force_success_node.h
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1 /* Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
2 *
3 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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5 * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
6 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
7 *
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10 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
11 */
12 
13 #pragma once
14 
16 
17 namespace BT
18 {
23 {
24 public:
25  ForceSuccessNode(const std::string& name) : DecoratorNode(name, {})
26  {
27  setRegistrationID("ForceSuccess");
28  }
29 
30 private:
31  virtual BT::NodeStatus tick() override;
32 };
33 
34 //------------ implementation ----------------------------
35 
37 {
39 
40  const NodeStatus child_status = child_node_->executeTick();
41 
42  if(isStatusCompleted(child_status))
43  {
44  resetChild();
45  return NodeStatus::SUCCESS;
46  }
47 
48  // RUNNING or skipping
49  return child_status;
50 }
51 } // namespace BT
BT
Definition: ex01_wrap_legacy.cpp:29
BT::TreeNode::executeTick
virtual BT::NodeStatus executeTick()
The method that should be used to invoke tick() and setStatus();.
Definition: tree_node.cpp:71
BT::ForceSuccessNode::ForceSuccessNode
ForceSuccessNode(const std::string &name)
Definition: force_success_node.h:25
BT::DecoratorNode
Definition: decorator_node.h:8
BT::ForceSuccessNode
The ForceSuccessNode returns always SUCCESS or RUNNING.
Definition: force_success_node.h:22
BT::TreeNode::setStatus
void setStatus(NodeStatus new_status)
setStatus changes the status of the node. it will throw if you try to change the status to IDLE,...
Definition: tree_node.cpp:160
BT::TreeNode::setRegistrationID
void setRegistrationID(StringView ID)
Definition: tree_node.cpp:439
BT::TreeNode::name
const std::string & name() const
Name of the instance, not the type.
Definition: tree_node.cpp:302
BT::NodeStatus::SUCCESS
@ SUCCESS
BT::NodeStatus::RUNNING
@ RUNNING
BT::isStatusCompleted
bool isStatusCompleted(const NodeStatus &status)
Definition: basic_types.h:47
BT::DecoratorNode::resetChild
void resetChild()
Definition: decorator_node.cpp:53
decorator_node.h
BT::ForceSuccessNode::tick
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
Definition: force_success_node.h:36
BT::NodeStatus
NodeStatus
Definition: basic_types.h:33
BT::DecoratorNode::child_node_
TreeNode * child_node_
Definition: decorator_node.h:11


behaviortree_cpp_v4
Author(s): Davide Faconti
autogenerated on Fri Dec 13 2024 03:19:16