collision_object.h
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35 
38 #ifndef HPP_FCL_COLLISION_OBJECT_BASE_H
39 #define HPP_FCL_COLLISION_OBJECT_BASE_H
40 
41 #include <limits>
42 #include <typeinfo>
43 
44 #include <hpp/fcl/deprecated.hh>
45 #include <hpp/fcl/fwd.hh>
46 #include <hpp/fcl/BV/AABB.h>
47 #include <hpp/fcl/math/transform.h>
48 
49 namespace hpp {
50 namespace fcl {
51 
60 };
61 
65 enum NODE_TYPE {
89 };
90 
93 
95 class HPP_FCL_DLLAPI CollisionGeometry {
96  public:
98  : aabb_center(Vec3f::Constant((std::numeric_limits<FCL_REAL>::max)())),
99  aabb_radius(-1),
100  cost_density(1),
101  threshold_occupied(1),
102  threshold_free(0) {}
103 
105  CollisionGeometry(const CollisionGeometry& other) = default;
106 
107  virtual ~CollisionGeometry() {}
108 
110  virtual CollisionGeometry* clone() const = 0;
111 
113  bool operator==(const CollisionGeometry& other) const {
114  return cost_density == other.cost_density &&
115  threshold_occupied == other.threshold_occupied &&
116  threshold_free == other.threshold_free &&
117  aabb_center == other.aabb_center &&
118  aabb_radius == other.aabb_radius && aabb_local == other.aabb_local &&
119  isEqual(other);
120  }
121 
123  bool operator!=(const CollisionGeometry& other) const {
124  return isNotEqual(other);
125  }
126 
128  virtual OBJECT_TYPE getObjectType() const { return OT_UNKNOWN; }
129 
131  virtual NODE_TYPE getNodeType() const { return BV_UNKNOWN; }
132 
134  virtual void computeLocalAABB() = 0;
135 
137  void* getUserData() const { return user_data; }
138 
140  void setUserData(void* data) { user_data = data; }
141 
143  inline bool isOccupied() const { return cost_density >= threshold_occupied; }
144 
146  inline bool isFree() const { return cost_density <= threshold_free; }
147 
149  bool isUncertain() const;
150 
153 
156 
160 
162  void* user_data;
163 
166 
169 
172 
174  virtual Vec3f computeCOM() const { return Vec3f::Zero(); }
175 
178  return Matrix3f::Constant(NAN);
179  }
180 
182  virtual FCL_REAL computeVolume() const { return 0; }
183 
186  Matrix3f C = computeMomentofInertia();
187  Vec3f com = computeCOM();
188  FCL_REAL V = computeVolume();
189 
190  return (Matrix3f() << C(0, 0) - V * (com[1] * com[1] + com[2] * com[2]),
191  C(0, 1) + V * com[0] * com[1], C(0, 2) + V * com[0] * com[2],
192  C(1, 0) + V * com[1] * com[0],
193  C(1, 1) - V * (com[0] * com[0] + com[2] * com[2]),
194  C(1, 2) + V * com[1] * com[2], C(2, 0) + V * com[2] * com[0],
195  C(2, 1) + V * com[2] * com[1],
196  C(2, 2) - V * (com[0] * com[0] + com[1] * com[1]))
197  .finished();
198  }
199 
200  private:
202  virtual bool isEqual(const CollisionGeometry& other) const = 0;
203 
205  virtual bool isNotEqual(const CollisionGeometry& other) const {
206  return !(*this == other);
207  }
208 
209  public:
210  EIGEN_MAKE_ALIGNED_OPERATOR_NEW
211 };
212 
215 class HPP_FCL_DLLAPI CollisionObject {
216  public:
217  CollisionObject(const shared_ptr<CollisionGeometry>& cgeom_,
218  bool compute_local_aabb = true)
219  : cgeom(cgeom_), user_data(nullptr) {
220  init(compute_local_aabb);
221  }
222 
223  CollisionObject(const shared_ptr<CollisionGeometry>& cgeom_,
224  const Transform3f& tf, bool compute_local_aabb = true)
225  : cgeom(cgeom_), t(tf), user_data(nullptr) {
