reactive_fallback.h
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1 /* Copyright (C) 2020-2022 Davide Faconti, Eurecat - All Rights Reserved
2 *
3 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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11 */
12 
13 #pragma once
14 
16 
17 namespace BT
18 {
34 {
35 public:
36  ReactiveFallback(const std::string& name) : ControlNode(name, {})
37  {}
38 
43  static void EnableException(bool enable);
44 
45 private:
46  BT::NodeStatus tick() override;
47 
48  void halt() override;
49 
50  int running_child_ = -1;
52 };
53 
54 } // namespace BT
BT
Definition: ex01_wrap_legacy.cpp:29
BT::ReactiveFallback::halt
void halt() override
Definition: reactive_fallback.cpp:93
BT::ReactiveFallback::throw_if_multiple_running
static bool throw_if_multiple_running
Definition: reactive_fallback.h:51
control_node.h
BT::TreeNode::name
const std::string & name() const
Name of the instance, not the type.
Definition: tree_node.cpp:302
BT::ReactiveFallback::EnableException
static void EnableException(bool enable)
Definition: reactive_fallback.cpp:20
BT::ReactiveFallback::ReactiveFallback
ReactiveFallback(const std::string &name)
Definition: reactive_fallback.h:36
BT::ReactiveFallback::tick
BT::NodeStatus tick() override
Method to be implemented by the user.
Definition: reactive_fallback.cpp:25
BT::ReactiveFallback
The ReactiveFallback is similar to a ParallelNode. All the children are ticked from first to last:
Definition: reactive_fallback.h:33
BT::ControlNode
Definition: control_node.h:21
BT::NodeStatus
NodeStatus
Definition: basic_types.h:33
BT::ReactiveFallback::running_child_
int running_child_
Definition: reactive_fallback.h:50


behaviortree_cpp_v4
Author(s): Davide Faconti
autogenerated on Fri Dec 13 2024 03:19:17