4 #include "RealSenseDevice.generated.h" 6 UCLASS(ClassGroup=
"RealSense", BlueprintType)
9 GENERATED_UCLASS_BODY()
12 friend class FRealSenseInspectorCustomization;
19 UFUNCTION(Category = "RealSense", BlueprintCallable)
22 UFUNCTION(Category="RealSense", BlueprintCallable)
25 UFUNCTION(Category="RealSense", BlueprintCallable)
28 UFUNCTION(Category="RealSense", BlueprintCallable)
29 bool LoadPreset(const FString& FileName);
31 UFUNCTION(Category="RealSense", BlueprintCallable)
32 bool SavePreset(const FString& FileName);
34 UPROPERTY(Category="RealSense", BlueprintReadOnly, VisibleAnywhere)
37 UPROPERTY(Category="RealSense", BlueprintReadOnly, VisibleAnywhere)
40 UPROPERTY(Category="RealSense", BlueprintReadOnly, VisibleAnywhere)
43 static
bool LoadPreset(struct
rs2_device* Handle, const FString& FileName);
44 static
bool SavePreset(struct
rs2_device* Handle, const FString& FileName);