#include <texture.h>
Public Types | |
typedef Renderable | BaseType |
typedef Texture | ThisType |
Public Member Functions | |
virtual | ~Texture (void) |
Protected Member Functions | |
virtual void | doDestroy (void) |
Texture (Context *ctx) | |
Friends | |
class | Context |
Definition at line 80 of file wrap/glw/texture.h.
typedef Renderable glw::Texture::BaseType |
Reimplemented from glw::Renderable.
Reimplemented in glw::Texture2D, and glw::TextureCube.
Definition at line 86 of file wrap/glw/texture.h.
typedef Texture glw::Texture::ThisType |
Reimplemented from glw::Renderable.
Reimplemented in glw::Texture2D, and glw::TextureCube.
Definition at line 87 of file wrap/glw/texture.h.
virtual glw::Texture::~Texture | ( | void | ) | [inline, virtual] |
Definition at line 89 of file wrap/glw/texture.h.
glw::Texture::Texture | ( | Context * | ctx | ) | [inline, protected] |
Definition at line 96 of file wrap/glw/texture.h.
virtual void glw::Texture::doDestroy | ( | void | ) | [inline, protected, virtual] |
Implements glw::Object.
Reimplemented in glw::Texture2D, and glw::TextureCube.
Definition at line 102 of file wrap/glw/texture.h.
friend class Context [friend] |
Reimplemented from glw::Renderable.
Reimplemented in glw::Texture2D, and glw::TextureCube.
Definition at line 82 of file wrap/glw/texture.h.