3 #include "RealSenseTypes.generated.h" 168 USTRUCT(BlueprintType)
173 UPROPERTY(Category=
"RealSense", BlueprintReadWrite, EditAnywhere)
176 UPROPERTY(Category="RealSense", BlueprintReadWrite, EditAnywhere)
179 UPROPERTY(Category="RealSense", BlueprintReadWrite, EditAnywhere)
182 UPROPERTY(Category="RealSense", BlueprintReadWrite, EditAnywhere)
185 UPROPERTY(Category="RealSense", BlueprintReadWrite, EditAnywhere)
189 USTRUCT(BlueprintType)
194 UPROPERTY(Category=
"RealSense", BlueprintReadWrite, EditAnywhere)
197 UPROPERTY(Category="RealSense", BlueprintReadWrite, EditAnywhere)
200 UPROPERTY(Category="RealSense", BlueprintReadWrite, EditAnywhere)
204 USTRUCT(BlueprintType)
209 UPROPERTY(Category=
"RealSense", BlueprintReadOnly, VisibleAnywhere)
212 UPROPERTY(Category="RealSense", BlueprintReadOnly, VisibleAnywhere)
215 UPROPERTY(Category="RealSense", BlueprintReadOnly, VisibleAnywhere)
218 UPROPERTY(Category="RealSense", BlueprintReadOnly, VisibleAnywhere)
def pointcloud(out, verts, texcoords, color, painter=True)
GLdouble GLdouble GLint GLint const GLdouble * points