporterPLY< OpenMeshType >::LoadPly_TetraAux
,
SparseLDLT< MatrixType, Backend >
,
SparseLU< MatrixType, Backend >
Flags :
ei_traits< PartialReduxExpr< MatrixType, MemberOp, Direction > >
,
ei_traits< Block< MatrixType, BlockRows, BlockCols, _PacketAccess, _DirectAccessStatus > >
,
vcg::AABBBinaryTree< OBJTYPE, SCALARTYPE, NODEAUXDATATYPE >::AABBBinaryTreeNode
,
ei_traits< DiagonalCoeffs< MatrixType > >
,
ei_traits< Product< LhsNested, RhsNested, DiagonalProduct > >
,
ei_traits< Map< MatrixType, _PacketAccess > >
,
ei_traits< Part< MatrixType, Mode > >
,
vcg::AABBBinaryTree< OBJTYPE, SCALARTYPE, NODEAUXDATATYPE >::AABBBinaryTreeNode
,
ei_traits< DynamicSparseMatrix< _Scalar, _Flags > >
,
vcg::vertex::BitFlags< T >
,
ei_traits< SparseFlagged< ExpressionType, Added, Removed > >
,
SparseMatrixBase< Derived >
,
ei_traits< CwiseNullaryOp< NullaryOp, MatrixType > >
,
vcg::hedge::BitFlags< T >
,
vcg::EDGE_TYPE< EDGENAME, SVTYPE, TCTYPE >
,
vcg::vertex::FlagOcc< T >
FlagsLinearAccessBit :
ei_traits< Block< MatrixType, BlockRows, BlockCols, _PacketAccess, _DirectAccessStatus > >
FlagType :
vcg::hedge::EmptyBitFlags< T >
,
vcg::vertex::BitFlags< T >
,
vcg::vertex::EmptyCore< TT >
,
vcg::edge::EmptyBitFlags< T >
,
vcg::hedge::BitFlags< T >
,
vcg::edge::BitFlags< T >
FLAT :
GLArea
FlatButton :
MainFrame
FLATWIRE :
GLArea
FlatWireButton :
MainFrame
Flip() :
vcg::Segment3< SegmentScalarType >
,
vcg::Line3< LineScalarType, NORM >
,
vcg::Segment2< SegmentScalarType >
,
vcg::Line2< LineScalarType, NORM >
,
vcg::Ray3< RayScalarType, NORM >
,
vcg::Ray2< RayScalarType, NORM >
FlipDiag() :
vcg::tri::BitQuad< _MeshType, Interpolator >
flipE() :
GLWidget
FlipE() :
vcg::edge::Pos< EDGETYPE >
,
vcg::hedge::Pos< MeshType >
,
vcg::face::Pos< FaceType >
,
vcg::tetra::Pos< MTTYPE >
FlipEdge() :
vcg::tri::BitQuad< _MeshType, Interpolator >
FlipEdges() :
vcg::tri::ExtendedMarchingCubes< TRIMESH_TYPE, WALKER_TYPE >
FlipF() :
vcg::tetra::Pos< MTTYPE >
,
vcg::face::Pos< FaceType >
,
vcg::hedge::Pos< MeshType >
flipF() :
GLWidget
FlipF() :
vcg::tri::BitQuad< _MeshType, Interpolator >::Pos
flipfaces :
vcg::tri::io::ImporterPTX< OpenMeshType >::Info
FlipH() :
vcg::NavigatorWasdMode
FlipMesh() :
vcg::tri::Clean< CleanMeshType >
FlipT() :
vcg::tetra::Pos< MTTYPE >
FlipV() :
vcg::edge::Pos< EDGETYPE >
flipV() :
GLWidget
FlipV() :
vcg::hedge::Pos< MeshType >
,
vcg::tetra::Pos< MTTYPE >
,
vcg::NavigatorWasdMode
,
vcg::face::Pos< FaceType >
FLOAT :
vcg::RawVolumeImporter< VolumeType >
FloatArrayTag() :
Collada::Tags::FloatArrayTag
FloatingPoint :
Eigen::NumTraits< short int >
,
NumTraits< std::complex< _Real > >
,
NumTraits< int >
,
NumTraits< double >
,
NumTraits< float >
,
NumTraits< bool >
,
Eigen::NumTraits< T >
,
