tf2 rolling
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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tf2 Directory Reference
Directory dependency graph for tf2:
include/tf2

Directories

 
impl
 
LinearMath

Files

 
buffer_core.hpp
 Author: Tully Foote.
 
buffer_core_interface.hpp
 
convert.hpp
 Author: Tully Foote.
 
exceptions.hpp
 Author: Tully Foote.
 
time.hpp
 
time_cache.hpp
 Author: Tully Foote.
 
transform_datatypes.hpp
 Author: Tully Foote.
 
transform_storage.hpp
 Author: Tully Foote.
 
utils.hpp
 
visibility_control.h