5 #include "../pointcloud.h" 16 const unsigned int width,
32 const unsigned int width,
33 const unsigned int height,
36 float2* pixels_ptr)
override;
std::vector< float > _pre_compute_map_y
GLint GLsizei GLsizei height
std::vector< float > _pre_compute_map_x
void get_texture_map_sse(float2 *texture_map, const float3 *points, const unsigned int width, const unsigned int height, const rs2_intrinsics &other_intrinsics, const rs2_extrinsics &extr, float2 *pixels_ptr)
Cross-stream extrinsics: encodes the topology describing how the different devices are oriented...
const float3 * depth_to_points(rs2::points output, const rs2_intrinsics &depth_intrinsics, const rs2::depth_frame &depth_frame, float depth_scale) override
void preprocess() override
void get_texture_map(rs2::points output, const float3 *points, const unsigned int width, const unsigned int height, const rs2_intrinsics &other_intrinsics, const rs2_extrinsics &extr, float2 *pixels_ptr) override
void pre_compute_x_y_map()