virtual void halt() override
virtual ~FallbackNode() override=default
size_t current_child_idx_
const std::string & name() const
Name of the instance, not the type.
The FallbackNode is used to try different strategies, until one succeeds. If any child returns RUNNIN...
FallbackNode(const std::string &name, bool make_asynch=false)
virtual BT::NodeStatus tick() override
Method to be implemented by the user.