Namespaces | Typedefs | Functions
behavior_tree.h File Reference
#include "behaviortree_cpp/controls/parallel_node.h"
#include "behaviortree_cpp/controls/parallel_all_node.h"
#include "behaviortree_cpp/controls/reactive_sequence.h"
#include "behaviortree_cpp/controls/reactive_fallback.h"
#include "behaviortree_cpp/controls/fallback_node.h"
#include "behaviortree_cpp/controls/sequence_node.h"
#include "behaviortree_cpp/controls/sequence_with_memory_node.h"
#include "behaviortree_cpp/controls/switch_node.h"
#include "behaviortree_cpp/controls/if_then_else_node.h"
#include "behaviortree_cpp/controls/while_do_else_node.h"
#include "behaviortree_cpp/action_node.h"
#include "behaviortree_cpp/condition_node.h"
#include "behaviortree_cpp/decorators/inverter_node.h"
#include "behaviortree_cpp/decorators/retry_node.h"
#include "behaviortree_cpp/decorators/repeat_node.h"
#include "behaviortree_cpp/decorators/run_once_node.h"
#include "behaviortree_cpp/decorators/subtree_node.h"
#include "behaviortree_cpp/decorators/loop_node.h"
#include "behaviortree_cpp/decorators/updated_decorator.h"
#include "behaviortree_cpp/actions/always_success_node.h"
#include "behaviortree_cpp/actions/always_failure_node.h"
#include "behaviortree_cpp/actions/script_condition.h"
#include "behaviortree_cpp/actions/script_node.h"
#include "behaviortree_cpp/actions/set_blackboard_node.h"
#include "behaviortree_cpp/actions/test_node.h"
#include "behaviortree_cpp/actions/sleep_node.h"
#include "behaviortree_cpp/actions/unset_blackboard_node.h"
#include "behaviortree_cpp/actions/updated_action.h"
#include "behaviortree_cpp/decorators/force_success_node.h"
#include "behaviortree_cpp/decorators/force_failure_node.h"
#include "behaviortree_cpp/decorators/keep_running_until_failure_node.h"
#include "behaviortree_cpp/decorators/script_precondition.h"
#include "behaviortree_cpp/decorators/timeout_node.h"
#include "behaviortree_cpp/decorators/delay_node.h"
#include <iostream>
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Namespaces

 BT
 

Typedefs

using BT::SerializedTreeStatus = std::vector< std::pair< uint16_t, uint8_t > >
 

Functions

void BT::applyRecursiveVisitor (const TreeNode *root_node, const std::function< void(const TreeNode *)> &visitor)
 
void BT::applyRecursiveVisitor (TreeNode *root_node, const std::function< void(TreeNode *)> &visitor)
 
void BT::buildSerializedStatusSnapshot (const TreeNode *root_node, SerializedTreeStatus &serialized_buffer)
 buildSerializedStatusSnapshot can be used to create a buffer that can be stored (or sent to a client application) to know the status of all the nodes of a tree. It is not "human readable". More...
 
template<typename T >
NodeType BT::getType ()
 
int BT::LibraryVersionNumber ()
 
const char * BT::LibraryVersionString ()
 
void BT::printTreeRecursively (const TreeNode *root_node, std::ostream &stream=std::cout)
 


behaviortree_cpp_v4
Author(s): Davide Faconti
autogenerated on Fri Dec 13 2024 03:19:18