Pose3.cpp
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1 /* ----------------------------------------------------------------------------
2 
3  * GTSAM Copyright 2010, Georgia Tech Research Corporation,
4  * Atlanta, Georgia 30332-0415
5  * All Rights Reserved
6  * Authors: Frank Dellaert, et al. (see THANKS for the full author list)
7 
8  * See LICENSE for the license information
9 
10  * -------------------------------------------------------------------------- */
11 
17 #include <gtsam/geometry/Pose3.h>
18 #include <gtsam/geometry/Pose2.h>
20 #include <gtsam/base/concepts.h>
21 
22 #include <cmath>
23 #include <iostream>
24 #include <limits>
25 #include <string>
26 
27 namespace gtsam {
28 
29 using std::vector;
30 
33 
34 /* ************************************************************************* */
35 Pose3::Pose3(const Pose2& pose2) :
36  R_(Rot3::Rodrigues(0, 0, pose2.theta())), t_(
37  Point3(pose2.x(), pose2.y(), 0)) {
38 }
39 
40 /* ************************************************************************* */
43  if (HR) *HR << I_3x3, Z_3x3;
44  if (Ht) *Ht << Z_3x3, R.transpose();
45  return Pose3(R, t);
46 }
47 
48 /* ************************************************************************* */
50  Rot3 Rt = R_.inverse();
51  return Pose3(Rt, Rt * (-t_));
52 }
53 
54 /* ************************************************************************* */
55 // Calculate Adjoint map
56 // Ad_pose is 6*6 matrix that when applied to twist xi, returns Ad_pose(xi)
57 Matrix6 Pose3::AdjointMap() const {
58  const Matrix3 R = R_.matrix();
59  Matrix3 A = skewSymmetric(t_.x(), t_.y(), t_.z()) * R;
60  Matrix6 adj;
61  adj << R, Z_3x3, A, R; // Gives [R 0; A R]
62  return adj;
63 }
64 
65 /* ************************************************************************* */
66 // Calculate AdjointMap applied to xi_b, with Jacobians
67 Vector6 Pose3::Adjoint(const Vector6& xi_b, OptionalJacobian<6, 6> H_pose,
68  OptionalJacobian<6, 6> H_xib) const {
69  const Matrix6 Ad = AdjointMap();
70 
71  // Jacobians
72  // D1 Ad_T(xi_b) = D1 Ad_T Ad_I(xi_b) = Ad_T * D1 Ad_I(xi_b) = Ad_T * ad_xi_b
73  // D2 Ad_T(xi_b) = Ad_T
74  // See docs/math.pdf for more details.
75  // In D1 calculation, we could be more efficient by writing it out, but do not
76  // for readability
77  if (H_pose) *H_pose = -Ad * adjointMap(xi_b);
78  if (H_xib) *H_xib = Ad;
79 
80  return Ad * xi_b;
81 }
82 
83 /* ************************************************************************* */
85 Vector6 Pose3::AdjointTranspose(const Vector6& x, OptionalJacobian<6, 6> H_pose,
86  OptionalJacobian<6, 6> H_x) const {
87  const Matrix6 Ad = AdjointMap();
88  const Vector6 AdTx = Ad.transpose() * x;
89 
90  // Jacobians
91  // See docs/math.pdf for more details.
