if_then_else_node.h
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1 /* Copyright (C) 2020-2022 Davide Faconti - All Rights Reserved
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12 
13 #pragma once
14 
16 
17 namespace BT
18 {
35 {
36 public:
37  IfThenElseNode(const std::string& name);
38 
39  virtual ~IfThenElseNode() override = default;
40 
41  virtual void halt() override;
42 
43 private:
44  size_t child_idx_;
45 
46  virtual BT::NodeStatus tick() override;
47 };
48 
49 } // namespace BT
BT
Definition: ex01_wrap_legacy.cpp:29
BT::IfThenElseNode::tick
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
Definition: if_then_else_node.cpp:29
BT::IfThenElseNode::IfThenElseNode
IfThenElseNode(const std::string &name)
Definition: if_then_else_node.cpp:17
BT::IfThenElseNode::halt
virtual void halt() override
Definition: if_then_else_node.cpp:23
BT::IfThenElseNode::child_idx_
size_t child_idx_
Definition: if_then_else_node.h:44
control_node.h
BT::TreeNode::name
const std::string & name() const
Name of the instance, not the type.
Definition: tree_node.cpp:296
BT::IfThenElseNode::~IfThenElseNode
virtual ~IfThenElseNode() override=default
BT::IfThenElseNode
IfThenElseNode must have exactly 2 or 3 children. This node is NOT reactive.
Definition: if_then_else_node.h:34
BT::ControlNode
Definition: control_node.h:21
BT::NodeStatus
NodeStatus
Definition: basic_types.h:33


behaviortree_cpp_v4
Author(s): Davide Faconti
autogenerated on Fri Jun 28 2024 02:20:07