broadphase_bruteforce.h
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35 
38 #ifndef HPP_FCL_BROAD_PHASE_BRUTE_FORCE_H
39 #define HPP_FCL_BROAD_PHASE_BRUTE_FORCE_H
40 
41 #include <list>
43 
44 namespace hpp {
45 namespace fcl {
46 
48 class HPP_FCL_DLLAPI NaiveCollisionManager : public BroadPhaseCollisionManager {
49  public:
51  using Base::getObjects;
52 
54 
56  void registerObjects(const std::vector<CollisionObject*>& other_objs);
57 
59  void registerObject(CollisionObject* obj);
60 
62  void unregisterObject(CollisionObject* obj);
63 
65  void setup();
66 
68  virtual void update();
69 
71  void clear();
72 
74  void getObjects(std::vector<CollisionObject*>& objs) const;
75 
79 
83 
87 
91 
93  void collide(BroadPhaseCollisionManager* other_manager,
95 
97  void distance(BroadPhaseCollisionManager* other_manager,
99 
101  bool empty() const;
102 
104  size_t size() const;
105 
106  protected:
108  std::list<CollisionObject*> objs;
109 };
110 
111 } // namespace fcl
112 
113 } // namespace hpp
114 
115 #endif
Base class for broad phase collision. It helps to accelerate the collision/distance between N objects...
Main namespace.
Base callback class for collision queries. This class can be supersed by child classes to provide des...
std::list< CollisionObject * > objs
objects belonging to the manager are stored in a list structure
HPP_FCL_DLLAPI FCL_REAL distance(const Matrix3f &R0, const Vec3f &T0, const kIOS &b1, const kIOS &b2, Vec3f *P=NULL, Vec3f *Q=NULL)
Approximate distance between two kIOS bounding volumes.
Definition: kIOS.cpp:181
BroadPhaseCollisionManager Base
Brute force N-body collision manager.
HPP_FCL_DLLAPI std::size_t collide(const CollisionObject *o1, const CollisionObject *o2, const CollisionRequest &request, CollisionResult &result)
Main collision interface: given two collision objects, and the requirements for contacts, including num of max contacts, whether perform exhaustive collision (i.e., returning returning all the contact points), whether return detailed contact information (i.e., normal, contact point, depth; otherwise only contact primitive id is returned), this function performs the collision between them. Return value is the number of contacts generated between the two objects.
the object for collision or distance computation, contains the geometry and the transform information...
Base callback class for distance queries. This class can be supersed by child classes to provide desi...


hpp-fcl
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autogenerated on Fri Jun 2 2023 02:39:00