92  if (H_pose) {
93  const auto w_T_hat = skewSymmetric(AdTx.head<3>()),
94  v_T_hat = skewSymmetric(AdTx.tail<3>());
95  *H_pose << w_T_hat, v_T_hat, //
96  /* */ v_T_hat, Z_3x3;
97  }
98  if (H_x) {
99  *H_x = Ad.transpose();
100  }
101 
102  return AdTx;
103 }
104 
105 /* ************************************************************************* */
106 Matrix6 Pose3::adjointMap(const Vector6& xi) {
107  Matrix3 w_hat = skewSymmetric(xi(0), xi(1), xi(2));
108  Matrix3 v_hat = skewSymmetric(xi(3), xi(4), xi(5));
109  Matrix6 adj;
110  adj << w_hat, Z_3x3, v_hat, w_hat;
111 
112  return adj;
113 }
114 
115 /* ************************************************************************* */
116 Vector6 Pose3::adjoint(const Vector6& xi, const Vector6& y,
118  if (Hxi) {
119  Hxi->setZero();
120  for (int i = 0; i < 6; ++i) {
121  Vector6 dxi;
122  dxi.setZero();
123  dxi(i) = 1.0;
124  Matrix6 Gi = adjointMap(dxi);
125  Hxi->col(i) = Gi * y;
126  }
127  }
128  const Matrix6& ad_xi = adjointMap(xi);
129  if (H_y) *H_y = ad_xi;
130  return ad_xi * y;
131 }
132 
133 /* ************************************************************************* */
134 Vector6 Pose3::adjointTranspose(const Vector6& xi, const Vector6& y,
136  if (Hxi) {
137  Hxi->setZero();
138  for (int i = 0; i < 6; ++i) {
139  Vector6 dxi;
140  dxi.setZero();
141  dxi(i) = 1.0;
142  Matrix6 GTi = adjointMap(dxi).transpose();
143  Hxi->col(i) = GTi * y;
144  }
145  }
146  const Matrix6& adT_xi = adjointMap(xi).transpose();
147  if (H_y) *H_y = adT_xi;
148  return adT_xi * y;
149 }
150 
151 /* ************************************************************************* */
152 void Pose3::print(const std::string& s) const {
153  std::cout << (s.empty() ? s : s + " ") << *this << std::endl;
154 }
155 
156 /* ************************************************************************* */
157 bool Pose3::equals(const Pose3& pose, double tol) const {
158  return R_.equals(pose.R_, tol) && traits<Point3>::Equals(t_, pose.t_, tol);
159 }
160 
161 /* ************************************************************************* */
162 Pose3 Pose3::interpolateRt(const Pose3& T, double t) const {
163  return Pose3(interpolate<Rot3>(R_, T.R_, t),
164  interpolate<Point3>(t_, T.t_, t));
165 }
166 
167 /* ************************************************************************* */
170  if (Hxi) *Hxi = ExpmapDerivative(xi);
171 
172  // get angular velocity omega and translational velocity v from twist xi
173  Vector3 omega(xi(0), xi(1), xi(2)), v(xi(3), xi(4), xi(5));
174 
176  double theta2 = omega.dot(omega);
177  if (theta2 > std::numeric_limits<double>::epsilon()) {
178  Vector3 t_parallel = omega * omega.dot(v); // translation parallel to axis
179  Vector3 omega_cross_v = omega.cross(v); // points towards axis
180  Vector3 t = (omega_cross_v - R * omega_cross_v + t_parallel) / theta2;
181  return Pose3(R, t);
182  } else {
183  return Pose3(R, v);
184  }
185 }
186 
187 /* ************************************************************************* */
189  if (Hpose) *Hpose = LogmapDerivative(pose);
190  const Vector3 w = Rot3::Logmap(pose.rotation());