226  init(compute_local_aabb);
227  }
228 
229  CollisionObject(const shared_ptr<CollisionGeometry>& cgeom_,
230  const Matrix3f& R, const Vec3f& T,
231  bool compute_local_aabb = true)
232  : cgeom(cgeom_), t(R, T), user_data(nullptr) {
233  init(compute_local_aabb);
234  }
235 
236  bool operator==(const CollisionObject& other) const {
237  return cgeom == other.cgeom && t == other.t && user_data == other.user_data;
238  }
239 
240  bool operator!=(const CollisionObject& other) const {
241  return !(*this == other);
242  }
243 
245 
247  OBJECT_TYPE getObjectType() const { return cgeom->getObjectType(); }
248 
250  NODE_TYPE getNodeType() const { return cgeom->getNodeType(); }
251 
253  const AABB& getAABB() const { return aabb; }
254 
256  AABB& getAABB() { return aabb; }
257 
259  void computeAABB() {
260  if (t.getRotation().isIdentity()) {
261  aabb = translate(cgeom->aabb_local, t.getTranslation());
262  } else {
263  Vec3f center(t.transform(cgeom->aabb_center));
264  Vec3f delta(Vec3f::Constant(cgeom->aabb_radius));
265  aabb.min_ = center - delta;
266  aabb.max_ = center + delta;
267  }
268  }
269 
271  void* getUserData() const { return user_data; }
272 
274  void setUserData(void* data) { user_data = data; }
275 
277  inline const Vec3f& getTranslation() const { return t.getTranslation(); }
278 
280  inline const Matrix3f& getRotation() const { return t.getRotation(); }
281 
283  inline const Transform3f& getTransform() const { return t; }
284 
286  void setRotation(const Matrix3f& R) { t.setRotation(R); }
287 
289  void setTranslation(const Vec3f& T) { t.setTranslation(T); }
290 
292  void setTransform(const Matrix3f& R, const Vec3f& T) { t.setTransform(R, T); }
293 
295  void setTransform(const Transform3f& tf) { t = tf; }
296 
298  bool isIdentityTransform() const { return t.isIdentity(); }
299 
301  void setIdentityTransform() { t.setIdentity(); }
302 
304  const shared_ptr<const CollisionGeometry> collisionGeometry() const {
305  return cgeom;
306  }
307 
309  const shared_ptr<CollisionGeometry>& collisionGeometry() { return cgeom; }
310 
318  const shared_ptr<CollisionGeometry>& collision_geometry,
319  bool compute_local_aabb = true) {
320  if (collision_geometry.get() != cgeom.get()) {
321  cgeom = collision_geometry;
322  init(compute_local_aabb);
323  }
324  }
325 
326  protected:
327  void init(bool compute_local_aabb = true) {
328  if (cgeom) {
329  if (compute_local_aabb) cgeom->computeLocalAABB();
330  computeAABB();
331  }
332  }
333 
334  shared_ptr<CollisionGeometry> cgeom;
335 
337 
339  mutable AABB aabb;
340 
342  void* user_data;
343 };
344 
345 } // namespace fcl
346 
347 } // namespace hpp
348 
349 #endif
const Matrix3f & getRotation() const
get matrix rotation of the object
V
Simple transform class used locally by InterpMotion.
Definition: transform.h:54
FCL_REAL cost_density
collision cost for unit volume
bool operator==(const CollisionGeometry &other) const
Equality operator.
virtual Matrix3f computeMomentofInertia() const
compute the inertia matrix, related to the origin
OBJECT_TYPE
object type: BVH (mesh, points), basic geometry, octree
Main namespace.
t
void setCollisionGeometry(const shared_ptr< CollisionGeometry > &collision_geometry, bool compute_local_aabb=true)
Associate a new CollisionGeometry.
