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tf2 rolling
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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| include | |
| tf2 | |
| impl | |
| convert.hpp | |
| utils.hpp | |
| LinearMath | |
| Matrix3x3.hpp | |
| MinMax.hpp | |
| QuadWord.hpp | |
| Quaternion.hpp | |
| Scalar.hpp | |
| Transform.hpp | |
| Vector3.hpp | |
| buffer_core.hpp | Author: Tully Foote |
| buffer_core_interface.hpp | |
| convert.hpp | Author: Tully Foote |
| exceptions.hpp | Author: Tully Foote |
| time.hpp | |
| time_cache.hpp | Author: Tully Foote |
| transform_datatypes.hpp | Author: Tully Foote |
| transform_storage.hpp | Author: Tully Foote |
| utils.hpp | |
| visibility_control.h |