191  const Vector3 T = pose.translation();
192  const double t = w.norm();
193  if (t < 1e-10) {
194  Vector6 log;
195  log << w, T;
196  return log;
197  } else {
198  const Matrix3 W = skewSymmetric(w / t);
199  // Formula from Agrawal06iros, equation (14)
200  // simplified with Mathematica, and multiplying in T to avoid matrix math
201  const double Tan = tan(0.5 * t);
202  const Vector3 WT = W * T;
203  const Vector3 u = T - (0.5 * t) * WT + (1 - t / (2. * Tan)) * (W * WT);
204  Vector6 log;
205  log << w, u;
206  return log;
207  }
208 }
209 
210 /* ************************************************************************* */
212 #ifdef GTSAM_POSE3_EXPMAP
213  return Expmap(xi, Hxi);
214 #else
215  Matrix3 DR;
216  Rot3 R = Rot3::Retract(xi.head<3>(), Hxi ? &DR : 0);
217  if (Hxi) {
218  *Hxi = I_6x6;
219  Hxi->topLeftCorner<3, 3>() = DR;
220  }
221  return Pose3(R, Point3(xi.tail<3>()));
222 #endif
223 }
224 
225 /* ************************************************************************* */
227 #ifdef GTSAM_POSE3_EXPMAP
228  return Logmap(pose, Hpose);
229 #else
230  Matrix3 DR;
231  Vector3 omega = Rot3::LocalCoordinates(pose.rotation(), Hpose ? &DR : 0);
232  if (Hpose) {
233  *Hpose = I_6x6;
234  Hpose->topLeftCorner<3, 3>() = DR;
235  }
236  Vector6 xi;
237  xi << omega, pose.translation();
238  return xi;
239 #endif
240 }
241 
242 /* ************************************************************************* */
243 Matrix3 Pose3::ComputeQforExpmapDerivative(const Vector6& xi, double nearZeroThreshold) {
244  const auto w = xi.head<3>();
245  const auto v = xi.tail<3>();
246  const Matrix3 V = skewSymmetric(v);
247  const Matrix3 W = skewSymmetric(w);
248 
249  Matrix3 Q;
250 
251 #ifdef NUMERICAL_EXPMAP_DERIV
252  Matrix3 Qj = Z_3x3;
253  double invFac = 1.0;
254  Q = Z_3x3;
255  Matrix3 Wj = I_3x3;
256  for (size_t j=1; j<10; ++j) {
257  Qj = Qj*W + Wj*V;
258  invFac = -invFac/(j+1);
259  Q = Q + invFac*Qj;
260  Wj = Wj*W;
261  }
262 #else
263  // The closed-form formula in Barfoot14tro eq. (102)
264  double phi = w.norm();
265  const Matrix3 WVW = W * V * W;
266  if (std::abs(phi) > nearZeroThreshold) {
267  const double s = sin(phi), c = cos(phi);
268  const double phi2 = phi * phi, phi3 = phi2 * phi, phi4 = phi3 * phi,
269  phi5 = phi4 * phi;
270  // Invert the sign of odd-order terms to have the right Jacobian
271  Q = -0.5 * V + (phi - s) / phi3 * (W * V + V * W - WVW) +
272  (1 - phi2 / 2 - c) / phi4 * (W * W * V + V * W * W - 3 * WVW) -
273  0.5 * ((1 - phi2 / 2 - c) / phi4 - 3 * (phi - s - phi3 / 6.) / phi5) *
274  (WVW * W + W * WVW);
275  } else {
276  Q = -0.5 * V + 1. / 6. * (W * V + V * W - WVW) -
277  1. / 24. * (W * W * V + V * W * W - 3 * WVW) +
278  1. / 120. * (WVW * W + W * WVW);
279  }
280 #endif
281 
282  return Q;
283 }
284 
285 /* ************************************************************************* */
286 Matrix6 Pose3::ExpmapDerivative(const Vector6& xi) {
287  const Vector3 w = xi.head<3>();
288  const Matrix3 Jw = Rot3::ExpmapDerivative(w);
289  const Matrix3 Q = ComputeQforExpmapDerivative(xi);
290  Matrix6 J;
291  J << Jw, Z_3x3, Q, Jw;
292  return J;
293 }
294 
