|
tf2 rolling
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
|

Files | |
| Matrix3x3.hpp | |
| MinMax.hpp | |
| QuadWord.hpp | |
| Quaternion.hpp | |
| Scalar.hpp | |
| Transform.hpp | |
| Vector3.hpp | |