always_success_node.h
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1 /* Copyright (C) 2018-2022 Davide Faconti, Eurecat - All Rights Reserved
2 *
3 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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11 */
12 
13 #pragma once
14 
16 
17 namespace BT
18 {
23 {
24 public:
25  AlwaysSuccessNode(const std::string& name) : SyncActionNode(name, {})
26  {
27  setRegistrationID("AlwaysSuccess");
28  }
29 
30 private:
31  virtual BT::NodeStatus tick() override
32  {
33  return NodeStatus::SUCCESS;
34  }
35 };
36 } // namespace BT
BT
Definition: ex01_wrap_legacy.cpp:29
BT::AlwaysSuccessNode
Definition: always_success_node.h:22
BT::AlwaysSuccessNode::AlwaysSuccessNode
AlwaysSuccessNode(const std::string &name)
Definition: always_success_node.h:25
BT::AlwaysSuccessNode::tick
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
Definition: always_success_node.h:31
action_node.h
BT::TreeNode::setRegistrationID
void setRegistrationID(StringView ID)
Definition: tree_node.cpp:439
BT::TreeNode::name
const std::string & name() const
Name of the instance, not the type.
Definition: tree_node.cpp:302
BT::NodeStatus::SUCCESS
@ SUCCESS
BT::SyncActionNode
The SyncActionNode is an ActionNode that explicitly prevents the status RUNNING and doesn't require a...
Definition: action_node.h:52
BT::NodeStatus
NodeStatus
Definition: basic_types.h:33


behaviortree_cpp_v4
Author(s): Davide Faconti
autogenerated on Fri Dec 13 2024 03:19:16