295 /* ************************************************************************* */
297  const Vector6 xi = Logmap(pose);
298  const Vector3 w = xi.head<3>();
299  const Matrix3 Jw = Rot3::LogmapDerivative(w);
300  const Matrix3 Q = ComputeQforExpmapDerivative(xi);
301  const Matrix3 Q2 = -Jw*Q*Jw;
302  Matrix6 J;
303  J << Jw, Z_3x3, Q2, Jw;
304  return J;
305 }
306 
307 /* ************************************************************************* */
309  if (Hself) *Hself << Z_3x3, rotation().matrix();
310  return t_;
311 }
312 
313 /* ************************************************************************* */
314 
316  if (Hself) {
317  *Hself << I_3x3, Z_3x3;
318  }
319  return R_;
320 }
321 
322 /* ************************************************************************* */
323 Matrix4 Pose3::matrix() const {
324  static const auto A14 = Eigen::RowVector4d(0,0,0,1);
325  Matrix4 mat;
326  mat << R_.matrix(), t_, A14;
327  return mat;
328 }
329 
330 /* ************************************************************************* */
332  OptionalJacobian<6, 6> HaTb) const {
333  const Pose3& wTa = *this;
334  return wTa.compose(aTb, Hself, HaTb);
335 }
336 
337 /* ************************************************************************* */
339  OptionalJacobian<6, 6> HwTb) const {
340  if (Hself) *Hself = -wTb.inverse().AdjointMap() * AdjointMap();
341  if (HwTb) *HwTb = I_6x6;
342  const Pose3& wTa = *this;
343  return wTa.inverse() * wTb;
344 }
345 
346 /* ************************************************************************* */
348  OptionalJacobian<3, 3> Hpoint) const {
349  // Only get matrix once, to avoid multiple allocations,
350  // as well as multiple conversions in the Quaternion case
351  const Matrix3 R = R_.matrix();
352  if (Hself) {
353  Hself->leftCols<3>() = R * skewSymmetric(-point.x(), -point.y(), -point.z());
354  Hself->rightCols<3>() = R;
355  }
356  if (Hpoint) {
357  *Hpoint = R;
358  }
359  return R_ * point + t_;
360 }
361 
362 Matrix Pose3::transformFrom(const Matrix& points) const {
363  if (points.rows() != 3) {
364  throw std::invalid_argument("Pose3:transformFrom expects 3*N matrix.");
365  }
366  const Matrix3 R = R_.matrix();
367  return (R * points).colwise() + t_; // Eigen broadcasting!
368 }
369 
370 /* ************************************************************************* */
372  OptionalJacobian<3, 3> Hpoint) const {
373  // Only get transpose once, to avoid multiple allocations,
374  // as well as multiple conversions in the Quaternion case
375  const Matrix3 Rt = R_.transpose();
376  const Point3 q(Rt*(point - t_));
377  if (Hself) {
378  const double wx = q.x(), wy = q.y(), wz = q.z();
379  (*Hself) <<
380  0.0, -wz, +wy,-1.0, 0.0, 0.0,
381  +wz, 0.0, -wx, 0.0,-1.0, 0.0,
382  -wy, +wx, 0.0, 0.0, 0.0,-1.0;
383  }
384  if (Hpoint) {
385  *Hpoint = Rt;
386  }
387  return q;
388 }
389 
390 Matrix Pose3::transformTo(const Matrix& points) const {
391  if (points.rows() != 3) {
392  throw std::invalid_argument("Pose3:transformTo expects 3*N matrix.");
393  }
394  const Matrix3 Rt = R_.transpose();
395  return Rt * (points.colwise() - t_); // Eigen broadcasting!
