tf2 rolling
tf2 maintains the relationship between coordinate frames in a tree structure buffered in time, and lets the user transform points, vectors, etc between any two coordinate frames at any desired point in time.
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Functions
MinMax.hpp File Reference
#include "Scalar.hpp"
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Functions

template<class T >
const T & tf2Min (const T &a, const T &b)
 
template<class T >
const T & tf2Max (const T &a, const T &b)
 
template<class T >
const T & GEN_clamped (const T &a, const T &lb, const T &ub)
 
template<class T >
void tf2SetMin (T &a, const T &b)
 
template<class T >
void tf2SetMax (T &a, const T &b)
 
template<class T >
void GEN_clamp (T &a, const T &lb, const T &ub)
 

Function Documentation

◆ tf2Min()

template<class T >
const T & tf2Min ( const T &  a,
const T &  b 
)

◆ tf2Max()

template<class T >
const T & tf2Max ( const T &  a,
const T &  b 
)

◆ GEN_clamped()

template<class T >
const T & GEN_clamped ( const T &  a,
const T &  lb,
const T &  ub 
)

◆ tf2SetMin()

template<class T >
void tf2SetMin ( T &  a,
const T &  b 
)

◆ tf2SetMax()

template<class T >
void tf2SetMax ( T &  a,
const T &  b 
)

◆ GEN_clamp()

template<class T >
void GEN_clamp ( T &  a,
const T &  lb,
const T &  ub 
)