Eigen::NumTraits< unsigned char >
,
NumTraits< long long int >
,
NumTraits< long double >
FloatTag() :
Collada::Tags::FloatTag
FManifold :
MeshInfo
fn :
vcg::tri::ClosestVertexIterator< GRID, MESH >
,
MeshInfo
,
vcg::tri::TriMesh< Container0, Container1, Container2, Container3 >
fnorm :
LMDiff::lm_control_type
focal :
vcg::tri::io::ImporterPLY< OpenMeshType >::LoadPly_Camera
FocalMm :
vcg::Camera< S >
focus :
vcg::DiracPolicy< C >
FofE() :
vcg::Tetra
FofEE() :
vcg::Tetra
FofV() :
vcg::Tetra
FofVVV() :
vcg::Tetra
font :
vcg::CoordinateFrame
,
vcg::Rubberband
forceAligned() :
MapBase< Derived >
Format() :
TextureRenderTarget
,
RenderTarget
format :
vcg::ply::PropDescriptor
Format() :
Texture
format :
BufferRenderTarget
,
Texture
Format() :
BufferRenderTarget
format :
vcg::ply::PlyFile
,
MatrixBase< Derived >
formatDesc() :
GetOpt
FormatTag() :
Collada::Tags::FormatTag
Forward() :
vcg::Trackball
FourPoints :
vcg::tri::FourPCS< MeshType >
fout :
vcg::BmtBuilder
fp :
vcg::tri::Clean< CleanMeshType >::SortedTriple
,
vcg::Bmt
Fp() :
vcg::vertex::VFAdjOcc< T >
FPos :
vcg::tri::BitQuad< _MeshType, Interpolator >::Iterator
FRAGMENT :
Shader
FragmentShader() :
FragmentShader
frags :
vcg::MT< C >::Node
FrameBuffer() :
FrameBuffer
frameBuffer :
RenderTarget
FrameBuffer :
RenderTarget
Free() :
vcg::tri::io::ImporterVMI< OpenMeshType, A0, A1, A2, A3, A4 >
FromAxis() :
vcg::Quaternion< S >
FromEulerAngles() :
vcg::Quaternion< S >
,
vcg::Matrix44< T >
FromHalfEdges() :
vcg::tri::UpdateIndexed< MeshType >
FromIndexed() :
vcg::tri::UpdateHalfEdges< MeshType >
FromMatrix() :
vcg::Quaternion< S >
,
vcg::Similarity< S, RotationType >
,
vcg::Matrix44< T >
FromPolarRad() :
vcg::Point3< P3ScalarType >
fromPositionOrientationScale() :
Transform< _Scalar, _Dim >
fromRotationMatrix() :
Rotation2D< _Scalar >
,
AngleAxis< _Scalar >
FromTrackball() :
GlShot< ShotType >
front :
vcg::tri::Pivot< MESH >
FRONT :
vcg::tri::AdvancingFront< MESH >
front :
vcg::tri::AdvancingFront< MESH >
FrontEdge() :
vcg::tri::FrontEdge
frustum :
vcg::FrustumPolicy< C >
FrustumCull() :
vcg::AABBBinaryTreeFrustumCull< TREETYPE >
,
vcg::AABBBinaryTreeIndex< OBJTYPE, SCALARTYPE, NODEAUXDATA >
fshd :
ProgramVF
ftmp :
vcg::BmtBuilder
ftol :
LMDiff::lm_control_type
fU :
vcg::tri::TriMeshClipper< TRIMESHTYPE >::VertexClipInfo< ScalarType >
functor() :
SparseCwiseBinaryOp< BinaryOp, Lhs, Rhs >
FunctorType :
ei_result_of< Func(ArgType0, ArgType1)>
,
ei_result_of< Func(ArgType)>
fV :
vcg::tri::TriMeshClipper< TRIMESHTYPE >::VertexClipInfo< ScalarType >
fvButton :
Window
FVp() :
vcg::face::EmptyVertexRef< T >
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Friends
Defines
vcglib
Author(s): Christian Bersch
autogenerated on Fri Jan 11 09:21:30 2013