fallback_node.h
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1 /* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
2  * Copyright (C) 2018-2020 Davide Faconti, Eurecat - All Rights Reserved
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
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12 */
13 
14 #pragma once
15 
17 
18 namespace BT
19 {
32 class FallbackNode : public ControlNode
33 {
34 public:
35  FallbackNode(const std::string& name, bool make_asynch = false);
36 
37  virtual ~FallbackNode() override = default;
38 
39  virtual void halt() override;
40 
41 private:
43  size_t skipped_count_ = 0;
44  bool asynch_ = false;
45 
46  virtual BT::NodeStatus tick() override;
47 };
48 
49 } // namespace BT
BT
Definition: ex01_wrap_legacy.cpp:29
BT::FallbackNode::skipped_count_
size_t skipped_count_
Definition: fallback_node.h:43
BT::FallbackNode::halt
virtual void halt() override
Definition: fallback_node.cpp:90
BT::FallbackNode::~FallbackNode
virtual ~FallbackNode() override=default
BT::FallbackNode::current_child_idx_
size_t current_child_idx_
Definition: fallback_node.h:42
control_node.h
BT::TreeNode::name
const std::string & name() const
Name of the instance, not the type.
Definition: tree_node.cpp:302
BT::FallbackNode
The FallbackNode is used to try different strategies, until one succeeds. If any child returns RUNNIN...
Definition: fallback_node.h:32
BT::FallbackNode::FallbackNode
FallbackNode(const std::string &name, bool make_asynch=false)
Definition: fallback_node.cpp:18
BT::FallbackNode::tick
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
Definition: fallback_node.cpp:27
BT::FallbackNode::asynch_
bool asynch_
Definition: fallback_node.h:44
BT::ControlNode
Definition: control_node.h:21
BT::NodeStatus
NodeStatus
Definition: basic_types.h:33


behaviortree_cpp_v4
Author(s): Davide Faconti
autogenerated on Fri Dec 13 2024 03:19:16