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tf2 rolling
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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Directories | |
| impl | |
| LinearMath | |
Files | |
| buffer_core.hpp | |
| Author: Tully Foote. | |
| buffer_core_interface.hpp | |
| convert.hpp | |
| Author: Tully Foote. | |
| exceptions.hpp | |
| Author: Tully Foote. | |
| time.hpp | |
| time_cache.hpp | |
| Author: Tully Foote. | |
| transform_datatypes.hpp | |
| Author: Tully Foote. | |
| transform_storage.hpp | |
| Author: Tully Foote. | |
| utils.hpp | |
| visibility_control.h | |