396 }
397 
398 /* ************************************************************************* */
400  OptionalJacobian<1, 3> Hpoint) const {
401  Matrix36 D_local_pose;
402  Matrix3 D_local_point;
403  Point3 local = transformTo(point, Hself ? &D_local_pose : 0, Hpoint ? &D_local_point : 0);
404  if (!Hself && !Hpoint) {
405  return local.norm();
406  } else {
407  Matrix13 D_r_local;
408  const double r = norm3(local, D_r_local);
409  if (Hself) *Hself = D_r_local * D_local_pose;
410  if (Hpoint) *Hpoint = D_r_local * D_local_point;
411  return r;
412  }
413 }
414 
415 /* ************************************************************************* */
417  OptionalJacobian<1, 6> Hpose) const {
418  Matrix13 D_local_point;
419  double r = range(pose.translation(), Hself, Hpose ? &D_local_point : 0);
420  if (Hpose) *Hpose << Matrix13::Zero(), D_local_point * pose.rotation().matrix();
421  return r;
422 }
423 
424 /* ************************************************************************* */
426  OptionalJacobian<2, 3> Hpoint) const {
427  Matrix36 D_local_pose;
428  Matrix3 D_local_point;
429  Point3 local = transformTo(point, Hself ? &D_local_pose : 0, Hpoint ? &D_local_point : 0);
430  if (!Hself && !Hpoint) {
431  return Unit3(local);
432  } else {
433  Matrix23 D_b_local;
434  Unit3 b = Unit3::FromPoint3(local, D_b_local);
435  if (Hself) *Hself = D_b_local * D_local_pose;
436  if (Hpoint) *Hpoint = D_b_local * D_local_point;
437  return b;
438  }
439 }
440 
441 /* ************************************************************************* */
443  OptionalJacobian<2, 6> Hpose) const {
444  if (Hpose) {
445  Hpose->setZero();
446  return bearing(pose.translation(), Hself, Hpose.cols<3>(3));
447  }
448  return bearing(pose.translation(), Hself, {});
449 }
450 
451 /* ************************************************************************* */
452 std::optional<Pose3> Pose3::Align(const Point3Pairs &abPointPairs) {
453  const size_t n = abPointPairs.size();
454  if (n < 3) {
455  return {}; // we need at least three pairs
456  }
457 
458  // calculate centroids
459  const auto centroids = means(abPointPairs);
460 
461  // Add to form H matrix
462  Matrix3 H = Z_3x3;
463  for (const Point3Pair &abPair : abPointPairs) {
464  const Point3 da = abPair.first - centroids.first;
465  const Point3 db = abPair.second - centroids.second;
466  H += da * db.transpose();
467  }
468 
469  // ClosestTo finds rotation matrix closest to H in Frobenius sense
470  const Rot3 aRb = Rot3::ClosestTo(H);
471  const Point3 aTb = centroids.first - aRb * centroids.second;
472  return Pose3(aRb, aTb);
473 }
474 
475 std::optional<Pose3> Pose3::Align(const Matrix& a, const Matrix& b) {
476  if (a.rows() != 3 || b.rows() != 3 || a.cols() != b.cols()) {
477  throw std::invalid_argument(
478  "Pose3:Align expects 3*N matrices of equal shape.");
479  }
480  Point3Pairs abPointPairs;
481  for (Eigen::Index j = 0; j < a.cols(); j++) {
482  abPointPairs.emplace_back(a.col(j), b.col(j));
483  }
484  return Pose3::Align(abPointPairs);
485 }
486 
487 /* ************************************************************************* */
489  return interpolate(*this, other, t, Hx, Hy);
490 }
491 
492 /* ************************************************************************* */
493 std::ostream &operator<<(std::ostream &os, const Pose3& pose) {
494  // Both Rot3 and Point3 have ostream definitions so we use them.
495  os << "R: " << pose.rotation() << "\n";
496  os << "t: " << pose.translation().transpose();
497  return os;
498 }
499 
500 } // namespace gtsam
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The dual version of Adjoint.
Definition: Pose3.cpp:85
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Definition: Pose3.cpp:152
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Definition: test_ProjectionFactorRollingShutter.py:25
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Definition: Pose3.cpp:338
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Definition: Pose3.cpp:67
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Retract at origin: possible in Lie group because it has an identity.
