keep_running_until_failure_node.h
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1 /* Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
2 * Copyright (C) 2020 Francisco Martin, Intelligent Robotics Lab (URJC) <fmrico@gmail.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
5 * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
6 * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
7 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
8 *
9 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
10 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
11 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
12 */
13 
14 #pragma once
15 
17 
18 namespace BT
19 {
24 {
25 public:
27  {
28  setRegistrationID("KeepRunningUntilFailure");
29  }
30 
31 private:
32  virtual BT::NodeStatus tick() override;
33 };
34 
35 //------------ implementation ----------------------------
36 
38 {
40 
41  const NodeStatus child_state = child_node_->executeTick();
42 
43  switch(child_state)
44  {
45  case NodeStatus::FAILURE: {
46  resetChild();
47  return NodeStatus::FAILURE;
48  }
49  case NodeStatus::SUCCESS: {
50  resetChild();
51  return NodeStatus::RUNNING;
52  }
53  case NodeStatus::RUNNING: {
54  return NodeStatus::RUNNING;
55  }
56 
57  default: {
58  // TODO throw?
59  }
60  }
61  return status();
62 }
63 } // namespace BT
BT::KeepRunningUntilFailureNode::KeepRunningUntilFailureNode
KeepRunningUntilFailureNode(const std::string &name)
Definition: keep_running_until_failure_node.h:26
BT
Definition: ex01_wrap_legacy.cpp:29
BT::KeepRunningUntilFailureNode::tick
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
Definition: keep_running_until_failure_node.h:37
BT::TreeNode::executeTick
virtual BT::NodeStatus executeTick()
The method that should be used to invoke tick() and setStatus();.
Definition: tree_node.cpp:71
BT::DecoratorNode
Definition: decorator_node.h:8
BT::TreeNode::status
NodeStatus status() const
Definition: tree_node.cpp:285
BT::NodeStatus::FAILURE
@ FAILURE
BT::TreeNode::setStatus
void setStatus(NodeStatus new_status)
setStatus changes the status of the node. it will throw if you try to change the status to IDLE,...
Definition: tree_node.cpp:160
BT::KeepRunningUntilFailureNode
The KeepRunningUntilFailureNode returns always FAILURE or RUNNING.
Definition: keep_running_until_failure_node.h:23
BT::TreeNode::setRegistrationID
void setRegistrationID(StringView ID)
Definition: tree_node.cpp:439
BT::TreeNode::name
const std::string & name() const
Name of the instance, not the type.
Definition: tree_node.cpp:302
BT::NodeStatus::SUCCESS
@ SUCCESS
BT::NodeStatus::RUNNING
@ RUNNING
BT::DecoratorNode::resetChild
void resetChild()
Definition: decorator_node.cpp:53
decorator_node.h
BT::NodeStatus
NodeStatus
Definition: basic_types.h:33
BT::DecoratorNode::child_node_
TreeNode * child_node_
Definition: decorator_node.h:11


behaviortree_cpp_v4
Author(s): Davide Faconti
autogenerated on Fri Dec 13 2024 03:19:17