tf2 rolling
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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tf2 Directory Reference
Directory dependency graph for tf2:
include/tf2

Directories

 impl
 
 LinearMath
 

Files

 buffer_core.hpp
 Author: Tully Foote.
 
 buffer_core_interface.hpp
 
 convert.hpp
 Author: Tully Foote.
 
 exceptions.hpp
 Author: Tully Foote.
 
 time.hpp
 
 time_cache.hpp
 Author: Tully Foote.
 
 transform_datatypes.hpp
 Author: Tully Foote.
 
 transform_storage.hpp
 Author: Tully Foote.
 
 utils.hpp
 
 visibility_control.h