tf2 rolling
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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File List
Here is a list of all files with brief descriptions:
[detail level 1234]
 
include
 
tf2
 
impl
 
convert.hpp
 
utils.hpp
 
LinearMath
 
Matrix3x3.hpp
 
MinMax.hpp
 
QuadWord.hpp
 
Quaternion.hpp
 
Scalar.hpp
 
Transform.hpp
 
Vector3.hpp
 
buffer_core.hpp
Author: Tully Foote
 
buffer_core_interface.hpp
 
convert.hpp
Author: Tully Foote
 
exceptions.hpp
Author: Tully Foote
 
time.hpp
 
time_cache.hpp
Author: Tully Foote
 
transform_datatypes.hpp
Author: Tully Foote
 
transform_storage.hpp
Author: Tully Foote
 
utils.hpp
 
visibility_control.h