- o -
- object
: gte::Shader::Data
, gte::WICFileIO::ComObject< T >
- offset
: gte::GL4InputLayout::Attribute
, gte::GLSLReflection::BufferVariable
, gte::GLSLReflection::TransformFeedbackVarying
, gte::GLSLReflection::Uniform
, gte::HLSLShaderType::Description
, gte::HLSLShaderVariable::Description
, gte::MemberLayout
, gte::VertexFormat::Attribute
- onFail
: gte::GL4DepthStencilState::Face
- onZFail
: gte::GL4DepthStencilState::Face
- onZPass
: gte::GL4DepthStencilState::Face
- opAlpha
: gte::BlendState::Target
, gte::GL4BlendState::Target
- opColor
: gte::BlendState::Target
, gte::GL4BlendState::Target
- oppositeFace
: gte::TetrahedronKey< Ordered >
- origin
: gte::Frustum3< Real >
, gte::IntrinsicsVector2< Real >
, gte::IntrinsicsVector3< Real >
, gte::Line< N, Real >
, gte::Ray< N, Real >
- outputPrimitive
: gte::HLSLShader::Description::TSParameters
- outputTopology
: gte::HLSLShader::Description::GSParameters
- outsidePolygons
: gte::FIQuery< Real, Triangle3< Real >, OrientedBox3< Real > >::Result
- overlap
: gte::FIQuery< Real, std::array< Real, 2 >, std::array< Real, 2 > >::Result