4 #include "RealSenseContext.generated.h" 6 UCLASS(ClassGroup=
"RealSense", BlueprintType)
9 GENERATED_UCLASS_BODY()
17 UFUNCTION(Category="RealSense", BlueprintCallable)
18 static URealSenseContext* GetRealSense();
20 UFUNCTION(Category="RealSense", BlueprintCallable)
23 UFUNCTION(Category="RealSense", BlueprintCallable)
26 UFUNCTION(Category="RealSense", BlueprintCallable)
29 UPROPERTY(Category="RealSense", BlueprintReadOnly, VisibleAnywhere)
38 FCriticalSection DevicesMx;