Definition: Lie.h:111
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Definition: Jacobi_makeJacobi.cpp:3
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Definition: test_numpy_dtypes.cpp:298
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Definition: Pose3.cpp:41
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Definition: tut_arithmetic_redux_minmax.cpp:2
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Definition: SpecialFunctionsImpl.h:1984
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Definition: Rot3.h:58
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Definition: Pose3.h:37
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Definition: Pose3.cpp:49
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Definition: Pose3.cpp:286
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Definition: Pose3.cpp:157
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Definition: Pose3.cpp:308
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Definition: Pose3.cpp:57
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Definition: Pose3.cpp:493
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Definition: Rot3.h:308
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Definition: level1_cplx_impl.h:124
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Definition: ndtri.c:122
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Definition: Group.h:79
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Definition: Pose3.cpp:425
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static Vector6 Local(const Pose3 &pose, ChartJacobian Hpose={})
Definition: Pose3.cpp:226
gtsam::Pose3::rotation
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Definition: Pose3.cpp:315
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The quaternion class used to represent 3D orientations and rotations.
Definition: ForwardDeclarations.h:293
a
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Definition: Array_initializer_list_23_cxx11.cpp:1
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static Vector6 adjoint(const Vector6 &xi, const Vector6 &y, OptionalJacobian< 6, 6 > Hxi={}, OptionalJacobian< 6, 6 > H_y={})
Definition: Pose3.cpp:116
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Distance of the point from the origin, with Jacobian.
Definition: Point3.cpp:41
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#define GTSAM_CONCEPT_POSE_INST(T)
Definition: geometry/concepts.h:73
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Definition: SFMdata.h:40
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Definition: Group.h:36
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Definition: OptionalJacobian.h:38
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Definition: inference/Symbol.h:170
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Derivative of Expmap.
Definition: Rot3.cpp:236
gtsam::Pose3::transformFrom
Point3 transformFrom(const Point3 &point, OptionalJacobian< 3, 6 > Hself={}, OptionalJacobian< 3, 3 > Hpoint={}) const
takes point in Pose coordinates and transforms it to world coordinates
Definition: Pose3.cpp:347
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static Rot3 Expmap(const Vector3 &v, OptionalJacobian< 3, 3 > H={})
Definition: Rot3.h:374
v
Array< int, Dynamic, 1 > v
Definition: Array_initializer_list_vector_cxx11.cpp:1
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get x
Definition: Pose3.h:292
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Definition: Rot3M.cpp:143
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Definition: Rot3M.cpp:218
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Definition: Group.h:79
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Definition: Point3.h:38
gtsam::Rot3::Logmap
static Vector3 Logmap(const Rot3 &R, OptionalJacobian< 3, 3 > H={})
Definition: Rot3M.cpp:157
V
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Definition: EigenSolver_EigenSolver_MatrixType.cpp:15
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#define abs(x)
Definition: datatypes.h:17
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Represents a 3D point on a unit sphere.
Definition: Unit3.h:42
gtsam::Pose3::LogmapDerivative
static Matrix6 LogmapDerivative(const Pose3 &xi)
Derivative of Logmap.
Definition: Pose3.cpp:296
gtsam::LieGroup< Rot3, 3 >::LocalCoordinates
static TangentVector LocalCoordinates(const Rot3 &g)
LocalCoordinates at origin: possible in Lie group because it has an identity.
Definition: Lie.h:116
gtsam::Pose3::adjointMap
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Definition: Pose3.cpp:106
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gtsam::Rot3::equals
bool equals(const Rot3 &p, double tol=1e-9) const
Definition: Rot3.cpp:99
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Definition: testDependencies.h:3
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static std::optional< Pose3 > Align(const Point3Pairs &abPointPairs)
Definition: Pose3.cpp:452
gtsam::Unit3::FromPoint3
static Unit3 FromPoint3(const Point3 &point, OptionalJacobian< 2, 3 > H={})
Named constructor from Point3 with optional Jacobian.
Definition: Unit3.cpp:44
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Definition: BiCGSTAB_step_by_step.cpp:9
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Definition: pybind_wrapper_test_script.py:42
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Definition: Pose2.h:39
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EIGEN_DEFAULT_DENSE_INDEX_TYPE Index
The Index type as used for the API.
Definition: Meta.h:74
HR
#define HR
Definition: mincover.c:26


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autogenerated on Sat Nov 16 2024 04:03:36