SequenceNode(const std::string &name, bool make_async=false)
size_t current_child_idx_
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
const std::string & name() const
Name of the instance, not the type.
virtual void halt() override
The SequenceNode is used to tick children in an ordered sequence. If any child returns RUNNING,...
virtual ~SequenceNode() override=default