tf2 rolling
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
Loading...
Searching...
No Matches
utils.hpp File Reference
Include dependency graph for utils.hpp:

Go to the source code of this file.

Namespaces

namespace  tf2

Functions

template<class A>
void tf2::getEulerYPR (const A &a, double &yaw, double &pitch, double &roll)
template<class A>
double tf2::getYaw (const A &a)
template<class A>
tf2::getTransformIdentity ()