#include <noncopyable.h>
Public Types | |
typedef void | BaseType |
typedef NonCopyable | ThisType |
Public Member Functions | |
NonCopyable (void) | |
Private Member Functions | |
NonCopyable (const ThisType &that) | |
ThisType & | operator= (const ThisType &that) |
Definition at line 12 of file noncopyable.h.
typedef void glw::detail::NonCopyable::BaseType |
Reimplemented in glw::BoundReadDrawFramebuffer, glw::BoundDrawFramebuffer, glw::BoundFeedbackBuffer, glw::BoundReadFramebuffer, glw::BoundUniformBuffer, glw::BoundProgram, glw::BoundPixelUnpackBuffer, glw::BoundFramebuffer, glw::SafeProgram, glw::BoundPixelPackBuffer, glw::SafeFramebuffer, glw::BoundIndexBuffer, glw::BoundVertexBuffer, glw::BoundBuffer, glw::BoundTextureCube, glw::BoundShader, glw::BoundTexture2D, glw::BoundObject, glw::SafeBuffer, glw::Program, glw::BoundRenderbuffer, glw::Framebuffer, glw::BoundTexture, glw::SafeTexture2D, glw::SafeTextureCube, glw::SafeShader, glw::BoundRenderable, glw::SafeRenderbuffer, glw::BoundFragmentShader, glw::BoundGeometryShader, glw::SafeTexture, glw::BoundVertexShader, glw::SafeObject, glw::Texture, glw::SafeRenderable, glw::SafeFragmentShader, glw::SafeGeometryShader, glw::SafeVertexShader, glw::Buffer, glw::Renderbuffer, glw::Renderable, glw::Texture2D, glw::TextureCube, glw::Shader, glw::Object, glw::FragmentShader, glw::GeometryShader, glw::VertexShader, and glw::Context.
Definition at line 16 of file noncopyable.h.
Reimplemented in glw::BoundReadDrawFramebuffer, glw::BoundDrawFramebuffer, glw::BoundFeedbackBuffer, glw::BoundReadFramebuffer, glw::BoundUniformBuffer, glw::BoundProgram, glw::BoundPixelUnpackBuffer, glw::BoundFramebuffer, glw::SafeProgram, glw::BoundPixelPackBuffer, glw::SafeFramebuffer, glw::BoundIndexBuffer, glw::BoundVertexBuffer, glw::BoundBuffer, glw::BoundTextureCube, glw::BoundShader, glw::BoundTexture2D, glw::BoundObject, glw::SafeBuffer, glw::Program, glw::BoundRenderbuffer, glw::Framebuffer, glw::BoundTexture, glw::SafeTexture2D, glw::SafeTextureCube, glw::SafeShader, glw::BoundRenderable, glw::SafeRenderbuffer, glw::BoundFragmentShader, glw::BoundGeometryShader, glw::SafeTexture, glw::BoundVertexShader, glw::SafeObject, glw::Texture, glw::SafeRenderable, glw::SafeFragmentShader, glw::SafeGeometryShader, glw::SafeVertexShader, glw::Buffer, glw::Renderbuffer, glw::Renderable, glw::Texture2D, glw::TextureCube, glw::Shader, glw::Object, glw::FragmentShader, glw::GeometryShader, glw::VertexShader, and glw::Context.
Definition at line 17 of file noncopyable.h.
glw::detail::NonCopyable::NonCopyable | ( | void | ) | [inline] |
Definition at line 19 of file noncopyable.h.
glw::detail::NonCopyable::NonCopyable | ( | const ThisType & | that | ) | [inline, private] |
Definition at line 26 of file noncopyable.h.
Definition at line 31 of file noncopyable.h.