#include <fragmentshader.h>

Public Types | |
| typedef BoundShader | BaseType |
| typedef BoundFragmentShader | ThisType |
Public Member Functions | |
| const FragmentShaderHandle & | handle (void) const |
| FragmentShaderHandle & | handle (void) |
Protected Member Functions | |
| BoundFragmentShader (const FragmentShaderHandle &handle, const ShaderBindingParams ¶ms) | |
| const FragmentShaderPtr & | object (void) const |
| FragmentShaderPtr & | object (void) |
Friends | |
| class | Context |
Definition at line 112 of file fragmentshader.h.
Reimplemented from glw::BoundShader.
Definition at line 118 of file fragmentshader.h.
Reimplemented from glw::BoundShader.
Definition at line 119 of file fragmentshader.h.
| glw::BoundFragmentShader::BoundFragmentShader | ( | const FragmentShaderHandle & | handle, |
| const ShaderBindingParams & | params | ||
| ) | [inline, protected] |
Definition at line 133 of file fragmentshader.h.
| const FragmentShaderHandle& glw::BoundFragmentShader::handle | ( | void | ) | const [inline] |
Reimplemented from glw::BoundShader.
Definition at line 121 of file fragmentshader.h.
| FragmentShaderHandle& glw::BoundFragmentShader::handle | ( | void | ) | [inline] |
Reimplemented from glw::BoundShader.
Definition at line 126 of file fragmentshader.h.
| const FragmentShaderPtr& glw::BoundFragmentShader::object | ( | void | ) | const [inline, protected] |
Reimplemented from glw::BoundShader.
Definition at line 139 of file fragmentshader.h.
| FragmentShaderPtr& glw::BoundFragmentShader::object | ( | void | ) | [inline, protected] |
Reimplemented from glw::BoundShader.
Definition at line 144 of file fragmentshader.h.
friend class Context [friend] |
Reimplemented from glw::BoundShader.
Definition at line 114 of file fragmentshader.h.