broadphase_collision_manager.h
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35 
38 #ifndef HPP_FCL_BROADPHASE_BROADPHASECOLLISIONMANAGER_H
39 #define HPP_FCL_BROADPHASE_BROADPHASECOLLISIONMANAGER_H
40 
41 #include <set>
42 #include <vector>
43 #include <boost/function.hpp>
44 
47 
48 namespace hpp {
49 namespace fcl {
50 
54 class HPP_FCL_DLLAPI BroadPhaseCollisionManager {
55  public:
57 
58  virtual ~BroadPhaseCollisionManager();
59 
61  virtual void registerObjects(const std::vector<CollisionObject*>& other_objs);
62 
64  virtual void registerObject(CollisionObject* obj) = 0;
65 
67  virtual void unregisterObject(CollisionObject* obj) = 0;
68 
70  virtual void setup() = 0;
71 
73  virtual void update() = 0;
74 
76  virtual void update(CollisionObject* updated_obj);
77 
79  virtual void update(const std::vector<CollisionObject*>& updated_objs);
80 
82  virtual void clear() = 0;
83 
85  virtual void getObjects(std::vector<CollisionObject*>& objs) const = 0;
86 
88  virtual std::vector<CollisionObject*> getObjects() const {
89  std::vector<CollisionObject*> res(size());
90  getObjects(res);
91  return res;
92  };
93 
96  virtual void collide(CollisionObject* obj,
97  CollisionCallBackBase* callback) const = 0;
98 
101  virtual void distance(CollisionObject* obj,
102  DistanceCallBackBase* callback) const = 0;
103 
106  virtual void collide(CollisionCallBackBase* callback) const = 0;
107 
110  virtual void distance(DistanceCallBackBase* callback) const = 0;
111 
113  virtual void collide(BroadPhaseCollisionManager* other_manager,
114  CollisionCallBackBase* callback) const = 0;
115 
117  virtual void distance(BroadPhaseCollisionManager* other_manager,
118  DistanceCallBackBase* callback) const = 0;
119 
121  virtual bool empty() const = 0;
122 
124  virtual size_t size() const = 0;
125 
126  protected:
130  mutable std::set<std::pair<CollisionObject*, CollisionObject*> > tested_set;
131  mutable bool enable_tested_set_;
132 
133  bool inTestedSet(CollisionObject* a, CollisionObject* b) const;
134 
135  void insertTestedSet(CollisionObject* a, CollisionObject* b) const;
136 };
137 
138 } // namespace fcl
139 } // namespace hpp
140 
141 #endif
Base class for broad phase collision. It helps to accelerate the collision/distance between N objects...
Main namespace.
Base callback class for collision queries. This class can be supersed by child classes to provide des...
HPP_FCL_DLLAPI FCL_REAL distance(const Matrix3f &R0, const Vec3f &T0, const kIOS &b1, const kIOS &b2, Vec3f *P=NULL, Vec3f *Q=NULL)
Approximate distance between two kIOS bounding volumes.
Definition: kIOS.cpp:181
virtual std::vector< CollisionObject * > getObjects() const
return the objects managed by the manager
res
HPP_FCL_DLLAPI std::size_t collide(const CollisionObject *o1, const CollisionObject *o2, const CollisionRequest &request, CollisionResult &result)
Main collision interface: given two collision objects, and the requirements for contacts, including num of max contacts, whether perform exhaustive collision (i.e., returning returning all the contact points), whether return detailed contact information (i.e., normal, contact point, depth; otherwise only contact primitive id is returned), this function performs the collision between them. Return value is the number of contacts generated between the two objects.
std::set< std::pair< CollisionObject *, CollisionObject * > > tested_set
tools help to avoid repeating collision or distance callback for the pairs of objects tested before...
the object for collision or distance computation, contains the geometry and the transform information...
Base callback class for distance queries. This class can be supersed by child classes to provide desi...


hpp-fcl
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autogenerated on Fri Jun 2 2023 02:39:00