CollisionObject(const shared_ptr< CollisionGeometry > &cgeom_, const Transform3f &tf, bool compute_local_aabb=true)
NODE_TYPE getNodeType() const
get the node type
void * user_data
pointer to user defined data specific to this object
const shared_ptr< CollisionGeometry > & collisionGeometry()
get geometry from the object instance
Eigen::Matrix< FCL_REAL, 3, 3 > Matrix3f
Definition: data_types.h:68
virtual Vec3f computeCOM() const
compute center of mass
#define nullptr
Definition: assimp.cpp:36
FCL_REAL threshold_occupied
threshold for occupied ( >= is occupied)
bool isOccupied() const
whether the object is completely occupied
const Transform3f & getTransform() const
get object&#39;s transform
bool isFree() const
whether the object is completely free
void setIdentityTransform()
set the object in local coordinate
void setTransform(const Transform3f &tf)
set object&#39;s transform
virtual NODE_TYPE getNodeType() const
get the node type
AABB aabb_local
AABB in local coordinate, used for tight AABB when only translation transform.
void setTransform(const Matrix3f &R, const Vec3f &T)
set object&#39;s transform
void setRotation(const Matrix3f &R)
set object&#39;s rotation matrix
void * user_data
pointer to user defined data specific to this object
double FCL_REAL
Definition: data_types.h:65
OBJECT_TYPE getObjectType() const
get the type of the object
void setUserData(void *data)
set user data in geometry
virtual OBJECT_TYPE getObjectType() const
get the type of the object
bool operator!=(const CollisionObject &other) const
AABB aabb
AABB in global coordinate.
void * getUserData() const
get user data in geometry
A class describing the AABB collision structure, which is a box in 3D space determined by two diagona...
Definition: BV/AABB.h:54
FCL_REAL aabb_radius
AABB radius.
static AABB translate(const AABB &aabb, const Vec3f &t)
translate the center of AABB by t
Definition: BV/AABB.h:226
void setUserData(void *data)
set user data in object
const shared_ptr< const CollisionGeometry > collisionGeometry() const
get geometry from the object instance
virtual Matrix3f computeMomentofInertiaRelatedToCOM() const
compute the inertia matrix, related to the com
void init(bool compute_local_aabb=true)
bool isIdentityTransform() const
whether the object is in local coordinate
NODE_TYPE
traversal node type: bounding volume (AABB, OBB, RSS, kIOS, OBBRSS, KDOP16, KDOP18, kDOP24), basic shape (box, sphere, ellipsoid, capsule, cone, cylinder, convex, plane, triangle), and octree
virtual FCL_REAL computeVolume() const
compute the volume
void setTranslation(const Vec3f &T)
set object&#39;s translation
FCL_REAL threshold_free
threshold for free (<= is free)
CollisionObject(const shared_ptr< CollisionGeometry > &cgeom_, bool compute_local_aabb=true)
AABB & getAABB()
get the AABB in world space
Vec3f aabb_center
AABB center in local coordinate.
const AABB & getAABB() const
get the AABB in world space
const Vec3f & getTranslation() const
get translation of the object
Eigen::Matrix< FCL_REAL, 3, 1 > Vec3f
Definition: data_types.h:66
void computeAABB()
compute the AABB in world space
the object for collision or distance computation, contains the geometry and the transform information...
void * getUserData() const
get user data in object
The geometry for the object for collision or distance computation.
bool isEqual(const Eigen::MatrixBase< Derived > &lhs, const Eigen::MatrixBase< OtherDerived > &rhs, const FCL_REAL tol=std::numeric_limits< FCL_REAL >::epsilon() *100)
Definition: tools.h:209
shared_ptr< CollisionGeometry > cgeom
bool operator==(const CollisionObject &other) const
bool operator!=(const CollisionGeometry &other) const
Difference operator.
CollisionObject(const shared_ptr< CollisionGeometry > &cgeom_, const Matrix3f &R, const Vec3f &T, bool compute_local_aabb=true)
virtual bool isNotEqual(const CollisionGeometry &other) const
not equal operator with another object of derived type.


hpp-fcl
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autogenerated on Fri Jun 2 2023 02:39:00