sphere_cylinder.h
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34 
37 #ifndef FCL_NARROWPHASE_DETAIL_SPHERECYLINDER_H
38 #define FCL_NARROWPHASE_DETAIL_SPHERECYLINDER_H
39 
43 
44 namespace fcl {
45 
46 namespace detail {
47 
73 // NOTE: the choice to consider touching contact as collision is predicated on
74 // the implementation in sphere-sphere contact.
75 
77 
104 template <typename S>
105 FCL_EXPORT bool sphereCylinderIntersect(const Sphere<S>& sphere,
106  const Transform3<S>& X_FS,
107  const Cylinder<S>& cylinder,
108  const Transform3<S>& X_FC,
109  std::vector<ContactPoint<S>>* contacts);
110 
125 template <typename S>
126 FCL_EXPORT bool sphereCylinderDistance(const Sphere<S>& sphere,
127  const Transform3<S>& X_FS,
128  const Cylinder<S>& cylinder,
129  const Transform3<S>& X_FC, S* distance,
130  Vector3<S>* p_FSc, Vector3<S>* p_FCs);
131 
133 
134 } // namespace detail
135 } // namespace fcl
136 
138 
139 #endif // FCL_NARROWPHASE_DETAIL_SPHERECYLINDER_H
sphere.h
sphere_cylinder-inl.h
contact_point.h
fcl::detail::distance
template void distance(DistanceTraversalNodeBase< double > *node, BVHFrontList *front_list, int qsize)
fcl::detail::sphereCylinderDistance
template FCL_EXPORT bool sphereCylinderDistance(const Sphere< double > &sphere, const Transform3< double > &X_FS, const Cylinder< double > &cylinder, const Transform3< double > &X_FC, double *distance, Vector3< double > *p_FSc, Vector3< double > *p_FCs)
fcl::detail::sphereCylinderIntersect
template FCL_EXPORT bool sphereCylinderIntersect(const Sphere< double > &sphere, const Transform3< double > &X_FS, const Cylinder< double > &cylinder, const Transform3< double > &X_FC, std::vector< ContactPoint< double >> *contacts)
fcl
Main namespace.
Definition: broadphase_bruteforce-inl.h:45
cylinder.h


fcl
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autogenerated on Tue Dec 5 2023 03:40:48