4 #include "RealSenseSensor.generated.h" 6 UCLASS(ClassGroup=
"RealSense", BlueprintType)
9 GENERATED_UCLASS_BODY()
17 UFUNCTION(Category="RealSense", BlueprintCallable)
20 UFUNCTION(Category="RealSense", BlueprintCallable)
23 UFUNCTION(Category = "RealSense", BlueprintCallable)
26 UPROPERTY(Category="RealSense", BlueprintReadOnly, VisibleAnywhere)
29 UPROPERTY(Category="RealSense", BlueprintReadOnly, VisibleAnywhere)
32 UPROPERTY(Category="RealSense", BlueprintReadOnly, VisibleAnywhere)