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| void | align_other_to_z (rs2::video_frame &aligned, const rs2::video_frame &depth, const rs2::video_frame &other, float z_scale) override |
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| void | align_z_to_other (rs2::video_frame &aligned, const rs2::video_frame &depth, const rs2::video_stream_profile &other_profile, float z_scale) override |
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| void | cleanup_gpu_resources () override |
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| void | create_gpu_resources () override |
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| void | render (const rs2::points &model, const rs2::video_frame &tex, const rs2_intrinsics &camera, const rs2_extrinsics &extr, uint32_t output_texture) |
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| rs2_extension | select_extension (const rs2::frame &input) override |
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| | align (rs2_stream to_stream, const char *name) |
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| std::shared_ptr< rs2::video_stream_profile > | create_aligned_profile (rs2::video_stream_profile &original_profile, rs2::video_stream_profile &to_profile) |
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| rs2::frame | process_frame (const rs2::frame_source &source, const rs2::frame &f) override |
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| virtual void | reset_cache (rs2_stream from, rs2_stream to) |
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| bool | should_process (const rs2::frame &frame) override |
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| virtual rs2::frame | prepare_output (const rs2::frame_source &source, rs2::frame input, std::vector< rs2::frame > results) |
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| rs2::visualizer_2d & | get_texture_visualizer () |
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| void | initialize () |
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| template<class T , class S > |
| void | perform_gl_action (T action, S fallback) |
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| bool | glsl_enabled () const |
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| | gpu_object ()=default |
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| void | need_cleanup () |
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| void | use_glsl (bool val) |
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Definition at line 27 of file align-gl.h.