tf2 rolling
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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LinearMath Directory Reference
Directory dependency graph for LinearMath:
include/tf2/LinearMath

Files

 Matrix3x3.hpp
 
 MinMax.hpp
 
 QuadWord.hpp
 
 Quaternion.hpp
 
 Scalar.hpp
 
 Transform.hpp
 
 Vector3.hpp